test: triggered next event loop

pull/416/head
alestiago 3 years ago
parent 9db2e9ecf9
commit 3b52bde321

@ -180,8 +180,7 @@ void main() {
lightState: ArrowLightState.active5, lightState: ArrowLightState.active5,
), ),
); );
await Future<void>.delayed(Duration.zero);
await game.ready();
verifyNever(bloc.onProgressed); verifyNever(bloc.onProgressed);
}, },
@ -222,8 +221,7 @@ void main() {
lightState: ArrowLightState.active5, lightState: ArrowLightState.active5,
), ),
); );
await Future<void>.delayed(Duration.zero);
await game.ready();
verify(bloc.onProgressed).called(2); verify(bloc.onProgressed).called(2);
}, },
@ -264,8 +262,7 @@ void main() {
lightState: ArrowLightState.active4, lightState: ArrowLightState.active4,
), ),
); );
await Future<void>.delayed(Duration.zero);
await game.ready();
verify(bloc.onProgressed).called(1); verify(bloc.onProgressed).called(1);
}, },
@ -303,8 +300,7 @@ void main() {
streamController.add( streamController.add(
state.copyWith(hits: 4), state.copyWith(hits: 4),
); );
await Future<void>.delayed(Duration.zero);
await game.ready();
verify(bloc.onProgressed).called(1); verify(bloc.onProgressed).called(1);
}, },

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