fix: loading assets

pull/319/head
Allison Ryan 3 years ago
parent 3587e8faa4
commit 142869eadd

@ -54,7 +54,6 @@ void main() {
flameTester.test( flameTester.test(
'loads correctly', 'loads correctly',
(game) async { (game) async {
await game.images.loadAll(assets);
final initialsInputDisplay = InitialsInputDisplay( final initialsInputDisplay = InitialsInputDisplay(
score: 0, score: 0,
characterIconPath: characterIconPath, characterIconPath: characterIconPath,
@ -69,6 +68,7 @@ void main() {
flameTester.testGameWidget( flameTester.testGameWidget(
'can change the initials', 'can change the initials',
setUp: (game, tester) async { setUp: (game, tester) async {
await game.images.loadAll(assets);
final initialsInputDisplay = InitialsInputDisplay( final initialsInputDisplay = InitialsInputDisplay(
score: 1000, score: 1000,
characterIconPath: characterIconPath, characterIconPath: characterIconPath,
@ -110,6 +110,7 @@ void main() {
flameTester.testGameWidget( flameTester.testGameWidget(
'submits the initials', 'submits the initials',
setUp: (game, tester) async { setUp: (game, tester) async {
await game.images.loadAll(assets);
final initialsInputDisplay = InitialsInputDisplay( final initialsInputDisplay = InitialsInputDisplay(
score: 1000, score: 1000,
characterIconPath: characterIconPath, characterIconPath: characterIconPath,
@ -131,6 +132,7 @@ void main() {
flameTester.testGameWidget( flameTester.testGameWidget(
'cycles the char up and down when it has focus', 'cycles the char up and down when it has focus',
setUp: (game, tester) async { setUp: (game, tester) async {
await game.images.loadAll(assets);
await game.ensureAdd( await game.ensureAdd(
InitialsLetterPrompt(hasFocus: true, position: Vector2.zero()), InitialsLetterPrompt(hasFocus: true, position: Vector2.zero()),
); );
@ -152,6 +154,7 @@ void main() {
flameTester.testGameWidget( flameTester.testGameWidget(
"does nothing when it doesn't have focus", "does nothing when it doesn't have focus",
setUp: (game, tester) async { setUp: (game, tester) async {
await game.images.loadAll(assets);
await game.ensureAdd( await game.ensureAdd(
InitialsLetterPrompt(position: Vector2.zero()), InitialsLetterPrompt(position: Vector2.zero()),
); );
@ -167,6 +170,7 @@ void main() {
flameTester.testGameWidget( flameTester.testGameWidget(
'blinks the prompt when it has the focus', 'blinks the prompt when it has the focus',
setUp: (game, tester) async { setUp: (game, tester) async {
await game.images.loadAll(assets);
await game.ensureAdd( await game.ensureAdd(
InitialsLetterPrompt(position: Vector2.zero(), hasFocus: true), InitialsLetterPrompt(position: Vector2.zero(), hasFocus: true),
); );

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