mirror of https://github.com/flutter/pinball.git
parent
ff433260b0
commit
457cd1c722
@ -0,0 +1,158 @@
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// ignore_for_file: cascade_invocations
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball/game/game.dart';
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class FakeRampArea extends RampArea {
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FakeRampArea({
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required Vector2 position,
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required int categoryBits,
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}) : super(position: position, categoryBits: categoryBits);
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@override
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RampOrientation get orientation => RampOrientation.down;
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@override
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Shape get shape => PolygonShape()
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..set([
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Vector2(0, 0),
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Vector2(0, 1),
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Vector2(1, 1),
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Vector2(1, 0),
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]);
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}
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class FakeRampAreaCallback extends RampAreaCallback<FakeRampArea> {
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FakeRampAreaCallback() : super();
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final _ballsInside = <Ball>{};
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@override
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Set get ballsInside => _ballsInside;
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}
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void main() {
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group('RampType', () {
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test('has three values', () {
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expect(RampType.values.length, equals(3));
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});
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});
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group('RampTypeX', () {
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test('all type has default maskBits', () {
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expect(RampType.all.maskBits, equals(Filter().maskBits));
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});
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test('jetpack type has 0x010 maskBits', () {
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expect(RampType.jetpack.maskBits, equals(0x010));
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});
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test('sparky type has 0x0100 maskBits', () {
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expect(RampType.sparky.maskBits, equals(0x0100));
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});
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});
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group('RampArea', () {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(PinballGame.new);
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flameTester.test(
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'loads correctly',
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(game) async {
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final ramp = FakeRampArea(
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position: Vector2.zero(),
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categoryBits: RampType.all.maskBits,
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);
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await game.ensureAdd(ramp);
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expect(game.contains(ramp), isTrue);
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},
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);
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group('body', () {
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flameTester.test(
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'positions correctly',
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(game) async {
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final position = Vector2.all(10);
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final ramp = FakeRampArea(
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position: position,
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categoryBits: RampType.all.maskBits,
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);
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await game.ensureAdd(ramp);
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game.contains(ramp);
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expect(ramp.body.position, position);
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},
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);
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flameTester.test(
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'is static',
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(game) async {
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final ramp = FakeRampArea(
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position: Vector2.zero(),
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categoryBits: RampType.all.maskBits,
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);
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await game.ensureAdd(ramp);
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expect(ramp.body.bodyType, equals(BodyType.static));
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},
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);
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group('fixtures', () {
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flameTester.test(
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'has only one shape',
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(game) async {
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final ramp = FakeRampArea(
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position: Vector2.zero(),
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categoryBits: RampType.all.maskBits,
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);
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await game.ensureAdd(ramp);
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expect(ramp.body.fixtures.length, 1);
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for (final fixture in ramp.body.fixtures) {
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expect(fixture, isA<Fixture>());
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expect(fixture.shape, isA<PolygonShape>());
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}
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},
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);
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flameTester.test(
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'is sensor',
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(game) async {
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final ramp = FakeRampArea(
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position: Vector2.zero(),
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categoryBits: RampType.all.maskBits,
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);
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await game.ensureAdd(ramp);
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final fixture = ramp.body.fixtures.first;
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expect(fixture.isSensor, isTrue);
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},
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);
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flameTester.test(
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'sets correctly filter categoryBits ',
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(game) async {
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const maskBits = 1234;
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final ramp = FakeRampArea(
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position: Vector2.zero(),
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categoryBits: maskBits,
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);
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await game.ready();
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await game.ensureAdd(ramp);
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final fixture = ramp.body.fixtures.first;
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expect(
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fixture.filterData.categoryBits,
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equals(maskBits),
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);
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},
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);
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});
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});
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});
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group('RampAreaCallback', () {});
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}
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@ -0,0 +1,175 @@
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// ignore_for_file: cascade_invocations
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/game.dart';
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import '../../helpers/helpers.dart';
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class MockJetpackRampArea extends Mock implements JetpackRampArea {}
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(PinballGame.new);
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group('JetpackRamp', () {
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group('body', () {
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flameTester.test(
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'has a Pathway.arc at position',
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(game) async {
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final jetpackRamp = JetpackRamp(
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position: Vector2.zero(),
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);
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await game.ready();
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await game.ensureAdd(jetpackRamp);
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game.contains(jetpackRamp);
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},
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);
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flameTester.test(
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'has a two sensors for the ramp',
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(game) async {
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final jetpackRamp = JetpackRamp(
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position: Vector2.zero(),
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);
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await game.ready();
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await game.ensureAdd(jetpackRamp);
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game.contains(jetpackRamp);
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},
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);
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flameTester.test(
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'sensors and ramp are static',
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(game) async {
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final jetpackRamp = JetpackRamp(
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position: Vector2.zero(),
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);
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await game.ready();
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await game.ensureAdd(jetpackRamp);
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game.contains(jetpackRamp);
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},
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);
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});
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});
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group('JetpackRampArea', () {
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flameTester.test(
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'loads correctly',
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(game) async {
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final ramp = JetpackRampArea(
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position: Vector2.zero(),
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orientation: RampOrientation.down,
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);
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await game.ensureAdd(ramp);
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expect(game.contains(ramp), isTrue);
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},
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);
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flameTester.test(
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'orientation correctly',
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(game) async {
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final position = Vector2.all(10);
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final ramp = JetpackRampArea(
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position: position,
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orientation: RampOrientation.down,
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);
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await game.ensureAdd(ramp);
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game.contains(ramp);
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expect(ramp.orientation, RampOrientation.down);
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},
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);
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group('body', () {
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flameTester.test(
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'positions correctly',
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(game) async {
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final position = Vector2.all(10);
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final ramp = JetpackRampArea(
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position: position,
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orientation: RampOrientation.down,
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);
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await game.ensureAdd(ramp);
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game.contains(ramp);
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expect(ramp.body.position, position);
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},
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);
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flameTester.test(
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'is static',
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(game) async {
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final ramp = JetpackRampArea(
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position: Vector2.zero(),
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orientation: RampOrientation.down,
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);
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await game.ensureAdd(ramp);
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expect(ramp.body.bodyType, equals(BodyType.static));
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},
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);
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group('fixtures', () {
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flameTester.test(
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'has only one shape',
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(game) async {
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final ramp = JetpackRampArea(
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position: Vector2.zero(),
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orientation: RampOrientation.down,
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);
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await game.ensureAdd(ramp);
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expect(ramp.body.fixtures.length, 1);
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for (final fixture in ramp.body.fixtures) {
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expect(fixture, isA<Fixture>());
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expect(fixture.shape, isA<PolygonShape>());
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}
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},
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);
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flameTester.test(
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'is sensor',
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(game) async {
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final ramp = JetpackRampArea(
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position: Vector2.zero(),
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orientation: RampOrientation.down,
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);
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await game.ensureAdd(ramp);
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final fixture = ramp.body.fixtures.first;
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expect(fixture.isSensor, isTrue);
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},
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);
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flameTester.test(
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'sets correctly filter categoryBits to RampType.jetpack',
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(game) async {
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final ramp = JetpackRampArea(
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position: Vector2.zero(),
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orientation: RampOrientation.down,
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);
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await game.ready();
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await game.ensureAdd(ramp);
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final fixture = ramp.body.fixtures.first;
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expect(
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fixture.filterData.categoryBits,
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equals(RampType.jetpack.maskBits),
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);
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},
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);
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});
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});
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});
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group('JetpackRampAreaCallback', () {
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test('has no ball inside on creation', () {
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expect(JetpackRampAreaCallback().ballsInside, equals(<Ball>{}));
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});
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});
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}
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@ -0,0 +1,175 @@
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// ignore_for_file: cascade_invocations
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/game.dart';
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import '../../helpers/helpers.dart';
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class MockSparkyRampArea extends Mock implements SparkyRampArea {}
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(PinballGame.new);
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group('SparkyRamp', () {
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group('body', () {
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flameTester.test(
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'has a Pathway.arc at position',
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(game) async {
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final sparkyRamp = SparkyRamp(
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position: Vector2.zero(),
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);
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await game.ready();
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await game.ensureAdd(sparkyRamp);
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game.contains(sparkyRamp);
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},
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);
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flameTester.test(
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'has a two sensors for the ramp',
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(game) async {
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final sparkyRamp = SparkyRamp(
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position: Vector2.zero(),
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);
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await game.ready();
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await game.ensureAdd(sparkyRamp);
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game.contains(sparkyRamp);
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},
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);
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flameTester.test(
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'sensors and ramp are static',
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(game) async {
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final sparkyRamp = SparkyRamp(
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position: Vector2.zero(),
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);
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await game.ready();
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await game.ensureAdd(sparkyRamp);
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game.contains(sparkyRamp);
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},
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);
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});
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});
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group('SparkyRampArea', () {
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flameTester.test(
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'loads correctly',
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(game) async {
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final ramp = SparkyRampArea(
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position: Vector2.zero(),
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orientation: RampOrientation.down,
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);
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await game.ensureAdd(ramp);
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expect(game.contains(ramp), isTrue);
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},
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);
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flameTester.test(
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'orientation correctly',
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(game) async {
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final position = Vector2.all(10);
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final ramp = SparkyRampArea(
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position: position,
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orientation: RampOrientation.down,
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);
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await game.ensureAdd(ramp);
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game.contains(ramp);
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expect(ramp.orientation, RampOrientation.down);
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},
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);
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group('body', () {
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flameTester.test(
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'positions correctly',
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(game) async {
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final position = Vector2.all(10);
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final ramp = SparkyRampArea(
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position: position,
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orientation: RampOrientation.down,
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);
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await game.ensureAdd(ramp);
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game.contains(ramp);
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expect(ramp.body.position, position);
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},
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);
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flameTester.test(
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'is static',
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(game) async {
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final ramp = SparkyRampArea(
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position: Vector2.zero(),
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orientation: RampOrientation.down,
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);
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await game.ensureAdd(ramp);
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expect(ramp.body.bodyType, equals(BodyType.static));
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},
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);
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group('fixtures', () {
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flameTester.test(
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'has only one shape',
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(game) async {
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final ramp = SparkyRampArea(
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position: Vector2.zero(),
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orientation: RampOrientation.down,
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);
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await game.ensureAdd(ramp);
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expect(ramp.body.fixtures.length, 1);
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for (final fixture in ramp.body.fixtures) {
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expect(fixture, isA<Fixture>());
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expect(fixture.shape, isA<PolygonShape>());
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}
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},
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);
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flameTester.test(
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'is sensor',
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(game) async {
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final ramp = SparkyRampArea(
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position: Vector2.zero(),
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orientation: RampOrientation.down,
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);
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await game.ensureAdd(ramp);
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final fixture = ramp.body.fixtures.first;
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expect(fixture.isSensor, isTrue);
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},
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);
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flameTester.test(
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'sets correctly filter categoryBits to RampType.sparky',
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(game) async {
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final ramp = SparkyRampArea(
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position: Vector2.zero(),
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orientation: RampOrientation.down,
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);
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await game.ready();
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await game.ensureAdd(ramp);
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final fixture = ramp.body.fixtures.first;
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expect(
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fixture.filterData.categoryBits,
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equals(RampType.sparky.maskBits),
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);
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},
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);
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});
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});
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});
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group('SparkyRampAreaCallback', () {
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test('has no ball inside on creation', () {
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expect(SparkyRampAreaCallback().ballsInside, equals(<Ball>{}));
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});
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});
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}
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