refactor: added key events to plunger game

pull/152/head
RuiAlonso 4 years ago
parent 350a23b21f
commit 38b5deeab1

@ -1,10 +1,11 @@
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:sandbox/common/common.dart';
import 'package:sandbox/stories/ball/basic_ball_game.dart';
class PlungerGame extends BasicBallGame with HasKeyboardHandlerComponents {
class PlungerGame extends BasicBallGame with KeyboardEvents {
PlungerGame({
required this.trace,
}) : super(color: const Color(0xFFFF0000));
@ -16,18 +17,42 @@ class PlungerGame extends BasicBallGame with HasKeyboardHandlerComponents {
- Tap anywhere on the screen to spawn a ball into the game.
''';
static const _downKeys = [
LogicalKeyboardKey.arrowDown,
LogicalKeyboardKey.space,
];
final bool trace;
late Plunger plunger;
@override
Future<void> onLoad() async {
await super.onLoad();
final center = screenToWorld(camera.viewport.canvasSize! / 2);
final plunger = Plunger(compressionDistance: 29)
plunger = Plunger(compressionDistance: 29)
..initialPosition = Vector2(center.x - (Kicker.size.x * 2), center.y);
await add(plunger);
if (trace) plunger.trace();
}
@override
KeyEventResult onKeyEvent(
RawKeyEvent event,
Set<LogicalKeyboardKey> keysPressed,
) {
final movedDownPlunger = _downKeys.contains(event.logicalKey);
if (movedDownPlunger) {
if (event is RawKeyDownEvent) {
plunger.pull();
} else if (event is RawKeyUpEvent) {
plunger.release();
}
}
return movedDownPlunger ? KeyEventResult.handled : KeyEventResult.ignored;
}
}

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