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@ -28,24 +28,24 @@ class _ComputerBase extends BodyComponent with InitialPosition {
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final leftEdge = EdgeShape()
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final leftEdge = EdgeShape()
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..set(
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..set(
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Vector2(-15.3, 46),
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Vector2(-14.9, 46),
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Vector2(-15.7, 49.6),
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Vector2(-15.3, 49.6),
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);
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);
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final leftEdgeFixtureDef = FixtureDef(leftEdge);
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final leftEdgeFixtureDef = FixtureDef(leftEdge);
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fixturesDef.add(leftEdgeFixtureDef);
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fixturesDef.add(leftEdgeFixtureDef);
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final topEdge = EdgeShape()
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final topEdge = EdgeShape()
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..set(
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..set(
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Vector2(-15.7, 49.6),
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Vector2(-15.3, 49.6),
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Vector2(-11.1, 50.6),
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Vector2(-10.7, 50.6),
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);
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);
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final topEdgeFixtureDef = FixtureDef(topEdge);
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final topEdgeFixtureDef = FixtureDef(topEdge);
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fixturesDef.add(topEdgeFixtureDef);
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fixturesDef.add(topEdgeFixtureDef);
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final rightEdge = EdgeShape()
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final rightEdge = EdgeShape()
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..set(
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..set(
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Vector2(-11.1, 50.6),
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Vector2(-10.7, 50.6),
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Vector2(-9.4, 47.2),
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Vector2(-9, 47.2),
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);
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);
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final rightEdgeFixtureDef = FixtureDef(rightEdge);
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final rightEdgeFixtureDef = FixtureDef(rightEdge);
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fixturesDef.add(rightEdgeFixtureDef);
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fixturesDef.add(rightEdgeFixtureDef);
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@ -82,7 +82,7 @@ class _ComputerBase extends BodyComponent with InitialPosition {
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sprite: sprite,
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sprite: sprite,
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size: sprite.originalSize / 10,
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size: sprite.originalSize / 10,
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anchor: Anchor.center,
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anchor: Anchor.center,
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position: Vector2(-12.35, -48.35),
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position: Vector2(-11.95, -48.35),
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),
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),
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);
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);
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}
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}
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@ -92,7 +92,7 @@ class _ComputerTop extends SpriteComponent with HasGameRef {
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_ComputerTop()
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_ComputerTop()
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: super(
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: super(
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anchor: Anchor.center,
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anchor: Anchor.center,
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position: Vector2(-12.85, -49.75),
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position: Vector2(-12.45, -49.75),
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priority: 1,
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priority: 1,
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);
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);
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