chore: clean up fixtures

pull/238/head
Allison Ryan 3 years ago
parent 008f60fca2
commit 3b27af4043

@ -106,66 +106,59 @@ class _OuterBoundary extends BodyComponent with InitialPosition {
Vector2(3.6, -70.2),
Vector2(-14.1, -70.2),
);
final topWallFixtureDef = FixtureDef(topWall);
final topLeftCurve = BezierCurveShape(
controlPoints: [
Vector2(-32.3, -57.2),
topWall.vertex1,
Vector2(-31.5, -69.9),
Vector2(-14.1, -70.2),
Vector2(-32.3, -57.2),
],
);
final topLeftCurveFixtureDef = FixtureDef(topLeftCurve);
final topLeftWall = EdgeShape()
..set(
Vector2(-32.3, -57.2),
topLeftCurve.vertices.last,
Vector2(-33.5, -44),
);
final topLeftWallFixtureDef = FixtureDef(topLeftWall);
final upperLeftWallCurve = BezierCurveShape(
controlPoints: [
Vector2(-33.5, -44),
topLeftWall.vertex1,
Vector2(-33.9, -40.7),
Vector2(-32.5, -39),
],
);
final upperLeftWallCurveFixtureDef = FixtureDef(upperLeftWallCurve);
final middleLeftWallCurve = BezierCurveShape(
controlPoints: [
Vector2(-32.5, -39),
upperLeftWallCurve.vertices.last,
Vector2(-23.2, -31.4),
Vector2(-33.9, -21.8),
],
);
final middleLeftWallCurveFixtureDef = FixtureDef(middleLeftWallCurve);
final lowerLeftWallCurve = BezierCurveShape(
controlPoints: [
Vector2(-33.9, -21.8),
middleLeftWallCurve.vertices.last,
Vector2(-32.4, -17.6),
Vector2(-37.3, -11),
],
);
final lowerLeftWallCurveFixtureDef = FixtureDef(lowerLeftWallCurve);
final bottomLeftWall = EdgeShape()
..set(
Vector2(-37.3, -11),
lowerLeftWallCurve.vertices.last,
Vector2(-43.9, 41.8),
);
final bottomLeftWallFixtureDef = FixtureDef(bottomLeftWall);
return [
topWallFixtureDef,
topLeftCurveFixtureDef,
topLeftWallFixtureDef,
upperLeftWallCurveFixtureDef,
middleLeftWallCurveFixtureDef,
lowerLeftWallCurveFixtureDef,
bottomLeftWallFixtureDef,
FixtureDef(topWall),
FixtureDef(topLeftCurve),
FixtureDef(topLeftWall),
FixtureDef(upperLeftWallCurve),
FixtureDef(middleLeftWallCurve),
FixtureDef(lowerLeftWallCurve),
FixtureDef(bottomLeftWall),
];
}

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