mirror of https://github.com/flutter/pinball.git
feat: flipper sfx (#449)
* feat: flipper sfx * lint * Apply suggestions from code review Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * pr * lint * Update packages/pinball_audio/lib/src/pinball_audio.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> Co-authored-by: Alejandro Santiago <dev@alestiago.com>pull/453/head
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export 'flipper_jointing_behavior.dart';
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export 'flipper_jointing_behavior.dart';
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export 'flipper_key_controlling_behavior.dart';
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export 'flipper_key_controlling_behavior.dart';
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export 'flipper_moving_behavior.dart';
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export 'flipper_moving_behavior.dart';
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export 'flipper_noise_behavior.dart';
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import 'package:flame/components.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:pinball_audio/pinball_audio.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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class FlipperNoiseBehavior extends Component
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with
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FlameBlocListenable<FlipperCubit, FlipperState>,
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FlameBlocReader<FlipperCubit, FlipperState> {
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@override
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void onNewState(FlipperState state) {
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super.onNewState(state);
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if (bloc.state.isMovingUp) {
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readProvider<PinballAudioPlayer>().play(PinballAudio.flipper);
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}
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}
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}
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// ignore_for_file: avoid_dynamic_calls, cascade_invocations
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import 'dart:async';
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball_audio/pinball_audio.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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class _TestGame extends Forge2DGame {
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Future<void> pump(
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FlipperNoiseBehavior behavior, {
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FlipperCubit? flipperBloc,
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PinballAudioPlayer? audioPlayer,
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}) async {
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final flipper = Flipper.test(side: BoardSide.left);
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await ensureAdd(
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FlameProvider<PinballAudioPlayer>.value(
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audioPlayer ?? _MockPinballAudioPlayer(),
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children: [
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flipper,
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],
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),
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);
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await flipper.ensureAdd(
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FlameBlocProvider<FlipperCubit, FlipperState>.value(
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value: flipperBloc ?? FlipperCubit(),
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children: [behavior],
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),
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);
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}
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}
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class _MockPinballAudioPlayer extends Mock implements PinballAudioPlayer {}
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class _MockFlipperCubit extends Mock implements FlipperCubit {}
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(_TestGame.new);
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group('FlipperNoiseBehavior', () {
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test('can be instantiated', () {
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expect(
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FlipperNoiseBehavior(),
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isA<FlipperNoiseBehavior>(),
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);
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});
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flameTester.test(
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'plays the flipper sound when moving up',
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(game) async {
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final audioPlayer = _MockPinballAudioPlayer();
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final bloc = _MockFlipperCubit();
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whenListen(
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bloc,
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Stream.fromIterable([FlipperState.movingUp]),
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initialState: FlipperState.movingUp,
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);
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final behavior = FlipperNoiseBehavior();
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await game.pump(
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behavior,
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flipperBloc: bloc,
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audioPlayer: audioPlayer,
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);
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behavior.onNewState(FlipperState.movingUp);
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game.update(0);
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verify(() => audioPlayer.play(PinballAudio.flipper)).called(1);
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},
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);
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});
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}
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