test: tests for ramps and callbacks, and coverage

pull/40/head
RuiAlonso 4 years ago
parent ff433260b0
commit 457cd1c722

@ -0,0 +1,158 @@
// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
class FakeRampArea extends RampArea {
FakeRampArea({
required Vector2 position,
required int categoryBits,
}) : super(position: position, categoryBits: categoryBits);
@override
RampOrientation get orientation => RampOrientation.down;
@override
Shape get shape => PolygonShape()
..set([
Vector2(0, 0),
Vector2(0, 1),
Vector2(1, 1),
Vector2(1, 0),
]);
}
class FakeRampAreaCallback extends RampAreaCallback<FakeRampArea> {
FakeRampAreaCallback() : super();
final _ballsInside = <Ball>{};
@override
Set get ballsInside => _ballsInside;
}
void main() {
group('RampType', () {
test('has three values', () {
expect(RampType.values.length, equals(3));
});
});
group('RampTypeX', () {
test('all type has default maskBits', () {
expect(RampType.all.maskBits, equals(Filter().maskBits));
});
test('jetpack type has 0x010 maskBits', () {
expect(RampType.jetpack.maskBits, equals(0x010));
});
test('sparky type has 0x0100 maskBits', () {
expect(RampType.sparky.maskBits, equals(0x0100));
});
});
group('RampArea', () {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(PinballGame.new);
flameTester.test(
'loads correctly',
(game) async {
final ramp = FakeRampArea(
position: Vector2.zero(),
categoryBits: RampType.all.maskBits,
);
await game.ensureAdd(ramp);
expect(game.contains(ramp), isTrue);
},
);
group('body', () {
flameTester.test(
'positions correctly',
(game) async {
final position = Vector2.all(10);
final ramp = FakeRampArea(
position: position,
categoryBits: RampType.all.maskBits,
);
await game.ensureAdd(ramp);
game.contains(ramp);
expect(ramp.body.position, position);
},
);
flameTester.test(
'is static',
(game) async {
final ramp = FakeRampArea(
position: Vector2.zero(),
categoryBits: RampType.all.maskBits,
);
await game.ensureAdd(ramp);
expect(ramp.body.bodyType, equals(BodyType.static));
},
);
group('fixtures', () {
flameTester.test(
'has only one shape',
(game) async {
final ramp = FakeRampArea(
position: Vector2.zero(),
categoryBits: RampType.all.maskBits,
);
await game.ensureAdd(ramp);
expect(ramp.body.fixtures.length, 1);
for (final fixture in ramp.body.fixtures) {
expect(fixture, isA<Fixture>());
expect(fixture.shape, isA<PolygonShape>());
}
},
);
flameTester.test(
'is sensor',
(game) async {
final ramp = FakeRampArea(
position: Vector2.zero(),
categoryBits: RampType.all.maskBits,
);
await game.ensureAdd(ramp);
final fixture = ramp.body.fixtures.first;
expect(fixture.isSensor, isTrue);
},
);
flameTester.test(
'sets correctly filter categoryBits ',
(game) async {
const maskBits = 1234;
final ramp = FakeRampArea(
position: Vector2.zero(),
categoryBits: maskBits,
);
await game.ready();
await game.ensureAdd(ramp);
final fixture = ramp.body.fixtures.first;
expect(
fixture.filterData.categoryBits,
equals(maskBits),
);
},
);
});
});
});
group('RampAreaCallback', () {});
}

@ -0,0 +1,175 @@
// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/game.dart';
import '../../helpers/helpers.dart';
class MockJetpackRampArea extends Mock implements JetpackRampArea {}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(PinballGame.new);
group('JetpackRamp', () {
group('body', () {
flameTester.test(
'has a Pathway.arc at position',
(game) async {
final jetpackRamp = JetpackRamp(
position: Vector2.zero(),
);
await game.ready();
await game.ensureAdd(jetpackRamp);
game.contains(jetpackRamp);
},
);
flameTester.test(
'has a two sensors for the ramp',
(game) async {
final jetpackRamp = JetpackRamp(
position: Vector2.zero(),
);
await game.ready();
await game.ensureAdd(jetpackRamp);
game.contains(jetpackRamp);
},
);
flameTester.test(
'sensors and ramp are static',
(game) async {
final jetpackRamp = JetpackRamp(
position: Vector2.zero(),
);
await game.ready();
await game.ensureAdd(jetpackRamp);
game.contains(jetpackRamp);
},
);
});
});
group('JetpackRampArea', () {
flameTester.test(
'loads correctly',
(game) async {
final ramp = JetpackRampArea(
position: Vector2.zero(),
orientation: RampOrientation.down,
);
await game.ensureAdd(ramp);
expect(game.contains(ramp), isTrue);
},
);
flameTester.test(
'orientation correctly',
(game) async {
final position = Vector2.all(10);
final ramp = JetpackRampArea(
position: position,
orientation: RampOrientation.down,
);
await game.ensureAdd(ramp);
game.contains(ramp);
expect(ramp.orientation, RampOrientation.down);
},
);
group('body', () {
flameTester.test(
'positions correctly',
(game) async {
final position = Vector2.all(10);
final ramp = JetpackRampArea(
position: position,
orientation: RampOrientation.down,
);
await game.ensureAdd(ramp);
game.contains(ramp);
expect(ramp.body.position, position);
},
);
flameTester.test(
'is static',
(game) async {
final ramp = JetpackRampArea(
position: Vector2.zero(),
orientation: RampOrientation.down,
);
await game.ensureAdd(ramp);
expect(ramp.body.bodyType, equals(BodyType.static));
},
);
group('fixtures', () {
flameTester.test(
'has only one shape',
(game) async {
final ramp = JetpackRampArea(
position: Vector2.zero(),
orientation: RampOrientation.down,
);
await game.ensureAdd(ramp);
expect(ramp.body.fixtures.length, 1);
for (final fixture in ramp.body.fixtures) {
expect(fixture, isA<Fixture>());
expect(fixture.shape, isA<PolygonShape>());
}
},
);
flameTester.test(
'is sensor',
(game) async {
final ramp = JetpackRampArea(
position: Vector2.zero(),
orientation: RampOrientation.down,
);
await game.ensureAdd(ramp);
final fixture = ramp.body.fixtures.first;
expect(fixture.isSensor, isTrue);
},
);
flameTester.test(
'sets correctly filter categoryBits to RampType.jetpack',
(game) async {
final ramp = JetpackRampArea(
position: Vector2.zero(),
orientation: RampOrientation.down,
);
await game.ready();
await game.ensureAdd(ramp);
final fixture = ramp.body.fixtures.first;
expect(
fixture.filterData.categoryBits,
equals(RampType.jetpack.maskBits),
);
},
);
});
});
});
group('JetpackRampAreaCallback', () {
test('has no ball inside on creation', () {
expect(JetpackRampAreaCallback().ballsInside, equals(<Ball>{}));
});
});
}

@ -143,6 +143,52 @@ void main() {
}
},
);
flameTester.test(
'has default filter categoryBits when no modified',
(game) async {
final pathway = Pathway.straight(
position: Vector2.zero(),
start: Vector2(10, 10),
end: Vector2(20, 20),
width: width,
);
await game.ready();
await game.ensureAdd(pathway);
for (final fixture in pathway.body.fixtures) {
expect(fixture, isA<Fixture>());
expect(
fixture.filterData.categoryBits,
equals(Filter().categoryBits),
);
}
},
);
flameTester.test(
'sets correctly filter categoryBits ',
(game) async {
const maskBits = 1234;
final pathway = Pathway.straight(
position: Vector2.zero(),
start: Vector2(10, 10),
end: Vector2(20, 20),
width: width,
categoryBits: maskBits,
);
await game.ready();
await game.ensureAdd(pathway);
for (final fixture in pathway.body.fixtures) {
expect(fixture, isA<Fixture>());
expect(
fixture.filterData.categoryBits,
equals(maskBits),
);
}
},
);
});
});

@ -0,0 +1,175 @@
// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/game.dart';
import '../../helpers/helpers.dart';
class MockSparkyRampArea extends Mock implements SparkyRampArea {}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(PinballGame.new);
group('SparkyRamp', () {
group('body', () {
flameTester.test(
'has a Pathway.arc at position',
(game) async {
final sparkyRamp = SparkyRamp(
position: Vector2.zero(),
);
await game.ready();
await game.ensureAdd(sparkyRamp);
game.contains(sparkyRamp);
},
);
flameTester.test(
'has a two sensors for the ramp',
(game) async {
final sparkyRamp = SparkyRamp(
position: Vector2.zero(),
);
await game.ready();
await game.ensureAdd(sparkyRamp);
game.contains(sparkyRamp);
},
);
flameTester.test(
'sensors and ramp are static',
(game) async {
final sparkyRamp = SparkyRamp(
position: Vector2.zero(),
);
await game.ready();
await game.ensureAdd(sparkyRamp);
game.contains(sparkyRamp);
},
);
});
});
group('SparkyRampArea', () {
flameTester.test(
'loads correctly',
(game) async {
final ramp = SparkyRampArea(
position: Vector2.zero(),
orientation: RampOrientation.down,
);
await game.ensureAdd(ramp);
expect(game.contains(ramp), isTrue);
},
);
flameTester.test(
'orientation correctly',
(game) async {
final position = Vector2.all(10);
final ramp = SparkyRampArea(
position: position,
orientation: RampOrientation.down,
);
await game.ensureAdd(ramp);
game.contains(ramp);
expect(ramp.orientation, RampOrientation.down);
},
);
group('body', () {
flameTester.test(
'positions correctly',
(game) async {
final position = Vector2.all(10);
final ramp = SparkyRampArea(
position: position,
orientation: RampOrientation.down,
);
await game.ensureAdd(ramp);
game.contains(ramp);
expect(ramp.body.position, position);
},
);
flameTester.test(
'is static',
(game) async {
final ramp = SparkyRampArea(
position: Vector2.zero(),
orientation: RampOrientation.down,
);
await game.ensureAdd(ramp);
expect(ramp.body.bodyType, equals(BodyType.static));
},
);
group('fixtures', () {
flameTester.test(
'has only one shape',
(game) async {
final ramp = SparkyRampArea(
position: Vector2.zero(),
orientation: RampOrientation.down,
);
await game.ensureAdd(ramp);
expect(ramp.body.fixtures.length, 1);
for (final fixture in ramp.body.fixtures) {
expect(fixture, isA<Fixture>());
expect(fixture.shape, isA<PolygonShape>());
}
},
);
flameTester.test(
'is sensor',
(game) async {
final ramp = SparkyRampArea(
position: Vector2.zero(),
orientation: RampOrientation.down,
);
await game.ensureAdd(ramp);
final fixture = ramp.body.fixtures.first;
expect(fixture.isSensor, isTrue);
},
);
flameTester.test(
'sets correctly filter categoryBits to RampType.sparky',
(game) async {
final ramp = SparkyRampArea(
position: Vector2.zero(),
orientation: RampOrientation.down,
);
await game.ready();
await game.ensureAdd(ramp);
final fixture = ramp.body.fixtures.first;
expect(
fixture.filterData.categoryBits,
equals(RampType.sparky.maskBits),
);
},
);
});
});
});
group('SparkyRampAreaCallback', () {
test('has no ball inside on creation', () {
expect(SparkyRampAreaCallback().ballsInside, equals(<Ball>{}));
});
});
}
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