feat: adding bonus logic to the game bloc (#24)

* feat: adding bonus logic to the game bloc

* feat: PR suggestions

* Apply suggestions from code review

Co-authored-by: Alejandro Santiago <dev@alestiago.com>

* feat: pr suggestions

* chore: main rebase

* feat: pr suggestions

* Apply suggestions from code review

Co-authored-by: Alejandro Santiago <dev@alestiago.com>

* feat: pr suggestion

* feat: pr suggestions

* feat: pr suggestions

* Apply suggestions from code review

Co-authored-by: Alejandro Santiago <dev@alestiago.com>

* feat: pr suggestions

Co-authored-by: Alejandro Santiago <dev@alestiago.com>
pull/41/head
Erick 2 years ago committed by GitHub
parent d0756e0b60
commit 07d16fbac0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -14,6 +14,8 @@ class GameBloc extends Bloc<GameEvent, GameState> {
on<BonusLetterActivated>(_onBonusLetterActivated); on<BonusLetterActivated>(_onBonusLetterActivated);
} }
static const bonusWord = 'GOOGLE';
void _onBallLost(BallLost event, Emitter emit) { void _onBallLost(BallLost event, Emitter emit) {
if (state.balls > 0) { if (state.balls > 0) {
emit(state.copyWith(balls: state.balls - 1)); emit(state.copyWith(balls: state.balls - 1));
@ -27,13 +29,25 @@ class GameBloc extends Bloc<GameEvent, GameState> {
} }
void _onBonusLetterActivated(BonusLetterActivated event, Emitter emit) { void _onBonusLetterActivated(BonusLetterActivated event, Emitter emit) {
emit( final newBonusLetters = [
state.copyWith( ...state.activatedBonusLetters,
bonusLetters: [ event.letterIndex,
...state.bonusLetters, ];
event.letter,
], if (newBonusLetters.length == bonusWord.length) {
), emit(
); state.copyWith(
activatedBonusLetters: [],
bonusHistory: [
...state.bonusHistory,
GameBonus.word,
],
),
);
} else {
emit(
state.copyWith(activatedBonusLetters: newBonusLetters),
);
}
} }
} }

@ -34,10 +34,14 @@ class Scored extends GameEvent {
} }
class BonusLetterActivated extends GameEvent { class BonusLetterActivated extends GameEvent {
const BonusLetterActivated(this.letter); const BonusLetterActivated(this.letterIndex)
: assert(
letterIndex < GameBloc.bonusWord.length,
'Index must be smaller than the length of the word',
);
final String letter; final int letterIndex;
@override @override
List<Object?> get props => [letter]; List<Object?> get props => [letterIndex];
} }

@ -2,6 +2,13 @@
part of 'game_bloc.dart'; part of 'game_bloc.dart';
/// Defines bonuses that a player can gain during a PinballGame.
enum GameBonus {
/// Bonus achieved when the user activate all of the bonus
/// letters on the board, forming the bonus word
word,
}
/// {@template game_state} /// {@template game_state}
/// Represents the state of the pinball game. /// Represents the state of the pinball game.
/// {@endtemplate} /// {@endtemplate}
@ -10,14 +17,16 @@ class GameState extends Equatable {
const GameState({ const GameState({
required this.score, required this.score,
required this.balls, required this.balls,
required this.bonusLetters, required this.activatedBonusLetters,
required this.bonusHistory,
}) : assert(score >= 0, "Score can't be negative"), }) : assert(score >= 0, "Score can't be negative"),
assert(balls >= 0, "Number of balls can't be negative"); assert(balls >= 0, "Number of balls can't be negative");
const GameState.initial() const GameState.initial()
: score = 0, : score = 0,
balls = 3, balls = 3,
bonusLetters = const []; activatedBonusLetters = const [],
bonusHistory = const [];
/// The current score of the game. /// The current score of the game.
final int score; final int score;
@ -28,7 +37,11 @@ class GameState extends Equatable {
final int balls; final int balls;
/// Active bonus letters. /// Active bonus letters.
final List<String> bonusLetters; final List<int> activatedBonusLetters;
/// Holds the history of all the [GameBonus]es earned by the player during a
/// PinballGame.
final List<GameBonus> bonusHistory;
/// Determines when the game is over. /// Determines when the game is over.
bool get isGameOver => balls == 0; bool get isGameOver => balls == 0;
@ -39,7 +52,8 @@ class GameState extends Equatable {
GameState copyWith({ GameState copyWith({
int? score, int? score,
int? balls, int? balls,
List<String>? bonusLetters, List<int>? activatedBonusLetters,
List<GameBonus>? bonusHistory,
}) { }) {
assert( assert(
score == null || score >= this.score, score == null || score >= this.score,
@ -49,7 +63,9 @@ class GameState extends Equatable {
return GameState( return GameState(
score: score ?? this.score, score: score ?? this.score,
balls: balls ?? this.balls, balls: balls ?? this.balls,
bonusLetters: bonusLetters ?? this.bonusLetters, activatedBonusLetters:
activatedBonusLetters ?? this.activatedBonusLetters,
bonusHistory: bonusHistory ?? this.bonusHistory,
); );
} }
@ -57,6 +73,7 @@ class GameState extends Equatable {
List<Object?> get props => [ List<Object?> get props => [
score, score,
balls, balls,
bonusLetters, activatedBonusLetters,
bonusHistory,
]; ];
} }

@ -21,9 +21,24 @@ void main() {
} }
}, },
expect: () => [ expect: () => [
const GameState(score: 0, balls: 2, bonusLetters: []), const GameState(
const GameState(score: 0, balls: 1, bonusLetters: []), score: 0,
const GameState(score: 0, balls: 0, bonusLetters: []), balls: 2,
activatedBonusLetters: [],
bonusHistory: [],
),
const GameState(
score: 0,
balls: 1,
activatedBonusLetters: [],
bonusHistory: [],
),
const GameState(
score: 0,
balls: 0,
activatedBonusLetters: [],
bonusHistory: [],
),
], ],
); );
}); });
@ -37,8 +52,18 @@ void main() {
..add(const Scored(points: 2)) ..add(const Scored(points: 2))
..add(const Scored(points: 3)), ..add(const Scored(points: 3)),
expect: () => [ expect: () => [
const GameState(score: 2, balls: 3, bonusLetters: []), const GameState(
const GameState(score: 5, balls: 3, bonusLetters: []), score: 2,
balls: 3,
activatedBonusLetters: [],
bonusHistory: [],
),
const GameState(
score: 5,
balls: 3,
activatedBonusLetters: [],
bonusHistory: [],
),
], ],
); );
@ -53,9 +78,24 @@ void main() {
bloc.add(const Scored(points: 2)); bloc.add(const Scored(points: 2));
}, },
expect: () => [ expect: () => [
const GameState(score: 0, balls: 2, bonusLetters: []), const GameState(
const GameState(score: 0, balls: 1, bonusLetters: []), score: 0,
const GameState(score: 0, balls: 0, bonusLetters: []), balls: 2,
activatedBonusLetters: [],
bonusHistory: [],
),
const GameState(
score: 0,
balls: 1,
activatedBonusLetters: [],
bonusHistory: [],
),
const GameState(
score: 0,
balls: 0,
activatedBonusLetters: [],
bonusHistory: [],
),
], ],
); );
}); });
@ -65,42 +105,77 @@ void main() {
'adds the letter to the state', 'adds the letter to the state',
build: GameBloc.new, build: GameBloc.new,
act: (bloc) => bloc act: (bloc) => bloc
..add(const BonusLetterActivated('G')) ..add(const BonusLetterActivated(0))
..add(const BonusLetterActivated('O')) ..add(const BonusLetterActivated(1))
..add(const BonusLetterActivated('O')) ..add(const BonusLetterActivated(2)),
..add(const BonusLetterActivated('G')) expect: () => const [
..add(const BonusLetterActivated('L')) GameState(
..add(const BonusLetterActivated('E')),
expect: () => [
const GameState(
score: 0, score: 0,
balls: 3, balls: 3,
bonusLetters: ['G'], activatedBonusLetters: [0],
bonusHistory: [],
), ),
const GameState( GameState(
score: 0, score: 0,
balls: 3, balls: 3,
bonusLetters: ['G', 'O'], activatedBonusLetters: [0, 1],
bonusHistory: [],
), ),
const GameState( GameState(
score: 0, score: 0,
balls: 3, balls: 3,
bonusLetters: ['G', 'O', 'O'], activatedBonusLetters: [0, 1, 2],
bonusHistory: [],
), ),
const GameState( ],
);
blocTest<GameBloc, GameState>(
'adds the bonus when the bonusWord is completed',
build: GameBloc.new,
act: (bloc) => bloc
..add(const BonusLetterActivated(0))
..add(const BonusLetterActivated(1))
..add(const BonusLetterActivated(2))
..add(const BonusLetterActivated(3))
..add(const BonusLetterActivated(4))
..add(const BonusLetterActivated(5)),
expect: () => const [
GameState(
score: 0, score: 0,
balls: 3, balls: 3,
bonusLetters: ['G', 'O', 'O', 'G'], activatedBonusLetters: [0],
bonusHistory: [],
), ),
const GameState( GameState(
score: 0, score: 0,
balls: 3, balls: 3,
bonusLetters: ['G', 'O', 'O', 'G', 'L'], activatedBonusLetters: [0, 1],
bonusHistory: [],
), ),
const GameState( GameState(
score: 0,
balls: 3,
activatedBonusLetters: [0, 1, 2],
bonusHistory: [],
),
GameState(
score: 0,
balls: 3,
activatedBonusLetters: [0, 1, 2, 3],
bonusHistory: [],
),
GameState(
score: 0,
balls: 3,
activatedBonusLetters: [0, 1, 2, 3, 4],
bonusHistory: [],
),
GameState(
score: 0, score: 0,
balls: 3, balls: 3,
bonusLetters: ['G', 'O', 'O', 'G', 'L', 'E'], activatedBonusLetters: [],
bonusHistory: [GameBonus.word],
), ),
], ],
); );

@ -43,19 +43,29 @@ void main() {
group('BonusLetterActivated', () { group('BonusLetterActivated', () {
test('can be instantiated', () { test('can be instantiated', () {
expect(const BonusLetterActivated('A'), isNotNull); expect(const BonusLetterActivated(0), isNotNull);
}); });
test('supports value equality', () { test('supports value equality', () {
expect( expect(
BonusLetterActivated('A'), BonusLetterActivated(0),
equals(BonusLetterActivated('A')), equals(BonusLetterActivated(0)),
); );
expect( expect(
BonusLetterActivated('B'), BonusLetterActivated(0),
isNot(equals(BonusLetterActivated('A'))), isNot(equals(BonusLetterActivated(1))),
); );
}); });
test(
'throws assertion error if index is bigger than the word length',
() {
expect(
() => BonusLetterActivated(8),
throwsAssertionError,
);
},
);
}); });
}); });
} }

@ -10,13 +10,15 @@ void main() {
GameState( GameState(
score: 0, score: 0,
balls: 0, balls: 0,
bonusLetters: const [], activatedBonusLetters: const [],
bonusHistory: const [],
), ),
equals( equals(
const GameState( const GameState(
score: 0, score: 0,
balls: 0, balls: 0,
bonusLetters: [], activatedBonusLetters: [],
bonusHistory: [],
), ),
), ),
); );
@ -25,7 +27,12 @@ void main() {
group('constructor', () { group('constructor', () {
test('can be instantiated', () { test('can be instantiated', () {
expect( expect(
const GameState(score: 0, balls: 0, bonusLetters: []), const GameState(
score: 0,
balls: 0,
activatedBonusLetters: [],
bonusHistory: [],
),
isNotNull, isNotNull,
); );
}); });
@ -36,7 +43,12 @@ void main() {
'when balls are negative', 'when balls are negative',
() { () {
expect( expect(
() => GameState(balls: -1, score: 0, bonusLetters: const []), () => GameState(
balls: -1,
score: 0,
activatedBonusLetters: const [],
bonusHistory: const [],
),
throwsAssertionError, throwsAssertionError,
); );
}, },
@ -47,7 +59,12 @@ void main() {
'when score is negative', 'when score is negative',
() { () {
expect( expect(
() => GameState(balls: 0, score: -1, bonusLetters: const []), () => GameState(
balls: 0,
score: -1,
activatedBonusLetters: const [],
bonusHistory: const [],
),
throwsAssertionError, throwsAssertionError,
); );
}, },
@ -60,7 +77,8 @@ void main() {
const gameState = GameState( const gameState = GameState(
balls: 0, balls: 0,
score: 0, score: 0,
bonusLetters: [], activatedBonusLetters: [],
bonusHistory: [],
); );
expect(gameState.isGameOver, isTrue); expect(gameState.isGameOver, isTrue);
}); });
@ -71,7 +89,8 @@ void main() {
const gameState = GameState( const gameState = GameState(
balls: 1, balls: 1,
score: 0, score: 0,
bonusLetters: [], activatedBonusLetters: [],
bonusHistory: [],
); );
expect(gameState.isGameOver, isFalse); expect(gameState.isGameOver, isFalse);
}); });
@ -85,7 +104,8 @@ void main() {
const gameState = GameState( const gameState = GameState(
balls: 1, balls: 1,
score: 0, score: 0,
bonusLetters: [], activatedBonusLetters: [],
bonusHistory: [],
); );
expect(gameState.isLastBall, isTrue); expect(gameState.isLastBall, isTrue);
}, },
@ -98,7 +118,8 @@ void main() {
const gameState = GameState( const gameState = GameState(
balls: 2, balls: 2,
score: 0, score: 0,
bonusLetters: [], activatedBonusLetters: [],
bonusHistory: [],
); );
expect(gameState.isLastBall, isFalse); expect(gameState.isLastBall, isFalse);
}, },
@ -113,7 +134,8 @@ void main() {
const gameState = GameState( const gameState = GameState(
balls: 0, balls: 0,
score: 2, score: 2,
bonusLetters: [], activatedBonusLetters: [],
bonusHistory: [],
); );
expect( expect(
() => gameState.copyWith(score: gameState.score - 1), () => gameState.copyWith(score: gameState.score - 1),
@ -129,7 +151,8 @@ void main() {
const gameState = GameState( const gameState = GameState(
balls: 0, balls: 0,
score: 2, score: 2,
bonusLetters: [], activatedBonusLetters: [],
bonusHistory: [],
); );
expect( expect(
gameState.copyWith(), gameState.copyWith(),
@ -145,12 +168,14 @@ void main() {
const gameState = GameState( const gameState = GameState(
score: 2, score: 2,
balls: 0, balls: 0,
bonusLetters: [], activatedBonusLetters: [],
bonusHistory: [],
); );
final otherGameState = GameState( final otherGameState = GameState(
score: gameState.score + 1, score: gameState.score + 1,
balls: gameState.balls + 1, balls: gameState.balls + 1,
bonusLetters: const ['A'], activatedBonusLetters: const [0],
bonusHistory: const [GameBonus.word],
); );
expect(gameState, isNot(equals(otherGameState))); expect(gameState, isNot(equals(otherGameState)));
@ -158,7 +183,8 @@ void main() {
gameState.copyWith( gameState.copyWith(
score: otherGameState.score, score: otherGameState.score,
balls: otherGameState.balls, balls: otherGameState.balls,
bonusLetters: otherGameState.bonusLetters, activatedBonusLetters: otherGameState.activatedBonusLetters,
bonusHistory: otherGameState.bonusHistory,
), ),
equals(otherGameState), equals(otherGameState),
); );

@ -133,7 +133,8 @@ void main() {
initialState: const GameState( initialState: const GameState(
score: 10, score: 10,
balls: 1, balls: 1,
bonusLetters: [], activatedBonusLetters: [],
bonusHistory: [],
), ),
); );
await game.ready(); await game.ready();

@ -9,7 +9,12 @@ import '../../helpers/helpers.dart';
void main() { void main() {
group('GameHud', () { group('GameHud', () {
late GameBloc gameBloc; late GameBloc gameBloc;
const initialState = GameState(score: 10, balls: 2, bonusLetters: []); const initialState = GameState(
score: 10,
balls: 2,
activatedBonusLetters: [],
bonusHistory: [],
);
void _mockState(GameState state) { void _mockState(GameState state) {
whenListen( whenListen(

@ -84,7 +84,13 @@ void main() {
'renders a game over dialog when the user has lost', 'renders a game over dialog when the user has lost',
(tester) async { (tester) async {
final gameBloc = MockGameBloc(); final gameBloc = MockGameBloc();
const state = GameState(score: 0, balls: 0, bonusLetters: []); const state = GameState(
score: 0,
balls: 0,
activatedBonusLetters: [],
bonusHistory: [],
);
whenListen( whenListen(
gameBloc, gameBloc,
Stream.value(state), Stream.value(state),

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