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@ -12,7 +12,7 @@ class MultiplierCubit extends Cubit<MultiplierState> {
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/// Event added when the game's current multiplier changes.
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/// Event added when the game's current multiplier changes.
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void next(int multiplier) {
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void next(int multiplier) {
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if (state.value.equalsTo(multiplier)) {
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if (state.value.equals(multiplier)) {
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if (state.spriteState == MultiplierSpriteState.dimmed) {
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if (state.spriteState == MultiplierSpriteState.dimmed) {
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emit(state.copyWith(spriteState: MultiplierSpriteState.lit));
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emit(state.copyWith(spriteState: MultiplierSpriteState.lit));
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}
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}
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