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@ -15,9 +15,7 @@ void main() {
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'decreases number of balls',
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build: GameBloc.new,
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act: (bloc) {
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for (var i = 0; i < bloc.state.balls; i++) {
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bloc.add(const BallLost());
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}
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},
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expect: () => [
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const GameState(
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@ -28,21 +26,37 @@ void main() {
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activatedDashNests: {},
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bonusHistory: [],
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),
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],
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);
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});
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group('BonusLostBall', () {
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blocTest<GameBloc, GameState>(
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'decreases number of balls',
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build: GameBloc.new,
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act: (bloc) {
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for (var i = 0; i < 3; i++) {
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bloc.add(DashNestActivated('$i'));
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}
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bloc.add(const BonusBallLost());
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},
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skip: 2,
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expect: () => [
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const GameState(
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score: 0,
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balls: 1,
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bonusBalls: 0,
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balls: 3,
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bonusBalls: 1,
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activatedBonusLetters: [],
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activatedDashNests: {},
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bonusHistory: [],
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bonusHistory: [GameBonus.dashNest],
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),
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const GameState(
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score: 0,
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balls: 0,
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balls: 3,
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bonusBalls: 0,
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activatedBonusLetters: [],
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activatedDashNests: {},
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bonusHistory: [],
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bonusHistory: [GameBonus.dashNest],
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),
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],
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);
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