test: contact callback test

pull/155/head
Allison Ryan 4 years ago
parent df5547ce46
commit 1759ce4efe

@ -1,5 +1,8 @@
// ignore_for_file: avoid_renaming_method_parameters
import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/material.dart';
import 'package:pinball/flame/flame.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
@ -16,22 +19,40 @@ class ControlledSparkyComputer extends SparkyComputer
@override
void build(Forge2DGame _) {
addContactCallback(_SparkyTurboChargeSensorBallContactCallback());
final sparkyTurboChargeSensor = _SparkyTurboChargeSensor()
addContactCallback(SparkyTurboChargeSensorBallContactCallback());
final sparkyTurboChargeSensor = SparkyTurboChargeSensor()
..initialPosition = Vector2(-13, 49.8);
add(sparkyTurboChargeSensor);
super.build(_);
}
}
class _SparkyTurboChargeSensor extends BodyComponent with InitialPosition {
_SparkyTurboChargeSensor() {
/// {@template sparky_computer_controller}
/// Controller attached to a [SparkyComputer] that handles its game related
/// logic.
/// {@endtemplate}
// TODO(allisonryan0002): listen for turbo charge game bonus and animate Sparky.
class SparkyComputerController
extends ComponentController<ControlledSparkyComputer> {
/// {@macro sparky_computer_controller}
SparkyComputerController(ControlledSparkyComputer controlledComputer)
: super(controlledComputer);
}
/// {@template sparky_turbo_charge_sensor}
/// Small sensor body used to detect when a ball has entered the
/// [SparkyComputer] with the [SparkyTurboChargeSensorBallContactCallback].
/// {@endtemplate}
@visibleForTesting
class SparkyTurboChargeSensor extends BodyComponent with InitialPosition {
/// {@macro sparky_turbo_charge_sensor}
SparkyTurboChargeSensor() {
renderBody = false;
}
@override
Body createBody() {
final shape = CircleShape()..radius = .1;
final shape = CircleShape()..radius = 0.1;
final fixtureDef = FixtureDef(shape)..isSensor = true;
@ -43,25 +64,18 @@ class _SparkyTurboChargeSensor extends BodyComponent with InitialPosition {
}
}
/// {@template sparky_computer_controller}
/// Controller attached to a [SparkyComputer] that handles its game related
/// logic.
/// {@template sparky_turbo_charge_sensor_ball_contact_callback}
/// Turbo charges the [Ball] on contact with [SparkyTurboChargeSensor].
/// {@endtemplate}
// TODO(allisonryan0002): listen for turbo charge game bonus and animate Sparky.
class SparkyComputerController
extends ComponentController<ControlledSparkyComputer> {
/// {@macro sparky_computer_controller}
SparkyComputerController(ControlledSparkyComputer controlledComputer)
: super(controlledComputer);
}
class _SparkyTurboChargeSensorBallContactCallback
extends ContactCallback<_SparkyTurboChargeSensor, ControlledBall> {
_SparkyTurboChargeSensorBallContactCallback();
@visibleForTesting
class SparkyTurboChargeSensorBallContactCallback
extends ContactCallback<SparkyTurboChargeSensor, ControlledBall> {
/// {@macro sparky_turbo_charge_sensor_ball_contact_callback}
SparkyTurboChargeSensorBallContactCallback();
@override
void begin(
_SparkyTurboChargeSensor sparkyTurboChargeSensor,
SparkyTurboChargeSensor sparkyTurboChargeSensor,
ControlledBall ball,
_,
) {

@ -1,10 +1,17 @@
// ignore_for_file: cascade_invocations
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/game.dart';
import '../../helpers/helpers.dart';
void main() {
group('SparkyComputerController', () {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(EmptyPinballGameTest.new);
late ControlledSparkyComputer controlledSparkyComputer;
setUp(() {
@ -17,5 +24,22 @@ void main() {
isA<SparkyComputerController>(),
);
});
flameTester.testGameWidget(
'SparkyTurboChargeSensorBallContactCallback turbo charges the ball',
setUp: (game, tester) async {
final contackCallback = SparkyTurboChargeSensorBallContactCallback();
final sparkyTurboChargeSensor = MockSparkyTurboChargeSensor();
final ball = MockControlledBall();
final controller = MockBallController();
when(() => ball.controller).thenReturn(controller);
when(controller.turboCharge).thenAnswer((_) async {});
contackCallback.begin(sparkyTurboChargeSensor, ball, MockContact());
verify(() => ball.controller.turboCharge()).called(1);
},
);
});
}

@ -74,3 +74,6 @@ class MockComponentSet extends Mock implements ComponentSet {}
class MockDashNestBumper extends Mock implements DashNestBumper {}
class MockPinballAudio extends Mock implements PinballAudio {}
class MockSparkyTurboChargeSensor extends Mock
implements SparkyTurboChargeSensor {}

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