You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
pinball/test/game/view/pinball_game_page_test.dart

386 lines
10 KiB

// ignore_for_file: prefer_const_constructors
import 'dart:ui';
import 'package:bloc_test/bloc_test.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:leaderboard_repository/leaderboard_repository.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/assets_manager/assets_manager.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball/gen/gen.dart';
import 'package:pinball/l10n/l10n.dart';
import 'package:pinball/more_information/more_information.dart';
import 'package:pinball/select_character/select_character.dart';
import 'package:pinball/start_game/start_game.dart';
import 'package:pinball_audio/pinball_audio.dart';
import '../../helpers/helpers.dart';
class _TestPinballGame extends PinballGame {
_TestPinballGame()
: super(
characterThemeBloc: CharacterThemeCubit(),
leaderboardRepository: _MockLeaderboardRepository(),
gameBloc: GameBloc(),
l10n: _MockAppLocalizations(),
player: _MockPinballPlayer(),
);
@override
Future<void> onLoad() async {
images.prefix = '';
final futures = preLoadAssets();
await Future.wait<void>(futures);
return super.onLoad();
}
}
class _MockGameBloc extends Mock implements GameBloc {}
class _MockCharacterThemeCubit extends Mock implements CharacterThemeCubit {}
class _MockAssetsManagerCubit extends Mock implements AssetsManagerCubit {}
class _MockStartGameBloc extends Mock implements StartGameBloc {}
class _MockAppLocalizations extends Mock implements AppLocalizations {}
class _MockPinballPlayer extends Mock implements PinballPlayer {}
class _MockLeaderboardRepository extends Mock implements LeaderboardRepository {
}
void main() {
final game = _TestPinballGame();
group('PinballGamePage', () {
late CharacterThemeCubit characterThemeCubit;
late GameBloc gameBloc;
setUp(() async {
await Future.wait<void>(game.preLoadAssets());
characterThemeCubit = _MockCharacterThemeCubit();
gameBloc = _MockGameBloc();
whenListen(
characterThemeCubit,
const Stream<CharacterThemeState>.empty(),
initialState: const CharacterThemeState.initial(),
);
whenListen(
gameBloc,
Stream.value(const GameState.initial()),
initialState: const GameState.initial(),
);
});
testWidgets('renders PinballGameView', (tester) async {
await tester.pumpApp(
PinballGamePage(),
characterThemeCubit: characterThemeCubit,
gameBloc: gameBloc,
);
expect(find.byType(PinballGameView), findsOneWidget);
});
testWidgets(
'renders the loading indicator while the assets load',
(tester) async {
final assetsManagerCubit = _MockAssetsManagerCubit();
final initialAssetsState = AssetsManagerState(
loadables: [Future<void>.value()],
loaded: const [],
);
whenListen(
assetsManagerCubit,
Stream.value(initialAssetsState),
initialState: initialAssetsState,
);
await tester.pumpApp(
PinballGameView(
game: game,
),
assetsManagerCubit: assetsManagerCubit,
characterThemeCubit: characterThemeCubit,
);
expect(find.byType(AssetsLoadingPage), findsOneWidget);
},
);
testWidgets(
'renders PinballGameLoadedView after resources have been loaded',
(tester) async {
final assetsManagerCubit = _MockAssetsManagerCubit();
final startGameBloc = _MockStartGameBloc();
final loadedAssetsState = AssetsManagerState(
loadables: [Future<void>.value()],
loaded: [Future<void>.value()],
);
whenListen(
assetsManagerCubit,
Stream.value(loadedAssetsState),
initialState: loadedAssetsState,
);
whenListen(
startGameBloc,
Stream.value(StartGameState.initial()),
initialState: StartGameState.initial(),
);
await tester.pumpApp(
PinballGameView(
game: game,
),
assetsManagerCubit: assetsManagerCubit,
characterThemeCubit: characterThemeCubit,
gameBloc: gameBloc,
startGameBloc: startGameBloc,
);
await tester.pump();
expect(find.byType(PinballGameLoadedView), findsOneWidget);
});
group('route', () {
Future<void> pumpRoute({
required WidgetTester tester,
required bool isDebugMode,
}) async {
await tester.pumpApp(
Scaffold(
body: Builder(
builder: (context) {
return ElevatedButton(
onPressed: () {
Navigator.of(context).push<void>(
PinballGamePage.route(
isDebugMode: isDebugMode,
),
);
},
child: const Text('Tap me'),
);
},
),
),
characterThemeCubit: characterThemeCubit,
gameBloc: gameBloc,
);
await tester.tap(find.text('Tap me'));
// We can't use pumpAndSettle here because the page renders a Flame game
// which is an infinity animation, so it will timeout
await tester.pump(); // Runs the button action
await tester.pump(); // Runs the navigation
}
testWidgets('route creates the correct non debug game', (tester) async {
await pumpRoute(tester: tester, isDebugMode: false);
expect(
find.byWidgetPredicate(
(w) => w is PinballGameView && w.game is! DebugPinballGame,
),
findsOneWidget,
);
});
testWidgets('route creates the correct debug game', (tester) async {
await pumpRoute(tester: tester, isDebugMode: true);
expect(
find.byWidgetPredicate(
(w) => w is PinballGameView && w.game is DebugPinballGame,
),
findsOneWidget,
);
});
});
});
group('PinballGameView', () {
final gameBloc = _MockGameBloc();
final startGameBloc = _MockStartGameBloc();
setUp(() async {
await Future.wait<void>(game.preLoadAssets());
whenListen(
gameBloc,
Stream.value(const GameState.initial()),
initialState: const GameState.initial(),
);
whenListen(
startGameBloc,
Stream.value(StartGameState.initial()),
initialState: StartGameState.initial(),
);
});
testWidgets('renders game', (tester) async {
await tester.pumpApp(
PinballGameView(game: game),
gameBloc: gameBloc,
startGameBloc: startGameBloc,
);
expect(
find.byWidgetPredicate((w) => w is GameWidget<PinballGame>),
findsOneWidget,
);
expect(
find.byType(GameHud),
findsNothing,
);
});
testWidgets('renders a hud on play state', (tester) async {
final startGameState = StartGameState.initial().copyWith(
status: StartGameStatus.play,
);
whenListen(
startGameBloc,
Stream.value(startGameState),
initialState: startGameState,
);
await tester.pumpApp(
PinballGameView(game: game),
gameBloc: gameBloc,
startGameBloc: startGameBloc,
);
expect(
find.byType(GameHud),
findsOneWidget,
);
});
testWidgets('hide a hud on game over', (tester) async {
final startGameState = StartGameState.initial().copyWith(
status: StartGameStatus.play,
);
final gameState = GameState.initial().copyWith(
status: GameStatus.gameOver,
);
whenListen(
startGameBloc,
Stream.value(startGameState),
initialState: startGameState,
);
whenListen(
gameBloc,
Stream.value(gameState),
initialState: gameState,
);
await tester.pumpApp(
PinballGameView(game: game),
gameBloc: gameBloc,
startGameBloc: startGameBloc,
);
expect(
find.byType(GameHud),
findsNothing,
);
});
testWidgets('keep focus on game when mouse hovers over it', (tester) async {
final startGameState = StartGameState.initial().copyWith(
status: StartGameStatus.play,
);
final gameState = GameState.initial().copyWith(
status: GameStatus.gameOver,
);
whenListen(
startGameBloc,
Stream.value(startGameState),
initialState: startGameState,
);
whenListen(
gameBloc,
Stream.value(gameState),
initialState: gameState,
);
await tester.pumpApp(
PinballGameView(game: game),
gameBloc: gameBloc,
startGameBloc: startGameBloc,
);
game.focusNode.unfocus();
await tester.pump();
expect(game.focusNode.hasFocus, isFalse);
final gesture = await tester.createGesture(kind: PointerDeviceKind.mouse);
await gesture.addPointer(location: Offset.zero);
addTearDown(gesture.removePointer);
await gesture.moveTo((game.size / 2).toOffset());
await tester.pump();
expect(game.focusNode.hasFocus, isTrue);
});
group('info icon', () {
testWidgets('renders on game over', (tester) async {
final gameState = GameState.initial().copyWith(
status: GameStatus.gameOver,
);
whenListen(
gameBloc,
Stream.value(gameState),
initialState: gameState,
);
await tester.pumpApp(
PinballGameView(game: game),
gameBloc: gameBloc,
startGameBloc: startGameBloc,
);
expect(
find.image(Assets.images.linkBox.infoIcon),
findsOneWidget,
);
});
testWidgets('opens MoreInformationDialog when tapped', (tester) async {
final gameState = GameState.initial().copyWith(
status: GameStatus.gameOver,
);
whenListen(
gameBloc,
Stream.value(gameState),
initialState: gameState,
);
await tester.pumpApp(
PinballGameView(game: game),
gameBloc: gameBloc,
startGameBloc: startGameBloc,
);
await tester.tap(find.byType(IconButton));
await tester.pump();
expect(
find.byType(MoreInformationDialog),
findsOneWidget,
);
});
});
});
}