refactor: changed arrow assets filenames

pull/207/head
RuiAlonso 3 years ago
parent 49d5d92dcc
commit 07e07845a0

@ -45,19 +45,19 @@ extension PinballGameAssetsX on PinballGame {
images images
.load(components.Assets.images.spaceship.ramp.arrow.inactive.keyName), .load(components.Assets.images.spaceship.ramp.arrow.inactive.keyName),
images.load( images.load(
components.Assets.images.spaceship.ramp.arrow.oneActive.keyName, components.Assets.images.spaceship.ramp.arrow.active1.keyName,
), ),
images.load( images.load(
components.Assets.images.spaceship.ramp.arrow.twoActive.keyName, components.Assets.images.spaceship.ramp.arrow.active2.keyName,
), ),
images.load( images.load(
components.Assets.images.spaceship.ramp.arrow.threeActive.keyName, components.Assets.images.spaceship.ramp.arrow.active3.keyName,
), ),
images.load( images.load(
components.Assets.images.spaceship.ramp.arrow.fourActive.keyName, components.Assets.images.spaceship.ramp.arrow.active4.keyName,
), ),
images.load( images.load(
components.Assets.images.spaceship.ramp.arrow.fiveActive.keyName, components.Assets.images.spaceship.ramp.arrow.active5.keyName,
), ),
images.load(components.Assets.images.spaceship.ramp.boardOpening.keyName), images.load(components.Assets.images.spaceship.ramp.boardOpening.keyName),
images.load( images.load(

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