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pinball/test/game/view/pinball_game_page_test.dart

88 lines
2.4 KiB

import 'package:bloc_test/bloc_test.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
import '../../helpers/helpers.dart';
void main() {
group('PinballGamePage', () {
testWidgets('renders PinballGameView', (tester) async {
final gameBloc = MockGameBloc();
whenListen(
gameBloc,
Stream.value(const GameState.initial()),
initialState: const GameState.initial(),
);
await tester.pumpApp(const PinballGamePage(), gameBloc: gameBloc);
expect(find.byType(PinballGameView), findsOneWidget);
});
testWidgets('route returns a valid navigation route', (tester) async {
await tester.pumpApp(
Scaffold(
body: Builder(
builder: (context) {
return ElevatedButton(
onPressed: () {
Navigator.of(context).push<void>(PinballGamePage.route());
},
child: const Text('Tap me'),
);
},
),
),
);
await tester.tap(find.text('Tap me'));
// We can't use pumpAndSettle here because the page renders a Flame game
// which is an infinity animation, so it will timeout
await tester.pump(); // Runs the button action
await tester.pump(); // Runs the navigation
expect(find.byType(PinballGamePage), findsOneWidget);
});
});
group('PinballGameView', () {
testWidgets('renders game', (tester) async {
final gameBloc = MockGameBloc();
whenListen(
gameBloc,
Stream.value(const GameState.initial()),
initialState: const GameState.initial(),
);
await tester.pumpApp(const PinballGameView(), gameBloc: gameBloc);
expect(
find.byWidgetPredicate((w) => w is GameWidget<PinballGame>),
findsOneWidget,
);
});
testWidgets(
'renders a game over dialog when the user has lost',
(tester) async {
final gameBloc = MockGameBloc();
const state = GameState(score: 0, balls: 0, bonusLetters: []);
whenListen(
gameBloc,
Stream.value(state),
initialState: state,
);
await tester.pumpApp(const PinballGameView(), gameBloc: gameBloc);
await tester.pump();
expect(
find.text('Game Over'),
findsOneWidget,
);
},
);
});
}