docs: typo in macro

pull/39/head
alestiago 4 years ago
parent ea9dcc843b
commit 1a39d263d1

@ -10,7 +10,7 @@ import 'package:pinball/game/game.dart';
/// [SlingShot]s are usually positioned above each [Flipper]. /// [SlingShot]s are usually positioned above each [Flipper].
/// {@endtemplate sling_shot} /// {@endtemplate sling_shot}
class SlingShot extends BodyComponent { class SlingShot extends BodyComponent {
/// @{macro sling_shot} /// {@macro sling_shot}
SlingShot({ SlingShot({
required Vector2 position, required Vector2 position,
}) : _position = position { }) : _position = position {
@ -26,13 +26,21 @@ class SlingShot extends BodyComponent {
List<FixtureDef> _createFixtureDefs() { List<FixtureDef> _createFixtureDefs() {
final fixtures = <FixtureDef>[]; final fixtures = <FixtureDef>[];
// TODO(alestiago): Use size from PositionedComponent instead. // TODO(alestiago): Use size from PositionedBodyComponent instead,
// once a sprite is given.
final size = Vector2(10, 10); final size = Vector2(10, 10);
final triangleVertices = [ final triangleVertices = [
Vector2(0, 0), Vector2(0, 0),
Vector2(0, -size.y), Vector2(0, -size.y),
Vector2(size.x, -size.y), Vector2(
size.x,
-size.y - 2.5,
// TODO(alestiago): This magic number can be deduced by specifying the
// angle and using polar coordinate system to place the bottom right
// vertex.
// Something as: y = -size.y * math.cos(angle)
),
]; ];
final triangleCentroid = centroid(triangleVertices); final triangleCentroid = centroid(triangleVertices);
for (final vertex in triangleVertices) { for (final vertex in triangleVertices) {

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