chore: remove unnecessary layer set on Layered

pull/40/head
RuiAlonso 4 years ago
parent 1899a7e942
commit 42a2ccf034

@ -18,10 +18,7 @@ mixin Layered<T extends Forge2DGame> on BodyComponent<T> {
_layer = value; _layer = value;
if (!isLoaded) { if (!isLoaded) {
// TODO(alestiago): Use loaded.whenComplete once provided. // TODO(alestiago): Use loaded.whenComplete once provided.
mounted.whenComplete(() { mounted.whenComplete(_applyMaskBits);
layer = value;
_applyMaskBits();
});
} else { } else {
_applyMaskBits(); _applyMaskBits();
} }

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