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@ -20,8 +20,14 @@ void main() {
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flameTester.test(
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'loads correctly',
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(game) async {
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final leftFlipper = Flipper.left(position: Vector2.zero());
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final rightFlipper = Flipper.right(position: Vector2.zero());
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final leftFlipper = Flipper.fromSide(
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side: BoardSide.left,
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position: Vector2.zero(),
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);
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final rightFlipper = Flipper.fromSide(
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side: BoardSide.right,
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position: Vector2.zero(),
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);
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await game.ready();
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await game.ensureAddAll([leftFlipper, rightFlipper]);
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@ -32,10 +38,17 @@ void main() {
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group('constructor', () {
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test('sets BoardSide', () {
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final leftFlipper = Flipper.left(position: Vector2.zero());
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final leftFlipper = Flipper.fromSide(
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side: BoardSide.left,
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position: Vector2.zero(),
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);
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expect(leftFlipper.side, equals(leftFlipper.side));
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final rightFlipper = Flipper.right(position: Vector2.zero());
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final rightFlipper = Flipper.fromSide(
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side: BoardSide.right,
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position: Vector2.zero(),
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);
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expect(rightFlipper.side, equals(rightFlipper.side));
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});
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});
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@ -45,7 +58,10 @@ void main() {
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'positions correctly',
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(game) async {
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final position = Vector2.all(10);
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final flipper = Flipper.left(position: position);
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final flipper = Flipper.fromSide(
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side: BoardSide.left,
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position: position,
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);
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await game.ensureAdd(flipper);
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game.contains(flipper);
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@ -56,7 +72,10 @@ void main() {
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flameTester.test(
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'is dynamic',
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(game) async {
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final flipper = Flipper.left(position: Vector2.zero());
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final flipper = Flipper.fromSide(
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side: BoardSide.left,
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position: Vector2.zero(),
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);
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await game.ensureAdd(flipper);
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expect(flipper.body.bodyType, equals(BodyType.dynamic));
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@ -66,7 +85,10 @@ void main() {
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flameTester.test(
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'ignores gravity',
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(game) async {
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final flipper = Flipper.left(position: Vector2.zero());
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final flipper = Flipper.fromSide(
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side: BoardSide.left,
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position: Vector2.zero(),
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);
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await game.ensureAdd(flipper);
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expect(flipper.body.gravityScale, isZero);
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@ -76,7 +98,10 @@ void main() {
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flameTester.test(
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'has greater mass than Ball',
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(game) async {
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final flipper = Flipper.left(position: Vector2.zero());
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final flipper = Flipper.fromSide(
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side: BoardSide.left,
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position: Vector2.zero(),
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);
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final ball = Ball(position: Vector2.zero());
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await game.ready();
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@ -94,7 +119,10 @@ void main() {
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flameTester.test(
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'has three',
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(game) async {
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final flipper = Flipper.left(position: Vector2.zero());
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final flipper = Flipper.fromSide(
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side: BoardSide.left,
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position: Vector2.zero(),
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);
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await game.ensureAdd(flipper);
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expect(flipper.body.fixtures.length, equals(3));
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@ -104,7 +132,10 @@ void main() {
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flameTester.test(
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'has density',
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(game) async {
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final flipper = Flipper.left(position: Vector2.zero());
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final flipper = Flipper.fromSide(
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side: BoardSide.left,
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position: Vector2.zero(),
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);
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await game.ensureAdd(flipper);
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final fixtures = flipper.body.fixtures;
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@ -132,7 +163,10 @@ void main() {
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late Flipper flipper;
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setUp(() {
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flipper = Flipper.left(position: Vector2.zero());
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flipper = Flipper.fromSide(
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side: BoardSide.left,
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position: Vector2.zero(),
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);
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});
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testRawKeyDownEvents(leftKeys, (event) {
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@ -196,7 +230,10 @@ void main() {
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late Flipper flipper;
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setUp(() {
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flipper = Flipper.right(position: Vector2.zero());
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flipper = Flipper.fromSide(
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side: BoardSide.right,
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position: Vector2.zero(),
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);
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});
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testRawKeyDownEvents(rightKeys, (event) {
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@ -263,7 +300,10 @@ void main() {
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flameTester.test(
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'position is at the left of the left Flipper',
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(game) async {
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final flipper = Flipper.left(position: Vector2.zero());
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final flipper = Flipper.fromSide(
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side: BoardSide.left,
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position: Vector2.zero(),
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);
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await game.ensureAdd(flipper);
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final flipperAnchor = FlipperAnchor(flipper: flipper);
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@ -276,7 +316,10 @@ void main() {
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flameTester.test(
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'position is at the right of the right Flipper',
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(game) async {
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final flipper = Flipper.right(position: Vector2.zero());
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final flipper = Flipper.fromSide(
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side: BoardSide.right,
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position: Vector2.zero(),
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);
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await game.ensureAdd(flipper);
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final flipperAnchor = FlipperAnchor(flipper: flipper);
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@ -292,7 +335,10 @@ void main() {
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flameTester.test(
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'limits enabled',
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(game) async {
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final flipper = Flipper.left(position: Vector2.zero());
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final flipper = Flipper.fromSide(
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side: BoardSide.left,
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position: Vector2.zero(),
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);
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await game.ensureAdd(flipper);
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final flipperAnchor = FlipperAnchor(flipper: flipper);
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@ -311,7 +357,10 @@ void main() {
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flameTester.test(
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'when Flipper is left',
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(game) async {
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final flipper = Flipper.left(position: Vector2.zero());
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final flipper = Flipper.fromSide(
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side: BoardSide.left,
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position: Vector2.zero(),
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);
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await game.ensureAdd(flipper);
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final flipperAnchor = FlipperAnchor(flipper: flipper);
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@ -329,7 +378,10 @@ void main() {
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flameTester.test(
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'when Flipper is right',
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(game) async {
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final flipper = Flipper.right(position: Vector2.zero());
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final flipper = Flipper.fromSide(
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side: BoardSide.right,
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position: Vector2.zero(),
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);
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await game.ensureAdd(flipper);
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final flipperAnchor = FlipperAnchor(flipper: flipper);
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@ -352,7 +404,10 @@ void main() {
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flameTester.test(
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'when Flipper is left',
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(game) async {
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final flipper = Flipper.left(position: Vector2.zero());
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final flipper = Flipper.fromSide(
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side: BoardSide.left,
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position: Vector2.zero(),
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);
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await game.ensureAdd(flipper);
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final flipperAnchor = FlipperAnchor(flipper: flipper);
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@ -376,7 +431,10 @@ void main() {
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flameTester.test(
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'when Flipper is right',
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(game) async {
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final flipper = Flipper.right(position: Vector2.zero());
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final flipper = Flipper.fromSide(
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side: BoardSide.right,
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position: Vector2.zero(),
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);
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await game.ensureAdd(flipper);
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final flipperAnchor = FlipperAnchor(flipper: flipper);
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