mirror of https://github.com/flutter/pinball.git
chore: restore GameHud visibility and control game flow (#247)
parent
d729a9ac69
commit
03f60fbffe
@ -1 +1,2 @@
|
||||
export 'bloc/start_game_bloc.dart';
|
||||
export 'widgets/start_game_listener.dart';
|
||||
|
@ -0,0 +1,95 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter_bloc/flutter_bloc.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball/how_to_play/how_to_play.dart';
|
||||
import 'package:pinball/select_character/select_character.dart';
|
||||
import 'package:pinball/start_game/start_game.dart';
|
||||
import 'package:pinball_audio/pinball_audio.dart';
|
||||
import 'package:pinball_ui/pinball_ui.dart';
|
||||
|
||||
/// {@template start_game_listener}
|
||||
/// Listener that manages the display of dialogs for [StartGameStatus].
|
||||
///
|
||||
/// It's responsible for starting the game after pressing play button
|
||||
/// and playing a sound after the 'how to play' dialog.
|
||||
/// {@endtemplate}
|
||||
class StartGameListener extends StatelessWidget {
|
||||
/// {@macro start_game_listener}
|
||||
const StartGameListener({
|
||||
Key? key,
|
||||
required Widget child,
|
||||
required PinballGame game,
|
||||
}) : _child = child,
|
||||
_game = game,
|
||||
super(key: key);
|
||||
|
||||
final Widget _child;
|
||||
final PinballGame _game;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return BlocListener<StartGameBloc, StartGameState>(
|
||||
listener: (context, state) {
|
||||
switch (state.status) {
|
||||
case StartGameStatus.initial:
|
||||
break;
|
||||
case StartGameStatus.selectCharacter:
|
||||
_onSelectCharacter(context);
|
||||
_game.gameFlowController.start();
|
||||
break;
|
||||
case StartGameStatus.howToPlay:
|
||||
_onHowToPlay(context);
|
||||
break;
|
||||
case StartGameStatus.play:
|
||||
break;
|
||||
}
|
||||
},
|
||||
child: _child,
|
||||
);
|
||||
}
|
||||
|
||||
void _onSelectCharacter(BuildContext context) {
|
||||
_showPinballDialog(
|
||||
context: context,
|
||||
child: const CharacterSelectionDialog(),
|
||||
barrierDismissible: false,
|
||||
);
|
||||
}
|
||||
|
||||
void _onHowToPlay(BuildContext context) {
|
||||
final audio = context.read<PinballAudio>();
|
||||
|
||||
_showPinballDialog(
|
||||
context: context,
|
||||
child: HowToPlayDialog(
|
||||
onDismissCallback: () {
|
||||
context.read<StartGameBloc>().add(const HowToPlayFinished());
|
||||
audio.ioPinballVoiceOver();
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
void _showPinballDialog({
|
||||
required BuildContext context,
|
||||
required Widget child,
|
||||
bool barrierDismissible = true,
|
||||
}) {
|
||||
final gameWidgetWidth = MediaQuery.of(context).size.height * 9 / 16;
|
||||
|
||||
showDialog<void>(
|
||||
context: context,
|
||||
barrierColor: PinballColors.transparent,
|
||||
barrierDismissible: barrierDismissible,
|
||||
builder: (_) {
|
||||
return Center(
|
||||
child: SizedBox(
|
||||
height: gameWidgetWidth * 0.87,
|
||||
width: gameWidgetWidth,
|
||||
child: child,
|
||||
),
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
@ -0,0 +1,269 @@
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball/how_to_play/how_to_play.dart';
|
||||
import 'package:pinball/select_character/select_character.dart';
|
||||
import 'package:pinball/start_game/start_game.dart';
|
||||
import 'package:pinball_audio/pinball_audio.dart';
|
||||
|
||||
import '../../helpers/helpers.dart';
|
||||
|
||||
class _MockStartGameBloc extends Mock implements StartGameBloc {}
|
||||
|
||||
class _MockCharacterThemeCubit extends Mock implements CharacterThemeCubit {}
|
||||
|
||||
class _MockPinballGame extends Mock implements PinballGame {}
|
||||
|
||||
class _MockGameFlowController extends Mock implements GameFlowController {}
|
||||
|
||||
class _MockPinballAudio extends Mock implements PinballAudio {}
|
||||
|
||||
void main() {
|
||||
late StartGameBloc startGameBloc;
|
||||
late PinballGame pinballGame;
|
||||
late PinballAudio pinballAudio;
|
||||
late CharacterThemeCubit characterThemeCubit;
|
||||
|
||||
group('StartGameListener', () {
|
||||
setUp(() async {
|
||||
await mockFlameImages();
|
||||
|
||||
startGameBloc = _MockStartGameBloc();
|
||||
pinballGame = _MockPinballGame();
|
||||
pinballAudio = _MockPinballAudio();
|
||||
characterThemeCubit = _MockCharacterThemeCubit();
|
||||
});
|
||||
|
||||
group('on selectCharacter status', () {
|
||||
testWidgets(
|
||||
'calls start on the game controller',
|
||||
(tester) async {
|
||||
whenListen(
|
||||
startGameBloc,
|
||||
Stream.value(
|
||||
const StartGameState(status: StartGameStatus.selectCharacter),
|
||||
),
|
||||
initialState: const StartGameState.initial(),
|
||||
);
|
||||
final gameController = _MockGameFlowController();
|
||||
when(() => pinballGame.gameFlowController)
|
||||
.thenAnswer((_) => gameController);
|
||||
|
||||
await tester.pumpApp(
|
||||
StartGameListener(
|
||||
game: pinballGame,
|
||||
child: const SizedBox.shrink(),
|
||||
),
|
||||
startGameBloc: startGameBloc,
|
||||
);
|
||||
|
||||
verify(gameController.start).called(1);
|
||||
},
|
||||
);
|
||||
|
||||
testWidgets(
|
||||
'shows SelectCharacter dialog',
|
||||
(tester) async {
|
||||
whenListen(
|
||||
startGameBloc,
|
||||
Stream.value(
|
||||
const StartGameState(status: StartGameStatus.selectCharacter),
|
||||
),
|
||||
initialState: const StartGameState.initial(),
|
||||
);
|
||||
whenListen(
|
||||
characterThemeCubit,
|
||||
Stream.value(const CharacterThemeState.initial()),
|
||||
initialState: const CharacterThemeState.initial(),
|
||||
);
|
||||
final gameController = _MockGameFlowController();
|
||||
when(() => pinballGame.gameFlowController)
|
||||
.thenAnswer((_) => gameController);
|
||||
|
||||
await tester.pumpApp(
|
||||
StartGameListener(
|
||||
game: pinballGame,
|
||||
child: const SizedBox.shrink(),
|
||||
),
|
||||
startGameBloc: startGameBloc,
|
||||
characterThemeCubit: characterThemeCubit,
|
||||
);
|
||||
|
||||
await tester.pump(kThemeAnimationDuration);
|
||||
|
||||
expect(
|
||||
find.byType(CharacterSelectionDialog),
|
||||
findsOneWidget,
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
testWidgets(
|
||||
'on howToPlay status shows HowToPlay dialog',
|
||||
(tester) async {
|
||||
whenListen(
|
||||
startGameBloc,
|
||||
Stream.value(
|
||||
const StartGameState(status: StartGameStatus.howToPlay),
|
||||
),
|
||||
initialState: const StartGameState.initial(),
|
||||
);
|
||||
|
||||
await tester.pumpApp(
|
||||
StartGameListener(
|
||||
game: pinballGame,
|
||||
child: const SizedBox.shrink(),
|
||||
),
|
||||
startGameBloc: startGameBloc,
|
||||
);
|
||||
|
||||
await tester.pumpAndSettle();
|
||||
|
||||
expect(
|
||||
find.byType(HowToPlayDialog),
|
||||
findsOneWidget,
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
testWidgets(
|
||||
'do nothing on play status',
|
||||
(tester) async {
|
||||
whenListen(
|
||||
startGameBloc,
|
||||
Stream.value(
|
||||
const StartGameState(status: StartGameStatus.play),
|
||||
),
|
||||
initialState: const StartGameState.initial(),
|
||||
);
|
||||
|
||||
await tester.pumpApp(
|
||||
StartGameListener(
|
||||
game: pinballGame,
|
||||
child: const SizedBox.shrink(),
|
||||
),
|
||||
startGameBloc: startGameBloc,
|
||||
);
|
||||
|
||||
await tester.pumpAndSettle();
|
||||
|
||||
expect(
|
||||
find.byType(HowToPlayDialog),
|
||||
findsNothing,
|
||||
);
|
||||
expect(
|
||||
find.byType(CharacterSelectionDialog),
|
||||
findsNothing,
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
testWidgets(
|
||||
'do nothing on initial status',
|
||||
(tester) async {
|
||||
whenListen(
|
||||
startGameBloc,
|
||||
Stream.value(
|
||||
const StartGameState(status: StartGameStatus.initial),
|
||||
),
|
||||
initialState: const StartGameState.initial(),
|
||||
);
|
||||
|
||||
await tester.pumpApp(
|
||||
StartGameListener(
|
||||
game: pinballGame,
|
||||
child: const SizedBox.shrink(),
|
||||
),
|
||||
startGameBloc: startGameBloc,
|
||||
);
|
||||
|
||||
await tester.pumpAndSettle();
|
||||
|
||||
expect(
|
||||
find.byType(HowToPlayDialog),
|
||||
findsNothing,
|
||||
);
|
||||
expect(
|
||||
find.byType(CharacterSelectionDialog),
|
||||
findsNothing,
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
group('on dismiss HowToPlayDialog', () {
|
||||
setUp(() {
|
||||
whenListen(
|
||||
startGameBloc,
|
||||
Stream.value(
|
||||
const StartGameState(status: StartGameStatus.howToPlay),
|
||||
),
|
||||
initialState: const StartGameState.initial(),
|
||||
);
|
||||
});
|
||||
|
||||
testWidgets(
|
||||
'adds HowToPlayFinished event',
|
||||
(tester) async {
|
||||
await tester.pumpApp(
|
||||
StartGameListener(
|
||||
game: pinballGame,
|
||||
child: const SizedBox.shrink(),
|
||||
),
|
||||
startGameBloc: startGameBloc,
|
||||
);
|
||||
await tester.pumpAndSettle();
|
||||
|
||||
expect(
|
||||
find.byType(HowToPlayDialog),
|
||||
findsOneWidget,
|
||||
);
|
||||
await tester.tapAt(const Offset(1, 1));
|
||||
await tester.pumpAndSettle();
|
||||
|
||||
expect(
|
||||
find.byType(HowToPlayDialog),
|
||||
findsNothing,
|
||||
);
|
||||
await tester.pumpAndSettle();
|
||||
|
||||
verify(
|
||||
() => startGameBloc.add(const HowToPlayFinished()),
|
||||
).called(1);
|
||||
},
|
||||
);
|
||||
|
||||
testWidgets(
|
||||
'plays the I/O Pinball voice over audio',
|
||||
(tester) async {
|
||||
await tester.pumpApp(
|
||||
StartGameListener(
|
||||
game: pinballGame,
|
||||
child: const SizedBox.shrink(),
|
||||
),
|
||||
startGameBloc: startGameBloc,
|
||||
pinballAudio: pinballAudio,
|
||||
);
|
||||
await tester.pumpAndSettle();
|
||||
|
||||
expect(
|
||||
find.byType(HowToPlayDialog),
|
||||
findsOneWidget,
|
||||
);
|
||||
await tester.tapAt(const Offset(1, 1));
|
||||
await tester.pumpAndSettle();
|
||||
|
||||
expect(
|
||||
find.byType(HowToPlayDialog),
|
||||
findsNothing,
|
||||
);
|
||||
await tester.pumpAndSettle();
|
||||
|
||||
verify(pinballAudio.ioPinballVoiceOver).called(1);
|
||||
},
|
||||
);
|
||||
});
|
||||
});
|
||||
}
|
Loading…
Reference in new issue