|
|
|
@ -21,9 +21,24 @@ void main() {
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
expect: () => [
|
|
|
|
|
const GameState(score: 0, balls: 2, bonusLetters: []),
|
|
|
|
|
const GameState(score: 0, balls: 1, bonusLetters: []),
|
|
|
|
|
const GameState(score: 0, balls: 0, bonusLetters: []),
|
|
|
|
|
const GameState(
|
|
|
|
|
score: 0,
|
|
|
|
|
balls: 2,
|
|
|
|
|
activatedBonusLetters: [],
|
|
|
|
|
bonusHistory: [],
|
|
|
|
|
),
|
|
|
|
|
const GameState(
|
|
|
|
|
score: 0,
|
|
|
|
|
balls: 1,
|
|
|
|
|
activatedBonusLetters: [],
|
|
|
|
|
bonusHistory: [],
|
|
|
|
|
),
|
|
|
|
|
const GameState(
|
|
|
|
|
score: 0,
|
|
|
|
|
balls: 0,
|
|
|
|
|
activatedBonusLetters: [],
|
|
|
|
|
bonusHistory: [],
|
|
|
|
|
),
|
|
|
|
|
],
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
@ -37,8 +52,18 @@ void main() {
|
|
|
|
|
..add(const Scored(points: 2))
|
|
|
|
|
..add(const Scored(points: 3)),
|
|
|
|
|
expect: () => [
|
|
|
|
|
const GameState(score: 2, balls: 3, bonusLetters: []),
|
|
|
|
|
const GameState(score: 5, balls: 3, bonusLetters: []),
|
|
|
|
|
const GameState(
|
|
|
|
|
score: 2,
|
|
|
|
|
balls: 3,
|
|
|
|
|
activatedBonusLetters: [],
|
|
|
|
|
bonusHistory: [],
|
|
|
|
|
),
|
|
|
|
|
const GameState(
|
|
|
|
|
score: 5,
|
|
|
|
|
balls: 3,
|
|
|
|
|
activatedBonusLetters: [],
|
|
|
|
|
bonusHistory: [],
|
|
|
|
|
),
|
|
|
|
|
],
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
@ -53,9 +78,24 @@ void main() {
|
|
|
|
|
bloc.add(const Scored(points: 2));
|
|
|
|
|
},
|
|
|
|
|
expect: () => [
|
|
|
|
|
const GameState(score: 0, balls: 2, bonusLetters: []),
|
|
|
|
|
const GameState(score: 0, balls: 1, bonusLetters: []),
|
|
|
|
|
const GameState(score: 0, balls: 0, bonusLetters: []),
|
|
|
|
|
const GameState(
|
|
|
|
|
score: 0,
|
|
|
|
|
balls: 2,
|
|
|
|
|
activatedBonusLetters: [],
|
|
|
|
|
bonusHistory: [],
|
|
|
|
|
),
|
|
|
|
|
const GameState(
|
|
|
|
|
score: 0,
|
|
|
|
|
balls: 1,
|
|
|
|
|
activatedBonusLetters: [],
|
|
|
|
|
bonusHistory: [],
|
|
|
|
|
),
|
|
|
|
|
const GameState(
|
|
|
|
|
score: 0,
|
|
|
|
|
balls: 0,
|
|
|
|
|
activatedBonusLetters: [],
|
|
|
|
|
bonusHistory: [],
|
|
|
|
|
),
|
|
|
|
|
],
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
@ -65,42 +105,77 @@ void main() {
|
|
|
|
|
'adds the letter to the state',
|
|
|
|
|
build: GameBloc.new,
|
|
|
|
|
act: (bloc) => bloc
|
|
|
|
|
..add(const BonusLetterActivated('G'))
|
|
|
|
|
..add(const BonusLetterActivated('O'))
|
|
|
|
|
..add(const BonusLetterActivated('O'))
|
|
|
|
|
..add(const BonusLetterActivated('G'))
|
|
|
|
|
..add(const BonusLetterActivated('L'))
|
|
|
|
|
..add(const BonusLetterActivated('E')),
|
|
|
|
|
expect: () => [
|
|
|
|
|
const GameState(
|
|
|
|
|
..add(const BonusLetterActivated(0))
|
|
|
|
|
..add(const BonusLetterActivated(1))
|
|
|
|
|
..add(const BonusLetterActivated(2)),
|
|
|
|
|
expect: () => const [
|
|
|
|
|
GameState(
|
|
|
|
|
score: 0,
|
|
|
|
|
balls: 3,
|
|
|
|
|
bonusLetters: ['G'],
|
|
|
|
|
activatedBonusLetters: [0],
|
|
|
|
|
bonusHistory: [],
|
|
|
|
|
),
|
|
|
|
|
const GameState(
|
|
|
|
|
GameState(
|
|
|
|
|
score: 0,
|
|
|
|
|
balls: 3,
|
|
|
|
|
bonusLetters: ['G', 'O'],
|
|
|
|
|
activatedBonusLetters: [0, 1],
|
|
|
|
|
bonusHistory: [],
|
|
|
|
|
),
|
|
|
|
|
const GameState(
|
|
|
|
|
GameState(
|
|
|
|
|
score: 0,
|
|
|
|
|
balls: 3,
|
|
|
|
|
bonusLetters: ['G', 'O', 'O'],
|
|
|
|
|
activatedBonusLetters: [0, 1, 2],
|
|
|
|
|
bonusHistory: [],
|
|
|
|
|
),
|
|
|
|
|
const GameState(
|
|
|
|
|
],
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
blocTest<GameBloc, GameState>(
|
|
|
|
|
'adds the bonus when the bonusWord is completed',
|
|
|
|
|
build: GameBloc.new,
|
|
|
|
|
act: (bloc) => bloc
|
|
|
|
|
..add(const BonusLetterActivated(0))
|
|
|
|
|
..add(const BonusLetterActivated(1))
|
|
|
|
|
..add(const BonusLetterActivated(2))
|
|
|
|
|
..add(const BonusLetterActivated(3))
|
|
|
|
|
..add(const BonusLetterActivated(4))
|
|
|
|
|
..add(const BonusLetterActivated(5)),
|
|
|
|
|
expect: () => const [
|
|
|
|
|
GameState(
|
|
|
|
|
score: 0,
|
|
|
|
|
balls: 3,
|
|
|
|
|
bonusLetters: ['G', 'O', 'O', 'G'],
|
|
|
|
|
activatedBonusLetters: [0],
|
|
|
|
|
bonusHistory: [],
|
|
|
|
|
),
|
|
|
|
|
const GameState(
|
|
|
|
|
GameState(
|
|
|
|
|
score: 0,
|
|
|
|
|
balls: 3,
|
|
|
|
|
bonusLetters: ['G', 'O', 'O', 'G', 'L'],
|
|
|
|
|
activatedBonusLetters: [0, 1],
|
|
|
|
|
bonusHistory: [],
|
|
|
|
|
),
|
|
|
|
|
const GameState(
|
|
|
|
|
GameState(
|
|
|
|
|
score: 0,
|
|
|
|
|
balls: 3,
|
|
|
|
|
activatedBonusLetters: [0, 1, 2],
|
|
|
|
|
bonusHistory: [],
|
|
|
|
|
),
|
|
|
|
|
GameState(
|
|
|
|
|
score: 0,
|
|
|
|
|
balls: 3,
|
|
|
|
|
activatedBonusLetters: [0, 1, 2, 3],
|
|
|
|
|
bonusHistory: [],
|
|
|
|
|
),
|
|
|
|
|
GameState(
|
|
|
|
|
score: 0,
|
|
|
|
|
balls: 3,
|
|
|
|
|
activatedBonusLetters: [0, 1, 2, 3, 4],
|
|
|
|
|
bonusHistory: [],
|
|
|
|
|
),
|
|
|
|
|
GameState(
|
|
|
|
|
score: 0,
|
|
|
|
|
balls: 3,
|
|
|
|
|
bonusLetters: ['G', 'O', 'O', 'G', 'L', 'E'],
|
|
|
|
|
activatedBonusLetters: [],
|
|
|
|
|
bonusHistory: [GameBonus.word],
|
|
|
|
|
),
|
|
|
|
|
],
|
|
|
|
|
);
|
|
|
|
|