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@ -21,6 +21,7 @@ class GameState extends Equatable {
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/// {@macro game_state}
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const GameState({
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required this.score,
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required this.multiplier,
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required this.balls,
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required this.bonusHistory,
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}) : assert(score >= 0, "Score can't be negative"),
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@ -28,12 +29,16 @@ class GameState extends Equatable {
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const GameState.initial()
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: score = 0,
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multiplier = 1,
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balls = 3,
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bonusHistory = const [];
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/// The current score of the game.
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final int score;
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/// The current multiplier for the score.
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final int multiplier;
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/// The number of balls left in the game.
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///
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/// When the number of balls is 0, the game is over.
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@ -48,6 +53,7 @@ class GameState extends Equatable {
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GameState copyWith({
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int? score,
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int? multiplier,
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int? balls,
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List<GameBonus>? bonusHistory,
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}) {
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@ -58,6 +64,7 @@ class GameState extends Equatable {
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return GameState(
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score: score ?? this.score,
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multiplier: multiplier ?? this.multiplier,
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balls: balls ?? this.balls,
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bonusHistory: bonusHistory ?? this.bonusHistory,
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);
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@ -66,6 +73,7 @@ class GameState extends Equatable {
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@override
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List<Object?> get props => [
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score,
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multiplier,
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balls,
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bonusHistory,
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];
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