|
|
|
@ -22,10 +22,10 @@ void main() {
|
|
|
|
|
(game) async {
|
|
|
|
|
final leftFlipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
final rightFlipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.right,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
await game.ready();
|
|
|
|
|
await game.ensureAddAll([leftFlipper, rightFlipper]);
|
|
|
|
|
|
|
|
|
@ -38,13 +38,13 @@ void main() {
|
|
|
|
|
test('sets BoardSide', () {
|
|
|
|
|
final leftFlipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
expect(leftFlipper.side, equals(leftFlipper.side));
|
|
|
|
|
|
|
|
|
|
final rightFlipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.right,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
expect(rightFlipper.side, equals(rightFlipper.side));
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
@ -69,7 +69,7 @@ void main() {
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
expect(flipper.body.bodyType, equals(BodyType.dynamic));
|
|
|
|
@ -81,7 +81,7 @@ void main() {
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
expect(flipper.body.gravityScale, isZero);
|
|
|
|
@ -93,8 +93,8 @@ void main() {
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
final ball = Ball()..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
final ball = Ball();
|
|
|
|
|
|
|
|
|
|
await game.ready();
|
|
|
|
|
await game.ensureAddAll([flipper, ball]);
|
|
|
|
@ -113,7 +113,7 @@ void main() {
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
expect(flipper.body.fixtures.length, equals(3));
|
|
|
|
@ -125,7 +125,7 @@ void main() {
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
final fixtures = flipper.body.fixtures;
|
|
|
|
@ -155,7 +155,7 @@ void main() {
|
|
|
|
|
setUp(() {
|
|
|
|
|
flipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
testRawKeyDownEvents(leftKeys, (event) {
|
|
|
|
@ -221,7 +221,7 @@ void main() {
|
|
|
|
|
setUp(() {
|
|
|
|
|
flipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.right,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
testRawKeyDownEvents(rightKeys, (event) {
|
|
|
|
@ -290,7 +290,7 @@ void main() {
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
final flipperAnchor = FlipperAnchor(flipper: flipper);
|
|
|
|
@ -305,7 +305,7 @@ void main() {
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.right,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
final flipperAnchor = FlipperAnchor(flipper: flipper);
|
|
|
|
@ -323,7 +323,7 @@ void main() {
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
final flipperAnchor = FlipperAnchor(flipper: flipper);
|
|
|
|
@ -344,7 +344,7 @@ void main() {
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
final flipperAnchor = FlipperAnchor(flipper: flipper);
|
|
|
|
@ -364,7 +364,7 @@ void main() {
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.right,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
final flipperAnchor = FlipperAnchor(flipper: flipper);
|
|
|
|
@ -389,7 +389,7 @@ void main() {
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
final flipperAnchor = FlipperAnchor(flipper: flipper);
|
|
|
|
@ -415,7 +415,7 @@ void main() {
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper.fromSide(
|
|
|
|
|
side: BoardSide.right,
|
|
|
|
|
)..initialPosition = Vector2.zero();
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
final flipperAnchor = FlipperAnchor(flipper: flipper);
|
|
|
|
|