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pinball/lib/game/components/bottom_group.dart

62 lines
1.7 KiB

import 'package:flame/components.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
/// {@template bottom_group}
/// Grouping of the board's symmetrical bottom [Component]s.
///
/// The [BottomGroup] consists of [Flipper]s, [Baseboard]s and [Kicker]s.
/// {@endtemplate}
// TODO(allisonryan0002): Consider renaming.
class BottomGroup extends Component {
/// {@macro bottom_group}
BottomGroup()
: super(
children: [
_BottomGroupSide(side: BoardSide.right),
_BottomGroupSide(side: BoardSide.left),
],
priority: RenderPriority.bottomGroup,
);
}
/// {@template bottom_group_side}
/// Group with one side of [BottomGroup]'s symmetric [Component]s.
///
/// For example, [Flipper]s are symmetric components.
/// {@endtemplate}
class _BottomGroupSide extends Component {
/// {@macro bottom_group_side}
_BottomGroupSide({
required BoardSide side,
}) : _side = side;
final BoardSide _side;
@override
Future<void> onLoad() async {
final direction = _side.direction;
final centerXAdjustment = _side.isLeft ? 0 : -6.5;
final flipper = ControlledFlipper(
side: _side,
)..initialPosition = Vector2((11.8 * direction) + centerXAdjustment, 43.6);
final baseboard = Baseboard(side: _side)
..initialPosition = Vector2(
(25.58 * direction) + centerXAdjustment,
28.69,
);
final kicker = Kicker(
side: _side,
children: [
ScoringBehavior(points: 5000),
],
)..initialPosition = Vector2(
(22.4 * direction) + centerXAdjustment,
25,
);
await addAll([flipper, baseboard, kicker]);
}
}