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@ -5,12 +5,22 @@ import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_theme/pinball_theme.dart' as theme;
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import '../../helpers/helpers.dart';
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import '../../helpers/helpers.dart';
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void main() {
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(TestGame.new);
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final assets = [
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Assets.images.ball.ball.keyName,
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Assets.images.ball.flameEffect.keyName,
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theme.Assets.images.android.ball.keyName,
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theme.Assets.images.dash.ball.keyName,
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theme.Assets.images.dino.ball.keyName,
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theme.Assets.images.sparky.ball.keyName,
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];
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final flameTester = FlameTester(() => TestGame(assets));
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group('Ball', () {
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group('Ball', () {
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flameTester.test(
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flameTester.test(
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@ -24,6 +34,121 @@ void main() {
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},
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},
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);
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);
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group('renders correctly', () {
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flameTester.testGameWidget(
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'default',
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setUp: (game, tester) async {
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final ball = Ball()..initialPosition = Vector2.zero();
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await game.ready();
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await game.ensureAdd(ball);
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await tester.pump();
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game.camera
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..followVector2(Vector2.zero())
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..zoom = 8;
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},
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verify: (game, tester) async {
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await expectLater(
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find.byGame<TestGame>(),
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matchesGoldenFile('golden/ball/default.png'),
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);
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},
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);
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flameTester.testGameWidget(
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'android theme',
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setUp: (game, tester) async {
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final ball = Ball(
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spriteAsset: theme.Assets.images.android.ball.keyName,
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)..initialPosition = Vector2.zero();
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await game.ready();
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await game.ensureAdd(ball);
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await tester.pump();
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game.camera
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..followVector2(Vector2.zero())
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..zoom = 8;
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},
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verify: (game, tester) async {
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await expectLater(
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find.byGame<TestGame>(),
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matchesGoldenFile('golden/ball/android.png'),
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);
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},
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);
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flameTester.testGameWidget(
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'dash theme',
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setUp: (game, tester) async {
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final ball = Ball(
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spriteAsset: theme.Assets.images.dash.ball.keyName,
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)..initialPosition = Vector2.zero();
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await game.ready();
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await game.ensureAdd(ball);
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await tester.pump();
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game.camera
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..followVector2(Vector2.zero())
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..zoom = 8;
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},
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verify: (game, tester) async {
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await expectLater(
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find.byGame<TestGame>(),
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matchesGoldenFile('golden/ball/dash.png'),
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);
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},
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);
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flameTester.testGameWidget(
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'dino theme',
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setUp: (game, tester) async {
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final ball = Ball(
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spriteAsset: theme.Assets.images.dino.ball.keyName,
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)..initialPosition = Vector2.zero();
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await game.ready();
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await game.ensureAdd(ball);
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await tester.pump();
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game.camera
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..followVector2(Vector2.zero())
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..zoom = 8;
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},
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verify: (game, tester) async {
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await expectLater(
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find.byGame<TestGame>(),
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matchesGoldenFile('golden/ball/dino.png'),
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);
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},
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);
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flameTester.testGameWidget(
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'sparky theme',
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setUp: (game, tester) async {
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final ball = Ball(
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spriteAsset: theme.Assets.images.sparky.ball.keyName,
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)..initialPosition = Vector2.zero();
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await game.ready();
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await game.ensureAdd(ball);
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await tester.pump();
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game.camera
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..followVector2(Vector2.zero())
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..zoom = 8;
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},
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verify: (game, tester) async {
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await expectLater(
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find.byGame<TestGame>(),
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matchesGoldenFile('golden/ball/sparky.png'),
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);
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},
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);
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});
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group('body', () {
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group('body', () {
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flameTester.test(
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flameTester.test(
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'is dynamic',
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'is dynamic',
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