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@ -82,23 +82,8 @@ class Baseboard extends BodyComponent with InitialPosition {
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@override
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@override
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Future<void> onLoad() async {
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Future<void> onLoad() async {
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await super.onLoad();
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await super.onLoad();
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final sprite = await gameRef.loadSprite(
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(_side.isLeft)
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? Assets.images.baseboard.left.keyName
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: Assets.images.baseboard.right.keyName,
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);
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await add(
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SpriteComponent(
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sprite: sprite,
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size: Vector2(27.5, 17.9),
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anchor: Anchor.center,
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position: Vector2(_side.isLeft ? 0.4 : -0.4, 0),
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),
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);
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renderBody = false;
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renderBody = false;
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await add(_BaseboardSprite(side: _side));
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}
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}
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@override
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@override
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@ -115,3 +100,25 @@ class Baseboard extends BodyComponent with InitialPosition {
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return body;
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return body;
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}
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}
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}
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}
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class _BaseboardSprite extends SpriteComponent with HasGameRef {
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_BaseboardSprite({
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required BoardSide side,
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}) : _side = side;
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final BoardSide _side;
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final sprite = await gameRef.loadSprite(
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(_side.isLeft)
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? Assets.images.baseboard.left.keyName
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: Assets.images.baseboard.right.keyName,
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);
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this.sprite = sprite;
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size = sprite.originalSize / 10;
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position = Vector2(0.4 * -_side.direction, 0);
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anchor = Anchor.center;
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}
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}
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