refactor: priority on jetpack ramp

pull/126/head
RuiAlonso 4 years ago
parent 679fc541c4
commit 4f2ffcc238

@ -25,6 +25,7 @@ class Jetpack extends Forge2DBlueprint {
]); ]);
final rightOpening = _JetpackRampOpening( final rightOpening = _JetpackRampOpening(
// TODO(ruimiguel): set Board priority when defined.
outsidePriority: 1, outsidePriority: 1,
rotation: math.pi, rotation: math.pi,
) )
@ -32,7 +33,7 @@ class Jetpack extends Forge2DBlueprint {
..layer = Layer.opening; ..layer = Layer.opening;
final leftOpening = _JetpackRampOpening( final leftOpening = _JetpackRampOpening(
outsideLayer: Layer.spaceship, outsideLayer: Layer.spaceship,
outsidePriority: 4, outsidePriority: Spaceship.ballPriorityWhenOnSpaceship,
rotation: math.pi, rotation: math.pi,
) )
..initialPosition = position + Vector2(-13.7, 19) ..initialPosition = position + Vector2(-13.7, 19)

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