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@ -1,5 +1,7 @@
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// ignore_for_file: cascade_invocations
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// ignore_for_file: cascade_invocations
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import 'dart:math';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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@ -82,6 +84,31 @@ void main() {
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},
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},
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);
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);
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flameTester.test(
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'triangular shapes are different '
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'when side is left or right',
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(game) async {
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final leftSlingShot = SlingShot(
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position: Vector2.zero(),
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side: BoardSide.left,
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);
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final rightSlingShot = SlingShot(
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position: Vector2.zero(),
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side: BoardSide.right,
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);
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await game.ensureAdd(leftSlingShot);
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await game.ensureAdd(rightSlingShot);
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final rightShape =
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rightSlingShot.body.fixtures[0].shape as PolygonShape;
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final leftShape =
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leftSlingShot.body.fixtures[0].shape as PolygonShape;
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expect(rightShape.vertices, isNot(equals(leftShape.vertices)));
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},
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);
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flameTester.test(
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flameTester.test(
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'has no friction',
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'has no friction',
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(game) async {
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(game) async {
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