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@ -31,8 +31,6 @@ class Plunger extends BodyComponent with InitialPosition, Layered, ZIndex {
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/// Distance the plunger can lower.
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final double compressionDistance;
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late final _PlungerSpriteAnimationGroupComponent _spriteComponent;
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List<FixtureDef> _createFixtureDefs() {
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final fixturesDef = <FixtureDef>[];
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@ -88,8 +86,10 @@ class Plunger extends BodyComponent with InitialPosition, Layered, ZIndex {
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/// Set a constant downward velocity on the [Plunger].
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void pull() {
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final sprite = firstChild<_PlungerSpriteAnimationGroupComponent>()!;
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body.linearVelocity = Vector2(0, 7);
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_spriteComponent.pull();
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sprite.pull();
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}
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/// Set an upward velocity on the [Plunger].
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@ -97,10 +97,12 @@ class Plunger extends BodyComponent with InitialPosition, Layered, ZIndex {
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/// The velocity's magnitude depends on how far the [Plunger] has been pulled
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/// from its original [initialPosition].
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void release() {
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final sprite = firstChild<_PlungerSpriteAnimationGroupComponent>()!;
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_pullingDownTime = 0;
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final velocity = (initialPosition.y - body.position.y) * 11;
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body.linearVelocity = Vector2(0, velocity);
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_spriteComponent.release();
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sprite.release();
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}
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@override
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@ -137,9 +139,6 @@ class Plunger extends BodyComponent with InitialPosition, Layered, ZIndex {
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Future<void> onLoad() async {
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await super.onLoad();
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await _anchorToJoint();
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_spriteComponent = _PlungerSpriteAnimationGroupComponent();
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await add(_spriteComponent);
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}
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}
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