feat: removed unecessary positioning

pull/50/head
alestiago 4 years ago
parent 619badd89f
commit 0abd1827d5

@ -17,7 +17,7 @@ void main() {
flameTester.test( flameTester.test(
'loads correctly', 'loads correctly',
(game) async { (game) async {
final ball = Ball()..initialPosition = Vector2.all(0); final ball = Ball();
await game.ready(); await game.ready();
await game.ensureAdd(ball); await game.ensureAdd(ball);
@ -41,7 +41,7 @@ void main() {
flameTester.test( flameTester.test(
'is dynamic', 'is dynamic',
(game) async { (game) async {
final ball = Ball()..initialPosition = Vector2.all(0); final ball = Ball();
await game.ensureAdd(ball); await game.ensureAdd(ball);
expect(ball.body.bodyType, equals(BodyType.dynamic)); expect(ball.body.bodyType, equals(BodyType.dynamic));
@ -53,7 +53,7 @@ void main() {
flameTester.test( flameTester.test(
'exists', 'exists',
(game) async { (game) async {
final ball = Ball()..initialPosition = Vector2.all(0); final ball = Ball();
await game.ensureAdd(ball); await game.ensureAdd(ball);
expect(ball.body.fixtures[0], isA<Fixture>()); expect(ball.body.fixtures[0], isA<Fixture>());
@ -63,7 +63,7 @@ void main() {
flameTester.test( flameTester.test(
'is dense', 'is dense',
(game) async { (game) async {
final ball = Ball()..initialPosition = Vector2.all(0); final ball = Ball();
await game.ensureAdd(ball); await game.ensureAdd(ball);
final fixture = ball.body.fixtures[0]; final fixture = ball.body.fixtures[0];
@ -74,7 +74,7 @@ void main() {
flameTester.test( flameTester.test(
'shape is circular', 'shape is circular',
(game) async { (game) async {
final ball = Ball()..initialPosition = Vector2.all(0); final ball = Ball();
await game.ensureAdd(ball); await game.ensureAdd(ball);
final fixture = ball.body.fixtures[0]; final fixture = ball.body.fixtures[0];

@ -16,10 +16,10 @@ void main() {
await game.ready(); await game.ready();
final leftBaseboard = Baseboard( final leftBaseboard = Baseboard(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2.zero(); );
final rightBaseboard = Baseboard( final rightBaseboard = Baseboard(
side: BoardSide.right, side: BoardSide.right,
)..initialPosition = Vector2.zero(); );
await game.ensureAddAll([leftBaseboard, rightBaseboard]); await game.ensureAddAll([leftBaseboard, rightBaseboard]);
@ -49,7 +49,7 @@ void main() {
(game) async { (game) async {
final baseboard = Baseboard( final baseboard = Baseboard(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(baseboard); await game.ensureAdd(baseboard);
@ -62,10 +62,10 @@ void main() {
(game) async { (game) async {
final leftBaseboard = Baseboard( final leftBaseboard = Baseboard(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2.zero(); );
final rightBaseboard = Baseboard( final rightBaseboard = Baseboard(
side: BoardSide.right, side: BoardSide.right,
)..initialPosition = Vector2.zero(); );
await game.ensureAddAll([leftBaseboard, rightBaseboard]); await game.ensureAddAll([leftBaseboard, rightBaseboard]);
expect(leftBaseboard.body.angle, isNegative); expect(leftBaseboard.body.angle, isNegative);
@ -80,7 +80,7 @@ void main() {
(game) async { (game) async {
final baseboard = Baseboard( final baseboard = Baseboard(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(baseboard); await game.ensureAdd(baseboard);
expect(baseboard.body.fixtures.length, equals(3)); expect(baseboard.body.fixtures.length, equals(3));

@ -125,7 +125,7 @@ void main() {
final bonusLetter = BonusLetter( final bonusLetter = BonusLetter(
letter: 'G', letter: 'G',
index: 0, index: 0,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(bonusLetter); await game.ensureAdd(bonusLetter);
await game.ready(); await game.ready();
@ -155,7 +155,7 @@ void main() {
final bonusLetter = BonusLetter( final bonusLetter = BonusLetter(
letter: 'G', letter: 'G',
index: 0, index: 0,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(bonusLetter); await game.ensureAdd(bonusLetter);
expect(bonusLetter.body.bodyType, equals(BodyType.static)); expect(bonusLetter.body.bodyType, equals(BodyType.static));
@ -170,7 +170,7 @@ void main() {
final bonusLetter = BonusLetter( final bonusLetter = BonusLetter(
letter: 'G', letter: 'G',
index: 0, index: 0,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(bonusLetter); await game.ensureAdd(bonusLetter);
expect(bonusLetter.body.fixtures[0], isA<Fixture>()); expect(bonusLetter.body.fixtures[0], isA<Fixture>());
@ -183,7 +183,7 @@ void main() {
final bonusLetter = BonusLetter( final bonusLetter = BonusLetter(
letter: 'G', letter: 'G',
index: 0, index: 0,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(bonusLetter); await game.ensureAdd(bonusLetter);
final fixture = bonusLetter.body.fixtures[0]; final fixture = bonusLetter.body.fixtures[0];
@ -197,7 +197,7 @@ void main() {
final bonusLetter = BonusLetter( final bonusLetter = BonusLetter(
letter: 'G', letter: 'G',
index: 0, index: 0,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(bonusLetter); await game.ensureAdd(bonusLetter);
final fixture = bonusLetter.body.fixtures[0]; final fixture = bonusLetter.body.fixtures[0];

@ -22,10 +22,10 @@ void main() {
(game) async { (game) async {
final leftFlipper = Flipper.fromSide( final leftFlipper = Flipper.fromSide(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2.zero(); );
final rightFlipper = Flipper.fromSide( final rightFlipper = Flipper.fromSide(
side: BoardSide.right, side: BoardSide.right,
)..initialPosition = Vector2.zero(); );
await game.ready(); await game.ready();
await game.ensureAddAll([leftFlipper, rightFlipper]); await game.ensureAddAll([leftFlipper, rightFlipper]);
@ -38,13 +38,13 @@ void main() {
test('sets BoardSide', () { test('sets BoardSide', () {
final leftFlipper = Flipper.fromSide( final leftFlipper = Flipper.fromSide(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2.zero(); );
expect(leftFlipper.side, equals(leftFlipper.side)); expect(leftFlipper.side, equals(leftFlipper.side));
final rightFlipper = Flipper.fromSide( final rightFlipper = Flipper.fromSide(
side: BoardSide.right, side: BoardSide.right,
)..initialPosition = Vector2.zero(); );
expect(rightFlipper.side, equals(rightFlipper.side)); expect(rightFlipper.side, equals(rightFlipper.side));
}); });
}); });
@ -69,7 +69,7 @@ void main() {
(game) async { (game) async {
final flipper = Flipper.fromSide( final flipper = Flipper.fromSide(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(flipper); await game.ensureAdd(flipper);
expect(flipper.body.bodyType, equals(BodyType.dynamic)); expect(flipper.body.bodyType, equals(BodyType.dynamic));
@ -81,7 +81,7 @@ void main() {
(game) async { (game) async {
final flipper = Flipper.fromSide( final flipper = Flipper.fromSide(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(flipper); await game.ensureAdd(flipper);
expect(flipper.body.gravityScale, isZero); expect(flipper.body.gravityScale, isZero);
@ -93,8 +93,8 @@ void main() {
(game) async { (game) async {
final flipper = Flipper.fromSide( final flipper = Flipper.fromSide(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2.zero(); );
final ball = Ball()..initialPosition = Vector2.zero(); final ball = Ball();
await game.ready(); await game.ready();
await game.ensureAddAll([flipper, ball]); await game.ensureAddAll([flipper, ball]);
@ -113,7 +113,7 @@ void main() {
(game) async { (game) async {
final flipper = Flipper.fromSide( final flipper = Flipper.fromSide(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(flipper); await game.ensureAdd(flipper);
expect(flipper.body.fixtures.length, equals(3)); expect(flipper.body.fixtures.length, equals(3));
@ -125,7 +125,7 @@ void main() {
(game) async { (game) async {
final flipper = Flipper.fromSide( final flipper = Flipper.fromSide(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(flipper); await game.ensureAdd(flipper);
final fixtures = flipper.body.fixtures; final fixtures = flipper.body.fixtures;
@ -155,7 +155,7 @@ void main() {
setUp(() { setUp(() {
flipper = Flipper.fromSide( flipper = Flipper.fromSide(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2.zero(); );
}); });
testRawKeyDownEvents(leftKeys, (event) { testRawKeyDownEvents(leftKeys, (event) {
@ -221,7 +221,7 @@ void main() {
setUp(() { setUp(() {
flipper = Flipper.fromSide( flipper = Flipper.fromSide(
side: BoardSide.right, side: BoardSide.right,
)..initialPosition = Vector2.zero(); );
}); });
testRawKeyDownEvents(rightKeys, (event) { testRawKeyDownEvents(rightKeys, (event) {
@ -290,7 +290,7 @@ void main() {
(game) async { (game) async {
final flipper = Flipper.fromSide( final flipper = Flipper.fromSide(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(flipper); await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper); final flipperAnchor = FlipperAnchor(flipper: flipper);
@ -305,7 +305,7 @@ void main() {
(game) async { (game) async {
final flipper = Flipper.fromSide( final flipper = Flipper.fromSide(
side: BoardSide.right, side: BoardSide.right,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(flipper); await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper); final flipperAnchor = FlipperAnchor(flipper: flipper);
@ -323,7 +323,7 @@ void main() {
(game) async { (game) async {
final flipper = Flipper.fromSide( final flipper = Flipper.fromSide(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(flipper); await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper); final flipperAnchor = FlipperAnchor(flipper: flipper);
@ -344,7 +344,7 @@ void main() {
(game) async { (game) async {
final flipper = Flipper.fromSide( final flipper = Flipper.fromSide(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(flipper); await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper); final flipperAnchor = FlipperAnchor(flipper: flipper);
@ -364,7 +364,7 @@ void main() {
(game) async { (game) async {
final flipper = Flipper.fromSide( final flipper = Flipper.fromSide(
side: BoardSide.right, side: BoardSide.right,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(flipper); await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper); final flipperAnchor = FlipperAnchor(flipper: flipper);
@ -389,7 +389,7 @@ void main() {
(game) async { (game) async {
final flipper = Flipper.fromSide( final flipper = Flipper.fromSide(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(flipper); await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper); final flipperAnchor = FlipperAnchor(flipper: flipper);
@ -415,7 +415,7 @@ void main() {
(game) async { (game) async {
final flipper = Flipper.fromSide( final flipper = Flipper.fromSide(
side: BoardSide.right, side: BoardSide.right,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(flipper); await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper); final flipperAnchor = FlipperAnchor(flipper: flipper);

@ -13,7 +13,7 @@ void main() {
flameTester.test( flameTester.test(
'loads correctly', 'loads correctly',
(game) async { (game) async {
final anchor = JointAnchor()..initialPosition = Vector2.zero(); final anchor = JointAnchor();
await game.ready(); await game.ready();
await game.ensureAdd(anchor); await game.ensureAdd(anchor);
@ -39,7 +39,7 @@ void main() {
'is static', 'is static',
(game) async { (game) async {
await game.ready(); await game.ready();
final anchor = JointAnchor()..initialPosition = Vector2.zero(); final anchor = JointAnchor();
await game.ensureAdd(anchor); await game.ensureAdd(anchor);
expect(anchor.body.bodyType, equals(BodyType.static)); expect(anchor.body.bodyType, equals(BodyType.static));
@ -51,7 +51,7 @@ void main() {
flameTester.test( flameTester.test(
'has none', 'has none',
(game) async { (game) async {
final anchor = JointAnchor()..initialPosition = Vector2.zero(); final anchor = JointAnchor();
await game.ensureAdd(anchor); await game.ensureAdd(anchor);
expect(anchor.body.fixtures, isEmpty); expect(anchor.body.fixtures, isEmpty);

@ -23,7 +23,7 @@ void main() {
start: Vector2(10, 10), start: Vector2(10, 10),
end: Vector2(20, 20), end: Vector2(20, 20),
width: width, width: width,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(pathway); await game.ensureAdd(pathway);
expect(game.contains(pathway), isTrue); expect(game.contains(pathway), isTrue);
@ -46,7 +46,7 @@ void main() {
start: Vector2(10, 10), start: Vector2(10, 10),
end: Vector2(20, 20), end: Vector2(20, 20),
width: width, width: width,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(pathway); await game.ensureAdd(pathway);
expect(game.contains(pathway), isTrue); expect(game.contains(pathway), isTrue);
@ -64,7 +64,7 @@ void main() {
start: Vector2(10, 10), start: Vector2(10, 10),
end: Vector2(20, 20), end: Vector2(20, 20),
width: width, width: width,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(pathway); await game.ensureAdd(pathway);
expect(game.contains(pathway), isTrue); expect(game.contains(pathway), isTrue);
@ -97,7 +97,7 @@ void main() {
start: Vector2(10, 10), start: Vector2(10, 10),
end: Vector2(20, 20), end: Vector2(20, 20),
width: width, width: width,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(pathway); await game.ensureAdd(pathway);
expect(pathway.body.bodyType, equals(BodyType.static)); expect(pathway.body.bodyType, equals(BodyType.static));
@ -115,7 +115,7 @@ void main() {
end: Vector2(20, 20), end: Vector2(20, 20),
width: width, width: width,
singleWall: true, singleWall: true,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(pathway); await game.ensureAdd(pathway);
expect(pathway.body.fixtures.length, 1); expect(pathway.body.fixtures.length, 1);
@ -133,7 +133,7 @@ void main() {
start: Vector2(10, 10), start: Vector2(10, 10),
end: Vector2(20, 20), end: Vector2(20, 20),
width: width, width: width,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(pathway); await game.ensureAdd(pathway);
expect(pathway.body.fixtures.length, 2); expect(pathway.body.fixtures.length, 2);
@ -156,7 +156,7 @@ void main() {
width: width, width: width,
radius: 100, radius: 100,
angle: math.pi / 2, angle: math.pi / 2,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(pathway); await game.ensureAdd(pathway);
expect(game.contains(pathway), isTrue); expect(game.contains(pathway), isTrue);
@ -191,7 +191,7 @@ void main() {
width: width, width: width,
radius: 100, radius: 100,
angle: math.pi / 2, angle: math.pi / 2,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(pathway); await game.ensureAdd(pathway);
expect(pathway.body.bodyType, equals(BodyType.static)); expect(pathway.body.bodyType, equals(BodyType.static));
@ -215,7 +215,7 @@ void main() {
final pathway = Pathway.bezierCurve( final pathway = Pathway.bezierCurve(
controlPoints: controlPoints, controlPoints: controlPoints,
width: width, width: width,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(pathway); await game.ensureAdd(pathway);
expect(game.contains(pathway), isTrue); expect(game.contains(pathway), isTrue);
@ -246,7 +246,7 @@ void main() {
final pathway = Pathway.bezierCurve( final pathway = Pathway.bezierCurve(
controlPoints: controlPoints, controlPoints: controlPoints,
width: width, width: width,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(pathway); await game.ensureAdd(pathway);
expect(pathway.body.bodyType, equals(BodyType.static)); expect(pathway.body.bodyType, equals(BodyType.static));

@ -24,7 +24,7 @@ void main() {
await game.ready(); await game.ready();
final plunger = Plunger( final plunger = Plunger(
compressionDistance: compressionDistance, compressionDistance: compressionDistance,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(plunger); await game.ensureAdd(plunger);
expect(game.contains(plunger), isTrue); expect(game.contains(plunger), isTrue);
@ -51,7 +51,7 @@ void main() {
(game) async { (game) async {
final plunger = Plunger( final plunger = Plunger(
compressionDistance: compressionDistance, compressionDistance: compressionDistance,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(plunger); await game.ensureAdd(plunger);
expect(plunger.body.bodyType, equals(BodyType.dynamic)); expect(plunger.body.bodyType, equals(BodyType.dynamic));
@ -63,7 +63,7 @@ void main() {
(game) async { (game) async {
final plunger = Plunger( final plunger = Plunger(
compressionDistance: compressionDistance, compressionDistance: compressionDistance,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(plunger); await game.ensureAdd(plunger);
expect(plunger.body.gravityScale, isZero); expect(plunger.body.gravityScale, isZero);
@ -77,7 +77,7 @@ void main() {
(game) async { (game) async {
final plunger = Plunger( final plunger = Plunger(
compressionDistance: compressionDistance, compressionDistance: compressionDistance,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(plunger); await game.ensureAdd(plunger);
expect(plunger.body.fixtures[0], isA<Fixture>()); expect(plunger.body.fixtures[0], isA<Fixture>());
@ -89,7 +89,7 @@ void main() {
(game) async { (game) async {
final plunger = Plunger( final plunger = Plunger(
compressionDistance: compressionDistance, compressionDistance: compressionDistance,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(plunger); await game.ensureAdd(plunger);
final fixture = plunger.body.fixtures[0]; final fixture = plunger.body.fixtures[0];
@ -102,7 +102,7 @@ void main() {
(game) async { (game) async {
final plunger = Plunger( final plunger = Plunger(
compressionDistance: compressionDistance, compressionDistance: compressionDistance,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(plunger); await game.ensureAdd(plunger);
final fixture = plunger.body.fixtures[0]; final fixture = plunger.body.fixtures[0];
@ -123,7 +123,7 @@ void main() {
setUp(() { setUp(() {
plunger = Plunger( plunger = Plunger(
compressionDistance: compressionDistance, compressionDistance: compressionDistance,
)..initialPosition = Vector2.zero(); );
}); });
testRawKeyUpEvents(keys, (event) { testRawKeyUpEvents(keys, (event) {
@ -187,7 +187,7 @@ void main() {
(game) async { (game) async {
final plunger = Plunger( final plunger = Plunger(
compressionDistance: compressionDistance, compressionDistance: compressionDistance,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(plunger); await game.ensureAdd(plunger);
final plungerAnchor = PlungerAnchor(plunger: plunger); final plungerAnchor = PlungerAnchor(plunger: plunger);
@ -214,7 +214,7 @@ void main() {
); );
plunger = Plunger( plunger = Plunger(
compressionDistance: compressionDistance, compressionDistance: compressionDistance,
)..initialPosition = Vector2.zero(); );
}); });
final flameTester = flameBlocTester(gameBloc: () => gameBloc); final flameTester = flameBlocTester(gameBloc: () => gameBloc);

@ -20,7 +20,7 @@ void main() {
final roundBumper = RoundBumper( final roundBumper = RoundBumper(
radius: radius, radius: radius,
points: points, points: points,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(roundBumper); await game.ensureAdd(roundBumper);
expect(game.contains(roundBumper), isTrue); expect(game.contains(roundBumper), isTrue);
@ -33,7 +33,7 @@ void main() {
final roundBumper = RoundBumper( final roundBumper = RoundBumper(
radius: radius, radius: radius,
points: points, points: points,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(roundBumper); await game.ensureAdd(roundBumper);
expect(roundBumper.points, equals(points)); expect(roundBumper.points, equals(points));
@ -62,7 +62,7 @@ void main() {
final roundBumper = RoundBumper( final roundBumper = RoundBumper(
radius: radius, radius: radius,
points: points, points: points,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(roundBumper); await game.ensureAdd(roundBumper);
expect(roundBumper.body.bodyType, equals(BodyType.static)); expect(roundBumper.body.bodyType, equals(BodyType.static));
@ -77,7 +77,7 @@ void main() {
final roundBumper = RoundBumper( final roundBumper = RoundBumper(
radius: radius, radius: radius,
points: points, points: points,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(roundBumper); await game.ensureAdd(roundBumper);
expect(roundBumper.body.fixtures[0], isA<Fixture>()); expect(roundBumper.body.fixtures[0], isA<Fixture>());
@ -90,7 +90,7 @@ void main() {
final roundBumper = RoundBumper( final roundBumper = RoundBumper(
radius: radius, radius: radius,
points: points, points: points,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(roundBumper); await game.ensureAdd(roundBumper);
final fixture = roundBumper.body.fixtures[0]; final fixture = roundBumper.body.fixtures[0];
@ -104,7 +104,7 @@ void main() {
final roundBumper = RoundBumper( final roundBumper = RoundBumper(
radius: radius, radius: radius,
points: points, points: points,
)..initialPosition = Vector2.zero(); );
await game.ensureAdd(roundBumper); await game.ensureAdd(roundBumper);
final fixture = roundBumper.body.fixtures[0]; final fixture = roundBumper.body.fixtures[0];

@ -14,7 +14,7 @@ void main() {
(game) async { (game) async {
final slingShot = SlingShot( final slingShot = SlingShot(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2(0, 0); );
await game.ensureAdd(slingShot); await game.ensureAdd(slingShot);
expect(game.contains(slingShot), isTrue); expect(game.contains(slingShot), isTrue);
@ -40,7 +40,7 @@ void main() {
(game) async { (game) async {
final slingShot = SlingShot( final slingShot = SlingShot(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2(0, 0); );
await game.ensureAdd(slingShot); await game.ensureAdd(slingShot);
expect(slingShot.body.bodyType, equals(BodyType.static)); expect(slingShot.body.bodyType, equals(BodyType.static));
@ -54,7 +54,7 @@ void main() {
(game) async { (game) async {
final slingShot = SlingShot( final slingShot = SlingShot(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2(0, 0); );
await game.ensureAdd(slingShot); await game.ensureAdd(slingShot);
expect(slingShot.body.fixtures[0], isA<Fixture>()); expect(slingShot.body.fixtures[0], isA<Fixture>());
@ -66,7 +66,7 @@ void main() {
(game) async { (game) async {
final slingShot = SlingShot( final slingShot = SlingShot(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2(0, 0); );
await game.ensureAdd(slingShot); await game.ensureAdd(slingShot);
final fixture = slingShot.body.fixtures[0]; final fixture = slingShot.body.fixtures[0];
@ -81,10 +81,10 @@ void main() {
(game) async { (game) async {
final leftSlingShot = SlingShot( final leftSlingShot = SlingShot(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2(0, 0); );
final rightSlingShot = SlingShot( final rightSlingShot = SlingShot(
side: BoardSide.right, side: BoardSide.right,
)..initialPosition = Vector2(0, 0); );
await game.ensureAdd(leftSlingShot); await game.ensureAdd(leftSlingShot);
await game.ensureAdd(rightSlingShot); await game.ensureAdd(rightSlingShot);
@ -103,7 +103,7 @@ void main() {
(game) async { (game) async {
final slingShot = SlingShot( final slingShot = SlingShot(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2(0, 0); );
await game.ensureAdd(slingShot); await game.ensureAdd(slingShot);
final fixture = slingShot.body.fixtures[0]; final fixture = slingShot.body.fixtures[0];
@ -118,7 +118,7 @@ void main() {
(game) async { (game) async {
final slingShot = SlingShot( final slingShot = SlingShot(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2(0, 0); );
await game.ensureAdd(slingShot); await game.ensureAdd(slingShot);
expect(slingShot.body.fixtures[1], isA<Fixture>()); expect(slingShot.body.fixtures[1], isA<Fixture>());
@ -130,7 +130,7 @@ void main() {
(game) async { (game) async {
final slingShot = SlingShot( final slingShot = SlingShot(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2(0, 0); );
await game.ensureAdd(slingShot); await game.ensureAdd(slingShot);
final fixture = slingShot.body.fixtures[1]; final fixture = slingShot.body.fixtures[1];
@ -143,7 +143,7 @@ void main() {
(game) async { (game) async {
final slingShot = SlingShot( final slingShot = SlingShot(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2(0, 0); );
await game.ensureAdd(slingShot); await game.ensureAdd(slingShot);
final fixture = slingShot.body.fixtures[1]; final fixture = slingShot.body.fixtures[1];
@ -156,7 +156,7 @@ void main() {
(game) async { (game) async {
final slingShot = SlingShot( final slingShot = SlingShot(
side: BoardSide.left, side: BoardSide.left,
)..initialPosition = Vector2(0, 0); );
await game.ensureAdd(slingShot); await game.ensureAdd(slingShot);
final fixture = slingShot.body.fixtures[1]; final fixture = slingShot.body.fixtures[1];

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