test: updeted ControlledFlipperTest

pull/357/head
alestiago 3 years ago
parent 25842041de
commit 095a22fd9c

@ -23,10 +23,10 @@ class _TestGame extends Forge2DGame with HasKeyboardHandlerComponents {
]);
}
Future<void> pump(Flipper flipper, {GameBloc? gameBloc}) {
Future<void> pump(Flipper flipper, {required GameBloc gameBloc}) {
return ensureAdd(
FlameBlocProvider<GameBloc, GameState>.value(
value: gameBloc ?? (GameBloc()..add(const GameStarted())),
value: gameBloc,
children: [flipper],
),
);
@ -74,11 +74,13 @@ void main() {
whenListen(
gameBloc,
const Stream<GameState>.empty(),
initialState: const GameState.initial(),
initialState: const GameState.initial().copyWith(
status: GameStatus.playing,
),
);
await game.ready();
await game.pump(flipper);
await game.pump(flipper, gameBloc: gameBloc);
controller.onKeyEvent(event, {});
expect(flipper.body.linearVelocity.y, isNegative);
@ -114,8 +116,16 @@ void main() {
'moves downwards '
'when ${event.logicalKey.keyLabel} is released',
(game) async {
whenListen(
gameBloc,
const Stream<GameState>.empty(),
initialState: const GameState.initial().copyWith(
status: GameStatus.playing,
),
);
await game.ready();
await game.pump(flipper);
await game.pump(flipper, gameBloc: gameBloc);
controller.onKeyEvent(event, {});
expect(flipper.body.linearVelocity.y, isPositive);
@ -136,7 +146,7 @@ void main() {
);
await game.ready();
await game.pump(flipper);
await game.pump(flipper, gameBloc: gameBloc);
controller.onKeyEvent(event, {});
expect(flipper.body.linearVelocity.y, isZero);
@ -164,11 +174,13 @@ void main() {
whenListen(
gameBloc,
const Stream<GameState>.empty(),
initialState: const GameState.initial(),
initialState: const GameState.initial().copyWith(
status: GameStatus.playing,
),
);
await game.ready();
await game.pump(flipper);
await game.pump(flipper, gameBloc: gameBloc);
controller.onKeyEvent(event, {});
expect(flipper.body.linearVelocity.y, isNegative);
@ -185,11 +197,13 @@ void main() {
whenListen(
gameBloc,
const Stream<GameState>.empty(),
initialState: const GameState.initial(),
initialState: const GameState.initial().copyWith(
status: GameStatus.playing,
),
);
await game.ready();
await game.pump(flipper);
await game.pump(flipper, gameBloc: gameBloc);
controller.onKeyEvent(event, {});
expect(flipper.body.linearVelocity.y, isPositive);
@ -225,8 +239,16 @@ void main() {
'does nothing '
'when ${event.logicalKey.keyLabel} is released',
(game) async {
whenListen(
gameBloc,
const Stream<GameState>.empty(),
initialState: const GameState.initial().copyWith(
status: GameStatus.playing,
),
);
await game.ready();
await game.pump(flipper);
await game.pump(flipper, gameBloc: gameBloc);
controller.onKeyEvent(event, {});
expect(flipper.body.linearVelocity.y, isZero);

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