feat: added new alien zone bumpers

pull/166/head
RuiAlonso 4 years ago
parent 1f11a01ce9
commit 51fbf2ed6f

@ -1,9 +1,7 @@
// ignore_for_file: avoid_renaming_method_parameters // ignore_for_file: avoid_renaming_method_parameters
import 'package:flame/components.dart'; import 'package:flame/components.dart';
import 'package:flame_bloc/flame_bloc.dart';
import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/material.dart';
import 'package:pinball/flame/flame.dart'; import 'package:pinball/flame/flame.dart';
import 'package:pinball/game/game.dart'; import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart'; import 'package:pinball_components/pinball_components.dart';
@ -25,9 +23,9 @@ class AlienZone extends Component with HasGameRef<PinballGame> {
gameRef.addContactCallback(_ControlledAlienBumperBallContactCallback()); gameRef.addContactCallback(_ControlledAlienBumperBallContactCallback());
final lowerBumper = _ControlledAlienBumper.a() final lowerBumper = ControlledAlienBumper.a()
..initialPosition = Vector2(-32.52, 9.34); ..initialPosition = Vector2(-32.52, 9.34);
final upperBumper = _ControlledAlienBumper.b() final upperBumper = ControlledAlienBumper.b()
..initialPosition = Vector2(-22.89, 17.43); ..initialPosition = Vector2(-22.89, 17.43);
await addAll([ await addAll([
@ -37,28 +35,31 @@ class AlienZone extends Component with HasGameRef<PinballGame> {
} }
} }
class _ControlledAlienBumper extends AlienBumper /// {@template controlled_alien_bumper}
with Controls<AlienBumperController>, ScorePoints { /// [SparkyBumper] with [_AlienBumperController] attached.
_ControlledAlienBumper.a() : super.a() { /// {@endtemplate}
controller = AlienBumperController(this); class ControlledAlienBumper extends AlienBumper
with Controls<_AlienBumperController>, ScorePoints {
ControlledAlienBumper.a() : super.a() {
controller = _AlienBumperController(this);
} }
_ControlledAlienBumper.b() : super.b() { ControlledAlienBumper.b() : super.b() {
controller = AlienBumperController(this); controller = _AlienBumperController(this);
} }
@override @override
// TODO(ruimiguel): change points when get final points map. // TODO(ruimiguel): change points when get final points map.
int get points => 10; int get points => 20;
} }
/// {@template alien_bumper_controller} /// {@template alien_bumper_controller}
/// Controls a [AlienBumper]. /// Controls a [AlienBumper].
/// {@endtemplate} /// {@endtemplate}
class AlienBumperController extends ComponentController<AlienBumper> class _AlienBumperController extends ComponentController<AlienBumper>
with HasGameRef<PinballGame> { with HasGameRef<PinballGame> {
/// {@macro alien_bumper_controller} /// {@macro alien_bumper_controller}
AlienBumperController(AlienBumper alienBumper) : super(alienBumper); _AlienBumperController(AlienBumper alienBumper) : super(alienBumper);
/// Flag for activated state of the [AlienBumper]. /// Flag for activated state of the [AlienBumper].
/// ///
@ -76,12 +77,12 @@ class AlienBumperController extends ComponentController<AlienBumper>
} }
} }
/// Listens when a [Ball] bounces bounces against a [SparkyBumper]. /// Listens when a [Ball] bounces bounces against a [AlienBumper].
class _ControlledAlienBumperBallContactCallback class _ControlledAlienBumperBallContactCallback
extends ContactCallback<Controls<AlienBumperController>, Ball> { extends ContactCallback<Controls<_AlienBumperController>, Ball> {
@override @override
void begin( void begin(
Controls<AlienBumperController> controlledAlienBumper, Controls<_AlienBumperController> controlledAlienBumper,
Ball _, Ball _,
Contact __, Contact __,
) { ) {

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