chore: renamed straight path vars

pull/87/head
RuiAlonso 4 years ago
parent fad93733de
commit 28804b8225

@ -66,21 +66,21 @@ class LauncherRamp extends BodyComponent with InitialPosition, Layered {
final startPosition = initialPosition + Vector2(0, 3);
final endPosition = initialPosition + Vector2(0, 130);
final externalStraightShape = EdgeShape()
final rightStraightShape = EdgeShape()
..set(
startPosition..rotate(PinballGame.boardPerspectiveAngle),
endPosition..rotate(PinballGame.boardPerspectiveAngle),
);
final externalStraightFixtureDef = FixtureDef(externalStraightShape);
fixturesDef.add(externalStraightFixtureDef);
final rightStraightFixtureDef = FixtureDef(rightStraightShape);
fixturesDef.add(rightStraightFixtureDef);
final internalStraightShape = EdgeShape()
final leftStraightShape = EdgeShape()
..set(
startPosition - Vector2(width, 0),
endPosition - Vector2(width, 0),
);
final internalStraightFixtureDef = FixtureDef(internalStraightShape);
fixturesDef.add(internalStraightFixtureDef);
final leftStraightFixtureDef = FixtureDef(leftStraightShape);
fixturesDef.add(leftStraightFixtureDef);
final externalCurveShape = ArcShape(
center: initialPosition + Vector2(-28.2, 132),

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