feat: included tests

pull/39/head
alestiago 4 years ago
parent b54a6fcf97
commit 21867812ed

@ -0,0 +1,105 @@
// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
class EmptyGame extends Forge2DGame {}
void main() {
group('SlingShot', () {
final flameTester = FlameTester(EmptyGame.new);
flameTester.test(
'loads correctly',
(game) async {
final slingShot = SlingShot(position: Vector2.zero());
await game.ensureAdd(slingShot);
expect(game.contains(slingShot), isTrue);
},
);
group('body', () {
flameTester.test(
'positions correctly',
(game) async {
final position = Vector2.all(10);
final slingShot = SlingShot(position: position);
await game.ensureAdd(slingShot);
expect(slingShot.body.position, equals(position));
},
);
flameTester.test(
'is static',
(game) async {
final slingShot = SlingShot(position: Vector2.zero());
await game.ensureAdd(slingShot);
expect(slingShot.body.bodyType, equals(BodyType.static));
},
);
});
group('first fixture', () {
flameTester.test(
'exists',
(game) async {
final slingShot = SlingShot(position: Vector2.zero());
await game.ensureAdd(slingShot);
expect(slingShot.body.fixtures[0], isA<Fixture>());
},
);
flameTester.test(
'shape is triangular',
(game) async {
final slingShot = SlingShot(position: Vector2.zero());
await game.ensureAdd(slingShot);
final fixture = slingShot.body.fixtures[0];
expect(fixture.shape.shapeType, equals(ShapeType.polygon));
expect((fixture.shape as PolygonShape).vertices.length, equals(3));
},
);
});
group('second fixture', () {
flameTester.test(
'exists',
(game) async {
final slingShot = SlingShot(position: Vector2.zero());
await game.ensureAdd(slingShot);
expect(slingShot.body.fixtures[1], isA<Fixture>());
},
);
flameTester.test(
'shape is edge',
(game) async {
final slingShot = SlingShot(position: Vector2.zero());
await game.ensureAdd(slingShot);
final fixture = slingShot.body.fixtures[1];
expect(fixture.shape.shapeType, equals(ShapeType.edge));
},
);
flameTester.test(
'has restitution',
(game) async {
final slingShot = SlingShot(position: Vector2.zero());
await game.ensureAdd(slingShot);
final fixture = slingShot.body.fixtures[1];
expect(fixture.restitution, greaterThan(0));
},
);
});
});
}
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