test: coverage

pull/40/head
RuiAlonso 4 years ago
parent 10da643c9b
commit 3d60442128

@ -135,7 +135,8 @@ void main() {
); );
group('fixture', () { group('fixture', () {
const layer = Layer.jetpack; const pathwayLayer = Layer.jetpack;
const openingLayer = Layer.opening;
flameTester.test( flameTester.test(
'exists', 'exists',
@ -143,8 +144,8 @@ void main() {
final ramp = TestRampOpening( final ramp = TestRampOpening(
position: Vector2.zero(), position: Vector2.zero(),
orientation: RampOrientation.down, orientation: RampOrientation.down,
pathwayLayer: layer, pathwayLayer: pathwayLayer,
openingLayer: layer, openingLayer: openingLayer,
); );
await game.ensureAdd(ramp); await game.ensureAdd(ramp);
@ -158,8 +159,8 @@ void main() {
final ramp = TestRampOpening( final ramp = TestRampOpening(
position: Vector2.zero(), position: Vector2.zero(),
orientation: RampOrientation.down, orientation: RampOrientation.down,
pathwayLayer: layer, pathwayLayer: pathwayLayer,
openingLayer: layer, openingLayer: openingLayer,
); );
await game.ensureAdd(ramp); await game.ensureAdd(ramp);
@ -174,8 +175,8 @@ void main() {
final ramp = TestRampOpening( final ramp = TestRampOpening(
position: Vector2.zero(), position: Vector2.zero(),
orientation: RampOrientation.down, orientation: RampOrientation.down,
pathwayLayer: layer, pathwayLayer: pathwayLayer,
openingLayer: layer, openingLayer: openingLayer,
); );
await game.ensureAdd(ramp); await game.ensureAdd(ramp);
@ -190,8 +191,8 @@ void main() {
final ramp = TestRampOpening( final ramp = TestRampOpening(
position: Vector2.zero(), position: Vector2.zero(),
orientation: RampOrientation.down, orientation: RampOrientation.down,
pathwayLayer: layer, pathwayLayer: pathwayLayer,
openingLayer: layer, openingLayer: openingLayer,
); );
await game.ensureAdd(ramp); await game.ensureAdd(ramp);
@ -199,7 +200,7 @@ void main() {
final fixture = ramp.body.fixtures[0]; final fixture = ramp.body.fixtures[0];
expect( expect(
fixture.filterData.categoryBits, fixture.filterData.categoryBits,
equals(layer.maskBits), equals(ramp.openingLayer.maskBits),
); );
}, },
); );

Loading…
Cancel
Save