refactor: reused position vectors

pull/358/head
alestiago 3 years ago
parent 16b8cf87ba
commit 40ba494d44

@ -42,15 +42,15 @@ class CameraFocusingBehavior extends Component
{
GameStatus.waiting: _FocusData(
zoom: size.y / 175,
position: Vector2(0, -112),
position: _foci[GameStatus.waiting]?.position ?? Vector2(0, -112),
),
GameStatus.playing: _FocusData(
zoom: size.y / 165,
position: Vector2(0, -7.8),
position: _foci[GameStatus.playing]?.position ?? Vector2(0, -7.8),
),
GameStatus.gameOver: _FocusData(
zoom: size.y / 100,
position: Vector2(0, -111),
position: _foci[GameStatus.gameOver]?.position ?? Vector2(0, -111),
),
},
);

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