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pinball/test/game/components/controlled_plunger_test.dart

109 lines
3.2 KiB

import 'dart:collection';
import 'package:bloc_test/bloc_test.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter/services.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(EmptyPinballTestGame.new);
final flameBlocTester = FlameBlocTester<EmptyPinballTestGame, GameBloc>(
gameBuilder: EmptyPinballTestGame.new,
blocBuilder: () {
final bloc = MockGameBloc();
const state = GameState(
score: 0,
feat: game bloc multiplier (#213) * feat: added events for multiplier * feat: added events for increment, apply and reset multiplier * feat: added multiplier to game bloc state * test: test for multiplier at game bloc * test: added multiplier to game state * refactor: multiplier always increased by 1 * refactor: add multiplier state on BallLost * refactor: added round to game state and changed gameover and ball lost logic * test: fixed tests for game bloc * refactor: multiplier max value 6 at game bloc * test: fixed tests with new game over logic * chore: properties renamed and removed unused * Update lib/game/bloc/game_event.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * fix: pubspec from main * refactor: pubspec from main * chore: removed unused import * feat: ball added event to game bloc * test: fixed test for ball added * feat: added BallAdded event on ball mounted * test: fixing tests for BallAdded * test: flamebloctester for ball added * test: refactored tests for pinballgame * refactor: BallAdded event on ball mounted * chore: removed unnecessary imports * test: refactor tests for pinball_game * refactor: use rounds instead of balls * refactor: changed BallLost event with RoundLost, and moved part of the logic to controlled_ball * test: tests for RoundLost * fix: fixed wrong tests for pinball_game * test: remove deleted balls property from GameState * chore: doc Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
2 years ago
multiplier: 1,
rounds: 0,
bonusHistory: [],
);
whenListen(bloc, Stream.value(state), initialState: state);
return bloc;
},
);
group('PlungerController', () {
group('onKeyEvent', () {
final downKeys = UnmodifiableListView([
LogicalKeyboardKey.arrowDown,
LogicalKeyboardKey.space,
LogicalKeyboardKey.keyS,
]);
late Plunger plunger;
late PlungerController controller;
setUp(() {
plunger = Plunger(compressionDistance: 10);
controller = PlungerController(plunger);
plunger.add(controller);
});
testRawKeyDownEvents(downKeys, (event) {
flameTester.test(
'moves down '
'when ${event.logicalKey.keyLabel} is pressed',
(game) async {
await game.ensureAdd(plunger);
controller.onKeyEvent(event, {});
expect(plunger.body.linearVelocity.y, isPositive);
expect(plunger.body.linearVelocity.x, isZero);
},
);
});
testRawKeyUpEvents(downKeys, (event) {
flameTester.test(
'moves up '
'when ${event.logicalKey.keyLabel} is released '
'and plunger is below its starting position',
(game) async {
await game.ensureAdd(plunger);
plunger.body.setTransform(Vector2(0, 1), 0);
controller.onKeyEvent(event, {});
expect(plunger.body.linearVelocity.y, isNegative);
expect(plunger.body.linearVelocity.x, isZero);
},
);
});
testRawKeyUpEvents(downKeys, (event) {
flameTester.test(
'does not move when ${event.logicalKey.keyLabel} is released '
'and plunger is in its starting position',
(game) async {
await game.ensureAdd(plunger);
controller.onKeyEvent(event, {});
expect(plunger.body.linearVelocity.y, isZero);
expect(plunger.body.linearVelocity.x, isZero);
},
);
});
testRawKeyDownEvents(downKeys, (event) {
flameBlocTester.testGameWidget(
'does nothing when is game over',
setUp: (game, tester) async {
await game.ensureAdd(plunger);
controller.onKeyEvent(event, {});
},
verify: (game, tester) async {
expect(plunger.body.linearVelocity.y, isZero);
expect(plunger.body.linearVelocity.x, isZero);
},
);
});
});
});
}