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import 'package:flame/components.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template bottom_group}
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/// Grouping of the board's symmetrical bottom [Component]s.
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///
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/// The [BottomGroup] consists of [Flipper]s, [Baseboard]s and [Kicker]s.
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/// {@endtemplate}
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// TODO(allisonryan0002): Consider renaming.
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class BottomGroup extends Component {
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/// {@macro bottom_group}
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BottomGroup()
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: super(
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children: [
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_BottomGroupSide(side: BoardSide.right),
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_BottomGroupSide(side: BoardSide.left),
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],
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);
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}
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/// {@template bottom_group_side}
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/// Group with one side of [BottomGroup]'s symmetric [Component]s.
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///
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/// For example, [Flipper]s are symmetric components.
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/// {@endtemplate}
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class _BottomGroupSide extends Component {
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/// {@macro bottom_group_side}
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_BottomGroupSide({
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required BoardSide side,
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}) : _side = side,
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super(priority: RenderPriority.bottomGroup);
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final BoardSide _side;
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@override
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Future<void> onLoad() async {
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final direction = _side.direction;
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final centerXAdjustment = _side.isLeft ? 0 : -6.5;
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final flipper = ControlledFlipper(
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side: _side,
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)..initialPosition = Vector2((11.8 * direction) + centerXAdjustment, 43.6);
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final baseboard = Baseboard(side: _side)
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..initialPosition = Vector2(
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(25.58 * direction) + centerXAdjustment,
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28.69,
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);
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final kicker = Kicker(
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side: _side,
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children: [
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ScoringBehavior(points: 5000),
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],
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)..initialPosition = Vector2(
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(22.4 * direction) + centerXAdjustment,
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25,
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);
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await addAll([flipper, baseboard, kicker]);
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}
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}
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