fix: coverage

pull/451/head
alestiago 3 years ago
parent 7e94a7cfdd
commit 1a9d86def6

@ -34,6 +34,19 @@ void main() {
expect(game.descendants(), contains(behavior)); expect(game.descendants(), contains(behavior));
}); });
flameTester.test('resizes and snaps', (game) async {
final behavior = CameraFocusingBehavior();
await game.ensureAdd(
FlameBlocProvider<GameBloc, GameState>.value(
value: GameBloc(),
children: [behavior],
),
);
behavior.onGameResize(Vector2.all(10));
expect(game.camera.zoom, greaterThan(0));
});
flameTester.test( flameTester.test(
'changes focus when loaded', 'changes focus when loaded',
(game) async { (game) async {

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