fix: used correct variable

pull/102/head
alestiago 4 years ago
parent a39e8f7e1d
commit 04948905dd

@ -45,7 +45,7 @@ class Flipper extends BodyComponent with KeyboardHandler, InitialPosition {
/// Loads the sprite that renders with the [Flipper].
Future<void> _loadSprite() async {
final sprite = await gameRef.loadSprite(
(_side.isLeft)
(side.isLeft)
? Assets.images.flipper.left.keyName
: Assets.images.flipper.right.keyName,
);

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