feat: made spawnBall private

pull/151/head
alestiago 4 years ago
parent 2a6cf27962
commit 47396cf215

@ -110,16 +110,16 @@ class _GameBallsController extends ComponentController<PinballGame>
@override @override
void onNewState(GameState state) { void onNewState(GameState state) {
super.onNewState(state); super.onNewState(state);
spawnBall(); _spawnBall();
} }
@override @override
Future<void> onLoad() async { Future<void> onLoad() async {
await super.onLoad(); await super.onLoad();
spawnBall(); _spawnBall();
} }
void spawnBall() { void _spawnBall() {
if (_plunger == null) return; if (_plunger == null) return;
final ball = ControlledBall.launch( final ball = ControlledBall.launch(

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