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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball/game/game.dart';
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import '../../helpers/helpers.dart';
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void main() {
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group('PinballGamePage', () {
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testWidgets('renders PinballGameView', (tester) async {
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final gameBloc = MockGameBloc();
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whenListen(
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gameBloc,
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Stream.value(const GameState.initial()),
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initialState: const GameState.initial(),
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);
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await tester.pumpApp(const PinballGamePage(), gameBloc: gameBloc);
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expect(find.byType(PinballGameView), findsOneWidget);
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});
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testWidgets('route returns a valid navigation route', (tester) async {
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await tester.pumpApp(
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Scaffold(
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body: Builder(
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builder: (context) {
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return ElevatedButton(
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onPressed: () {
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Navigator.of(context).push<void>(PinballGamePage.route());
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},
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child: const Text('Tap me'),
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);
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},
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),
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),
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);
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await tester.tap(find.text('Tap me'));
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// We can't use pumpAndSettle here because the page renders a Flame game
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// which is an infinity animation, so it will timeout
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await tester.pump(); // Runs the button action
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await tester.pump(); // Runs the navigation
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expect(find.byType(PinballGamePage), findsOneWidget);
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});
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});
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group('PinballGameView', () {
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testWidgets('renders game', (tester) async {
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final gameBloc = MockGameBloc();
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whenListen(
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gameBloc,
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Stream.value(const GameState.initial()),
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initialState: const GameState.initial(),
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);
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await tester.pumpApp(const PinballGameView(), gameBloc: gameBloc);
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expect(
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find.byWidgetPredicate((w) => w is GameWidget<PinballGame>),
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findsOneWidget,
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);
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});
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testWidgets(
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'renders a game over dialog when the user has lost',
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(tester) async {
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final gameBloc = MockGameBloc();
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const state = GameState(score: 0, balls: 0, bonusLetters: []);
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whenListen(
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gameBloc,
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Stream.value(state),
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initialState: state,
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);
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await tester.pumpApp(const PinballGameView(), gameBloc: gameBloc);
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await tester.pump();
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expect(
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find.text('Game Over'),
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findsOneWidget,
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);
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},
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);
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});
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}
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