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pinball/test/game/components/controlled_plunger_test.dart

183 lines
5.3 KiB

// ignore_for_file: cascade_invocations
import 'dart:collection';
import 'package:bloc_test/bloc_test.dart';
import 'package:flame/components.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter/services.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_audio/pinball_audio.dart';
import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart';
class _MockGameBloc extends Mock implements GameBloc {}
class _MockPinballPlayer extends Mock implements PinballPlayer {}
class _MockPinballGame extends Mock implements PinballGame {}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(EmptyPinballTestGame.new);
group('PlungerController', () {
late GameBloc gameBloc;
final flameBlocTester = FlameBlocTester<EmptyPinballTestGame, GameBloc>(
gameBuilder: EmptyPinballTestGame.new,
blocBuilder: () => gameBloc,
);
late Plunger plunger;
late PlungerController controller;
setUp(() {
gameBloc = _MockGameBloc();
plunger = ControlledPlunger(compressionDistance: 10);
controller = PlungerController(plunger);
plunger.add(controller);
});
group('onKeyEvent', () {
final downKeys = UnmodifiableListView([
LogicalKeyboardKey.arrowDown,
LogicalKeyboardKey.space,
LogicalKeyboardKey.keyS,
]);
testRawKeyDownEvents(downKeys, (event) {
flameTester.test(
'moves down '
'when ${event.logicalKey.keyLabel} is pressed',
(game) async {
whenListen(
gameBloc,
const Stream<GameState>.empty(),
initialState: const GameState.initial(),
);
await game.ensureAdd(plunger);
controller.onKeyEvent(event, {});
expect(plunger.body.linearVelocity.y, isPositive);
expect(plunger.body.linearVelocity.x, isZero);
},
);
});
testRawKeyUpEvents(downKeys, (event) {
flameTester.test(
'moves up '
'when ${event.logicalKey.keyLabel} is released '
'and plunger is below its starting position',
(game) async {
whenListen(
gameBloc,
const Stream<GameState>.empty(),
initialState: const GameState.initial(),
);
await game.ensureAdd(plunger);
plunger.body.setTransform(Vector2(0, 1), 0);
controller.onKeyEvent(event, {});
expect(plunger.body.linearVelocity.y, isNegative);
expect(plunger.body.linearVelocity.x, isZero);
},
);
});
testRawKeyUpEvents(downKeys, (event) {
flameTester.test(
'does not move when ${event.logicalKey.keyLabel} is released '
'and plunger is in its starting position',
(game) async {
whenListen(
gameBloc,
const Stream<GameState>.empty(),
initialState: const GameState.initial(),
);
await game.ensureAdd(plunger);
controller.onKeyEvent(event, {});
expect(plunger.body.linearVelocity.y, isZero);
expect(plunger.body.linearVelocity.x, isZero);
},
);
});
testRawKeyDownEvents(downKeys, (event) {
flameBlocTester.testGameWidget(
'does nothing when is game over',
setUp: (game, tester) async {
whenListen(
gameBloc,
const Stream<GameState>.empty(),
initialState: const GameState.initial().copyWith(
status: GameStatus.gameOver,
),
);
await game.ensureAdd(plunger);
controller.onKeyEvent(event, {});
},
verify: (game, tester) async {
expect(plunger.body.linearVelocity.y, isZero);
expect(plunger.body.linearVelocity.x, isZero);
},
);
});
});
flameTester.test(
'adds the PlungerNoisyBehavior plunger is released',
(game) async {
await game.ensureAdd(plunger);
plunger.body.setTransform(Vector2(0, 1), 0);
plunger.release();
await game.ready();
final count =
game.descendants().whereType<PlungerNoisyBehavior>().length;
expect(count, equals(1));
},
);
});
group('PlungerNoisyBehavior', () {
late PinballGame game;
late PinballPlayer player;
late PlungerNoisyBehavior behavior;
setUp(() {
game = _MockPinballGame();
player = _MockPinballPlayer();
when(() => game.player).thenReturn(player);
behavior = PlungerNoisyBehavior();
behavior.mockGameRef(game);
});
test('plays the correct sound on load', () async {
await behavior.onLoad();
verify(() => player.play(PinballAudio.launcher)).called(1);
});
test('is removed on the first update', () {
final parent = Component();
parent.add(behavior);
parent.update(0); // Run a tick to ensure it is added
behavior.update(0); // Run its own update where the removal happens
expect(behavior.shouldRemove, isTrue);
});
});
}