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pinball/lib/game/components/baseboard.dart

70 lines
1.9 KiB

import 'dart:math' as math;
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:pinball/game/game.dart';
/// {@template baseboard}
/// Straight, angled board piece to corral the [Ball] towards the [Flipper]s.
/// {@endtemplate}
class Baseboard extends BodyComponent with InitialPosition {
/// {@macro baseboard}
Baseboard({
required BoardSide side,
}) : _side = side;
/// The width of the [Baseboard].
static const width = 10.0;
/// The height of the [Baseboard].
static const height = 2.0;
/// Whether the [Baseboard] is on the left or right side of the board.
final BoardSide _side;
List<FixtureDef> _createFixtureDefs() {
feat: crossing upper ramps (#40) * feat: added generic area and area callback for ramps crossing * feat: added jetpack ramp (blue one) and own area, contact callback and maskbits * feat: added sparky ramp (yellow one) and own area, contact callback and maskbits * feat: included ramp components * feat: added maskbits to ball for collisions * feat: added paths to pinball game * feat: added maskbits to paths * fix: fixed collisions of a ball that only touch path entrance but doesn't get into * fix: analysis warnings * feat: ball default maskbits * chore: refactor some names and vars * test: tests for ramps and callbacks, and coverage * test: pinball game check ramps are added * test: tests for ramps check childrens * test: fixing tests for ramps * test: fix tests * chore: increase sparky angle * fix: placed plunge aligned with straight launcher path * fix: fixed maskBits change for ball on crossing ramps and tests coverage * doc: public member api docs * chore: placed launcher ramp * test: moved mock from crossing ramps to helpers file * fix: build and dep where broken by forge2d/position_body_component * Update lib/game/components/crossing_ramp.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update lib/game/components/jetpack_ramp.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update test/game/components/crossing_ramp_test.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update test/game/components/jetpack_ramp_test.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update test/game/components/sparky_ramp_test.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update lib/game/components/jetpack_ramp.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * chore: fixed formatting * chore: removed coverage tool * Update lib/game/components/crossing_ramp.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/ball_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update lib/game/components/crossing_ramp.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update lib/game/components/jetpack_ramp.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/crossing_ramp_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/pathway_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/pinball_game_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/pathway_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * test: fix tests and groups * chore: ramp area name changed to opening * refactor: ball with mixin Layer for mask collisions * chore: avoid foreach in a function literal * refactor: hide maskbits and manage only with layer param * chore: formatting file * refactor: changed name for ramp area * refactor: sparky+launcher into one path * doc: doc layer for ball * refactor: sparky to launcher * feat: allow jetpack ramp to be over the board * feat: refactor to allow jetpack ramp to be above board and launcher ramp * test: coverage * fix: fixed conflict with merge Component position * chore: analysis fixes * chore: doc and comments * refactor: initial position to ramps and cleaned ramp callbacks * refactor: improved ramp contact callback * refactor: ball layer and ramp addAll components * refactor: create fixtures for pathways and opening improved * refactor: placed ramps on pinball game * refactor: splitted layer from rampopening * refactor: rampopening with layered mixin * test: fixed all changes with tests * test: fixed tests after Layer mixin changes * chore: refactor names, test and doc * chore: review docs and names * fix: fixed tests and bug with initialposition collision * chore: analysis error * fix: fixed collision end from ramps * test: coverage * chore: fixed spaces between methods and other comments from pr * chore: remove unnecessary layer set on Layered * fix: removed unrelated files from pr * chore: removed unused import * refactor: ballsInside private and removed from tests * chore: todo comment * chore: removed unused import * chore: removed podfile * doc: changed Layered doc * doc: changed Layered doc * Update test/game/components/ramp_opening_test.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * Update lib/game/components/layer.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * docs: improved punctuation Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> Co-authored-by: Alejandro Santiago <dev@alestiago.com>
3 years ago
final fixturesDef = <FixtureDef>[];
final circleShape1 = CircleShape()..radius = Baseboard.height / 2;
circleShape1.position.setValues(
-(Baseboard.width / 2) + circleShape1.radius,
0,
);
final circle1FixtureDef = FixtureDef(circleShape1);
feat: crossing upper ramps (#40) * feat: added generic area and area callback for ramps crossing * feat: added jetpack ramp (blue one) and own area, contact callback and maskbits * feat: added sparky ramp (yellow one) and own area, contact callback and maskbits * feat: included ramp components * feat: added maskbits to ball for collisions * feat: added paths to pinball game * feat: added maskbits to paths * fix: fixed collisions of a ball that only touch path entrance but doesn't get into * fix: analysis warnings * feat: ball default maskbits * chore: refactor some names and vars * test: tests for ramps and callbacks, and coverage * test: pinball game check ramps are added * test: tests for ramps check childrens * test: fixing tests for ramps * test: fix tests * chore: increase sparky angle * fix: placed plunge aligned with straight launcher path * fix: fixed maskBits change for ball on crossing ramps and tests coverage * doc: public member api docs * chore: placed launcher ramp * test: moved mock from crossing ramps to helpers file * fix: build and dep where broken by forge2d/position_body_component * Update lib/game/components/crossing_ramp.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update lib/game/components/jetpack_ramp.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update test/game/components/crossing_ramp_test.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update test/game/components/jetpack_ramp_test.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update test/game/components/sparky_ramp_test.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update lib/game/components/jetpack_ramp.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * chore: fixed formatting * chore: removed coverage tool * Update lib/game/components/crossing_ramp.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/ball_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update lib/game/components/crossing_ramp.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update lib/game/components/jetpack_ramp.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/crossing_ramp_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/pathway_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/pinball_game_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/pathway_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * test: fix tests and groups * chore: ramp area name changed to opening * refactor: ball with mixin Layer for mask collisions * chore: avoid foreach in a function literal * refactor: hide maskbits and manage only with layer param * chore: formatting file * refactor: changed name for ramp area * refactor: sparky+launcher into one path * doc: doc layer for ball * refactor: sparky to launcher * feat: allow jetpack ramp to be over the board * feat: refactor to allow jetpack ramp to be above board and launcher ramp * test: coverage * fix: fixed conflict with merge Component position * chore: analysis fixes * chore: doc and comments * refactor: initial position to ramps and cleaned ramp callbacks * refactor: improved ramp contact callback * refactor: ball layer and ramp addAll components * refactor: create fixtures for pathways and opening improved * refactor: placed ramps on pinball game * refactor: splitted layer from rampopening * refactor: rampopening with layered mixin * test: fixed all changes with tests * test: fixed tests after Layer mixin changes * chore: refactor names, test and doc * chore: review docs and names * fix: fixed tests and bug with initialposition collision * chore: analysis error * fix: fixed collision end from ramps * test: coverage * chore: fixed spaces between methods and other comments from pr * chore: remove unnecessary layer set on Layered * fix: removed unrelated files from pr * chore: removed unused import * refactor: ballsInside private and removed from tests * chore: todo comment * chore: removed unused import * chore: removed podfile * doc: changed Layered doc * doc: changed Layered doc * Update test/game/components/ramp_opening_test.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * Update lib/game/components/layer.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * docs: improved punctuation Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> Co-authored-by: Alejandro Santiago <dev@alestiago.com>
3 years ago
fixturesDef.add(circle1FixtureDef);
final circleShape2 = CircleShape()..radius = Baseboard.height / 2;
circleShape2.position.setValues(
(Baseboard.width / 2) - circleShape2.radius,
0,
);
final circle2FixtureDef = FixtureDef(circleShape2);
feat: crossing upper ramps (#40) * feat: added generic area and area callback for ramps crossing * feat: added jetpack ramp (blue one) and own area, contact callback and maskbits * feat: added sparky ramp (yellow one) and own area, contact callback and maskbits * feat: included ramp components * feat: added maskbits to ball for collisions * feat: added paths to pinball game * feat: added maskbits to paths * fix: fixed collisions of a ball that only touch path entrance but doesn't get into * fix: analysis warnings * feat: ball default maskbits * chore: refactor some names and vars * test: tests for ramps and callbacks, and coverage * test: pinball game check ramps are added * test: tests for ramps check childrens * test: fixing tests for ramps * test: fix tests * chore: increase sparky angle * fix: placed plunge aligned with straight launcher path * fix: fixed maskBits change for ball on crossing ramps and tests coverage * doc: public member api docs * chore: placed launcher ramp * test: moved mock from crossing ramps to helpers file * fix: build and dep where broken by forge2d/position_body_component * Update lib/game/components/crossing_ramp.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update lib/game/components/jetpack_ramp.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update test/game/components/crossing_ramp_test.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update test/game/components/jetpack_ramp_test.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update test/game/components/sparky_ramp_test.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update lib/game/components/jetpack_ramp.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * chore: fixed formatting * chore: removed coverage tool * Update lib/game/components/crossing_ramp.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/ball_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update lib/game/components/crossing_ramp.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update lib/game/components/jetpack_ramp.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/crossing_ramp_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/pathway_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/pinball_game_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/pathway_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * test: fix tests and groups * chore: ramp area name changed to opening * refactor: ball with mixin Layer for mask collisions * chore: avoid foreach in a function literal * refactor: hide maskbits and manage only with layer param * chore: formatting file * refactor: changed name for ramp area * refactor: sparky+launcher into one path * doc: doc layer for ball * refactor: sparky to launcher * feat: allow jetpack ramp to be over the board * feat: refactor to allow jetpack ramp to be above board and launcher ramp * test: coverage * fix: fixed conflict with merge Component position * chore: analysis fixes * chore: doc and comments * refactor: initial position to ramps and cleaned ramp callbacks * refactor: improved ramp contact callback * refactor: ball layer and ramp addAll components * refactor: create fixtures for pathways and opening improved * refactor: placed ramps on pinball game * refactor: splitted layer from rampopening * refactor: rampopening with layered mixin * test: fixed all changes with tests * test: fixed tests after Layer mixin changes * chore: refactor names, test and doc * chore: review docs and names * fix: fixed tests and bug with initialposition collision * chore: analysis error * fix: fixed collision end from ramps * test: coverage * chore: fixed spaces between methods and other comments from pr * chore: remove unnecessary layer set on Layered * fix: removed unrelated files from pr * chore: removed unused import * refactor: ballsInside private and removed from tests * chore: todo comment * chore: removed unused import * chore: removed podfile * doc: changed Layered doc * doc: changed Layered doc * Update test/game/components/ramp_opening_test.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * Update lib/game/components/layer.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * docs: improved punctuation Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> Co-authored-by: Alejandro Santiago <dev@alestiago.com>
3 years ago
fixturesDef.add(circle2FixtureDef);
final rectangle = PolygonShape()
..setAsBoxXY(
(Baseboard.width - Baseboard.height) / 2,
Baseboard.height / 2,
);
final rectangleFixtureDef = FixtureDef(rectangle);
feat: crossing upper ramps (#40) * feat: added generic area and area callback for ramps crossing * feat: added jetpack ramp (blue one) and own area, contact callback and maskbits * feat: added sparky ramp (yellow one) and own area, contact callback and maskbits * feat: included ramp components * feat: added maskbits to ball for collisions * feat: added paths to pinball game * feat: added maskbits to paths * fix: fixed collisions of a ball that only touch path entrance but doesn't get into * fix: analysis warnings * feat: ball default maskbits * chore: refactor some names and vars * test: tests for ramps and callbacks, and coverage * test: pinball game check ramps are added * test: tests for ramps check childrens * test: fixing tests for ramps * test: fix tests * chore: increase sparky angle * fix: placed plunge aligned with straight launcher path * fix: fixed maskBits change for ball on crossing ramps and tests coverage * doc: public member api docs * chore: placed launcher ramp * test: moved mock from crossing ramps to helpers file * fix: build and dep where broken by forge2d/position_body_component * Update lib/game/components/crossing_ramp.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update lib/game/components/jetpack_ramp.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update test/game/components/crossing_ramp_test.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update test/game/components/jetpack_ramp_test.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update test/game/components/sparky_ramp_test.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update lib/game/components/jetpack_ramp.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * chore: fixed formatting * chore: removed coverage tool * Update lib/game/components/crossing_ramp.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/ball_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update lib/game/components/crossing_ramp.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update lib/game/components/jetpack_ramp.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/crossing_ramp_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/pathway_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/pinball_game_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/pathway_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * test: fix tests and groups * chore: ramp area name changed to opening * refactor: ball with mixin Layer for mask collisions * chore: avoid foreach in a function literal * refactor: hide maskbits and manage only with layer param * chore: formatting file * refactor: changed name for ramp area * refactor: sparky+launcher into one path * doc: doc layer for ball * refactor: sparky to launcher * feat: allow jetpack ramp to be over the board * feat: refactor to allow jetpack ramp to be above board and launcher ramp * test: coverage * fix: fixed conflict with merge Component position * chore: analysis fixes * chore: doc and comments * refactor: initial position to ramps and cleaned ramp callbacks * refactor: improved ramp contact callback * refactor: ball layer and ramp addAll components * refactor: create fixtures for pathways and opening improved * refactor: placed ramps on pinball game * refactor: splitted layer from rampopening * refactor: rampopening with layered mixin * test: fixed all changes with tests * test: fixed tests after Layer mixin changes * chore: refactor names, test and doc * chore: review docs and names * fix: fixed tests and bug with initialposition collision * chore: analysis error * fix: fixed collision end from ramps * test: coverage * chore: fixed spaces between methods and other comments from pr * chore: remove unnecessary layer set on Layered * fix: removed unrelated files from pr * chore: removed unused import * refactor: ballsInside private and removed from tests * chore: todo comment * chore: removed unused import * chore: removed podfile * doc: changed Layered doc * doc: changed Layered doc * Update test/game/components/ramp_opening_test.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * Update lib/game/components/layer.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * docs: improved punctuation Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> Co-authored-by: Alejandro Santiago <dev@alestiago.com>
3 years ago
fixturesDef.add(rectangleFixtureDef);
feat: crossing upper ramps (#40) * feat: added generic area and area callback for ramps crossing * feat: added jetpack ramp (blue one) and own area, contact callback and maskbits * feat: added sparky ramp (yellow one) and own area, contact callback and maskbits * feat: included ramp components * feat: added maskbits to ball for collisions * feat: added paths to pinball game * feat: added maskbits to paths * fix: fixed collisions of a ball that only touch path entrance but doesn't get into * fix: analysis warnings * feat: ball default maskbits * chore: refactor some names and vars * test: tests for ramps and callbacks, and coverage * test: pinball game check ramps are added * test: tests for ramps check childrens * test: fixing tests for ramps * test: fix tests * chore: increase sparky angle * fix: placed plunge aligned with straight launcher path * fix: fixed maskBits change for ball on crossing ramps and tests coverage * doc: public member api docs * chore: placed launcher ramp * test: moved mock from crossing ramps to helpers file * fix: build and dep where broken by forge2d/position_body_component * Update lib/game/components/crossing_ramp.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update lib/game/components/jetpack_ramp.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update test/game/components/crossing_ramp_test.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update test/game/components/jetpack_ramp_test.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update test/game/components/sparky_ramp_test.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update lib/game/components/jetpack_ramp.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * chore: fixed formatting * chore: removed coverage tool * Update lib/game/components/crossing_ramp.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/ball_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update lib/game/components/crossing_ramp.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update lib/game/components/jetpack_ramp.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/crossing_ramp_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/pathway_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/pinball_game_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/pathway_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * test: fix tests and groups * chore: ramp area name changed to opening * refactor: ball with mixin Layer for mask collisions * chore: avoid foreach in a function literal * refactor: hide maskbits and manage only with layer param * chore: formatting file * refactor: changed name for ramp area * refactor: sparky+launcher into one path * doc: doc layer for ball * refactor: sparky to launcher * feat: allow jetpack ramp to be over the board * feat: refactor to allow jetpack ramp to be above board and launcher ramp * test: coverage * fix: fixed conflict with merge Component position * chore: analysis fixes * chore: doc and comments * refactor: initial position to ramps and cleaned ramp callbacks * refactor: improved ramp contact callback * refactor: ball layer and ramp addAll components * refactor: create fixtures for pathways and opening improved * refactor: placed ramps on pinball game * refactor: splitted layer from rampopening * refactor: rampopening with layered mixin * test: fixed all changes with tests * test: fixed tests after Layer mixin changes * chore: refactor names, test and doc * chore: review docs and names * fix: fixed tests and bug with initialposition collision * chore: analysis error * fix: fixed collision end from ramps * test: coverage * chore: fixed spaces between methods and other comments from pr * chore: remove unnecessary layer set on Layered * fix: removed unrelated files from pr * chore: removed unused import * refactor: ballsInside private and removed from tests * chore: todo comment * chore: removed unused import * chore: removed podfile * doc: changed Layered doc * doc: changed Layered doc * Update test/game/components/ramp_opening_test.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * Update lib/game/components/layer.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * docs: improved punctuation Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> Co-authored-by: Alejandro Santiago <dev@alestiago.com>
3 years ago
return fixturesDef;
}
@override
Body createBody() {
// TODO(allisonryan0002): share sweeping angle with flipper when components
// are grouped.
const angle = math.pi / 7;
final bodyDef = BodyDef()
..position = initialPosition
..angle = _side.isLeft ? -angle : angle;
final body = world.createBody(bodyDef);
_createFixtureDefs().forEach(body.createFixture);
return body;
}
}