refactor: dash nest tracing

pull/342/head
Allison Ryan 3 years ago
parent d461e5b344
commit 010bf8683b

@ -60,10 +60,10 @@ class DashNestBumper extends BodyComponent with InitialPosition {
Iterable<Component>? children, Iterable<Component>? children,
}) : this._( }) : this._(
majorRadius: 3, majorRadius: 3,
minorRadius: 2.5, minorRadius: 2.2,
activeAssetPath: Assets.images.dash.bumper.a.active.keyName, activeAssetPath: Assets.images.dash.bumper.a.active.keyName,
inactiveAssetPath: Assets.images.dash.bumper.a.inactive.keyName, inactiveAssetPath: Assets.images.dash.bumper.a.inactive.keyName,
spritePosition: Vector2(0.35, -1.2), spritePosition: Vector2(0.3, -1.3),
bloc: DashNestBumperCubit(), bloc: DashNestBumperCubit(),
children: [ children: [
...?children, ...?children,
@ -75,11 +75,11 @@ class DashNestBumper extends BodyComponent with InitialPosition {
DashNestBumper.b({ DashNestBumper.b({
Iterable<Component>? children, Iterable<Component>? children,
}) : this._( }) : this._(
majorRadius: 3, majorRadius: 3.1,
minorRadius: 2.5, minorRadius: 2.2,
activeAssetPath: Assets.images.dash.bumper.b.active.keyName, activeAssetPath: Assets.images.dash.bumper.b.active.keyName,
inactiveAssetPath: Assets.images.dash.bumper.b.inactive.keyName, inactiveAssetPath: Assets.images.dash.bumper.b.inactive.keyName,
spritePosition: Vector2(0.35, -1.2), spritePosition: Vector2(0.4, -1.2),
bloc: DashNestBumperCubit(), bloc: DashNestBumperCubit(),
children: [ children: [
...?children, ...?children,

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