reafactor: defined BaseboardSprite

pull/158/head
alestiago 4 years ago
parent 97f574800d
commit 2b5636e652

@ -82,23 +82,8 @@ class Baseboard extends BodyComponent with InitialPosition {
@override
Future<void> onLoad() async {
await super.onLoad();
final sprite = await gameRef.loadSprite(
(_side.isLeft)
? Assets.images.baseboard.left.keyName
: Assets.images.baseboard.right.keyName,
);
await add(
SpriteComponent(
sprite: sprite,
size: Vector2(27.5, 17.9),
anchor: Anchor.center,
position: Vector2(_side.isLeft ? 0.4 : -0.4, 0),
),
);
renderBody = false;
await add(_BaseboardSprite(side: _side));
}
@override
@ -115,3 +100,25 @@ class Baseboard extends BodyComponent with InitialPosition {
return body;
}
}
class _BaseboardSprite extends SpriteComponent with HasGameRef {
_BaseboardSprite({
required BoardSide side,
}) : _side = side;
final BoardSide _side;
@override
Future<void> onLoad() async {
await super.onLoad();
final sprite = await gameRef.loadSprite(
(_side.isLeft)
? Assets.images.baseboard.left.keyName
: Assets.images.baseboard.right.keyName,
);
this.sprite = sprite;
size = sprite.originalSize / 10;
position = Vector2(0.4 * -_side.direction, 0);
anchor = Anchor.center;
}
}

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