feat: adjusted FlutterForestBonusBehavior rendering

pull/285/head
alestiago 3 years ago
parent 31de6cc317
commit 4bd0d8ce8f

@ -25,10 +25,10 @@ class FlutterForestBonusBehavior extends Component
gameRef gameRef
.read<GameBloc>() .read<GameBloc>()
.add(const BonusActivated(GameBonus.dashNest)); .add(const BonusActivated(GameBonus.dashNest));
gameRef.add( gameRef.firstChild<ZCanvasComponent>()!.add(
ControlledBall.bonus(characterTheme: gameRef.characterTheme) ControlledBall.bonus(characterTheme: gameRef.characterTheme)
..initialPosition = Vector2(17.2, -52.7), ..initialPosition = Vector2(17.2, -52.7),
); );
parent.firstChild<DashAnimatronic>()?.playing = true; parent.firstChild<DashAnimatronic>()?.playing = true;
for (final bumper in bumpers) { for (final bumper in bumpers) {

@ -9,6 +9,7 @@ import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/components/flutter_forest/behaviors/behaviors.dart'; import 'package:pinball/game/components/flutter_forest/behaviors/behaviors.dart';
import 'package:pinball/game/game.dart'; import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart'; import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
import '../../../../helpers/helpers.dart'; import '../../../../helpers/helpers.dart';
@ -40,9 +41,8 @@ void main() {
DashNestBumper.test(bloc: DashNestBumperCubit()), DashNestBumper.test(bloc: DashNestBumperCubit()),
DashNestBumper.test(bloc: DashNestBumperCubit()), DashNestBumper.test(bloc: DashNestBumperCubit()),
]; ];
await parent.addAll(bumpers); await game.ensureAdd(ZCanvasComponent(children: [parent]));
await game.ensureAdd(parent); await parent.ensureAddAll([...bumpers, behavior]);
await parent.ensureAdd(behavior);
for (final bumper in bumpers) { for (final bumper in bumpers) {
bumper.bloc.onBallContacted(); bumper.bloc.onBallContacted();
@ -65,8 +65,7 @@ void main() {
DashNestBumper.test(bloc: DashNestBumperCubit()), DashNestBumper.test(bloc: DashNestBumperCubit()),
DashNestBumper.test(bloc: DashNestBumperCubit()), DashNestBumper.test(bloc: DashNestBumperCubit()),
]; ];
await parent.addAll(bumpers); await game.ensureAdd(ZCanvasComponent(children: [parent]));
await game.ensureAdd(parent);
await parent.ensureAdd(behavior); await parent.ensureAdd(behavior);
for (final bumper in bumpers) { for (final bumper in bumpers) {
@ -74,10 +73,10 @@ void main() {
} }
await game.ready(); await game.ready();
expect( // expect(
game.descendants().whereType<Ball>().single, // game.descendants().whereType<Ball>().single,
isNotNull, // isNotNull,
); // );
}, },
); );
}); });

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