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pinball/test/game/components/plunger_test.dart

300 lines
7.7 KiB

// ignore_for_file: cascade_invocations
import 'package:bloc_test/bloc_test.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(PinballGameX.initial);
group('Plunger', () {
flameTester.test(
'loads correctly',
(game) async {
await game.ready();
final plunger = Plunger(position: Vector2.zero());
await game.ensureAdd(plunger);
expect(game.contains(plunger), isTrue);
},
);
group('body', () {
flameTester.test(
'positions correctly',
(game) async {
final position = Vector2.all(10);
final plunger = Plunger(position: position);
await game.ensureAdd(plunger);
game.contains(plunger);
expect(plunger.body.position, position);
},
);
flameTester.test(
'is dynamic',
(game) async {
final plunger = Plunger(position: Vector2.zero());
await game.ensureAdd(plunger);
expect(plunger.body.bodyType, equals(BodyType.dynamic));
},
);
flameTester.test(
'ignores gravity',
(game) async {
final plunger = Plunger(position: Vector2.zero());
await game.ensureAdd(plunger);
expect(plunger.body.gravityScale, isZero);
},
);
});
group('first fixture', () {
flameTester.test(
'exists',
(game) async {
final plunger = Plunger(position: Vector2.zero());
await game.ensureAdd(plunger);
expect(plunger.body.fixtures[0], isA<Fixture>());
},
);
flameTester.test(
'shape is a polygon',
(game) async {
final plunger = Plunger(position: Vector2.zero());
await game.ensureAdd(plunger);
final fixture = plunger.body.fixtures[0];
expect(fixture.shape.shapeType, equals(ShapeType.polygon));
},
);
});
flameTester.test(
'pull sets a negative linear velocity',
(game) async {
final plunger = Plunger(position: Vector2.zero());
await game.ensureAdd(plunger);
plunger.pull();
expect(plunger.body.linearVelocity.y, isNegative);
expect(plunger.body.linearVelocity.x, isZero);
},
);
group('release', () {
flameTester.test(
'does not set a linear velocity '
'when plunger is in starting position',
(game) async {
final plunger = Plunger(position: Vector2.zero());
await game.ensureAdd(plunger);
plunger.release();
expect(plunger.body.linearVelocity.y, isZero);
expect(plunger.body.linearVelocity.x, isZero);
},
);
flameTester.test(
'sets a positive linear velocity '
'when plunger is below starting position',
(game) async {
final plunger = Plunger(position: Vector2.zero());
await game.ensureAdd(plunger);
plunger.body.setTransform(Vector2(0, -1), 0);
plunger.release();
expect(plunger.body.linearVelocity.y, isPositive);
expect(plunger.body.linearVelocity.x, isZero);
},
);
});
});
group('PlungerAnchorPrismaticJointDef', () {
late Plunger plunger;
late Anchor anchor;
final gameBloc = MockGameBloc();
setUp(() {
whenListen(
gameBloc,
const Stream<GameState>.empty(),
initialState: const GameState.initial(),
);
plunger = Plunger(position: Vector2.zero());
anchor = Anchor(position: Vector2(0, -1));
});
final flameTester = flameBlocTester(gameBloc: gameBloc);
flameTester.test(
'throws AssertionError '
'when anchor is above plunger',
(game) async {
final anchor = Anchor(position: Vector2(0, 1));
await game.ensureAddAll([plunger, anchor]);
expect(
() => PlungerAnchorPrismaticJointDef(
plunger: plunger,
anchor: anchor,
),
throwsAssertionError,
);
},
);
flameTester.test(
'throws AssertionError '
'when anchor is in same position as plunger',
(game) async {
final anchor = Anchor(position: Vector2.zero());
await game.ensureAddAll([plunger, anchor]);
expect(
() => PlungerAnchorPrismaticJointDef(
plunger: plunger,
anchor: anchor,
),
throwsAssertionError,
);
},
);
group('initializes with', () {
flameTester.test(
'plunger body as bodyA',
(game) async {
await game.ensureAddAll([plunger, anchor]);
final jointDef = PlungerAnchorPrismaticJointDef(
plunger: plunger,
anchor: anchor,
);
expect(jointDef.bodyA, equals(plunger.body));
},
);
flameTester.test(
'anchor body as bodyB',
(game) async {
await game.ensureAddAll([plunger, anchor]);
final jointDef = PlungerAnchorPrismaticJointDef(
plunger: plunger,
anchor: anchor,
);
game.world.createJoint(jointDef);
expect(jointDef.bodyB, equals(anchor.body));
},
);
flameTester.test(
'limits enabled',
(game) async {
await game.ensureAddAll([plunger, anchor]);
final jointDef = PlungerAnchorPrismaticJointDef(
plunger: plunger,
anchor: anchor,
);
game.world.createJoint(jointDef);
expect(jointDef.enableLimit, isTrue);
},
);
flameTester.test(
'lower translation limit as negative infinity',
(game) async {
await game.ensureAddAll([plunger, anchor]);
final jointDef = PlungerAnchorPrismaticJointDef(
plunger: plunger,
anchor: anchor,
);
game.world.createJoint(jointDef);
expect(jointDef.lowerTranslation, equals(double.negativeInfinity));
},
);
flameTester.test(
'connected body collison enabled',
(game) async {
await game.ensureAddAll([plunger, anchor]);
final jointDef = PlungerAnchorPrismaticJointDef(
plunger: plunger,
anchor: anchor,
);
game.world.createJoint(jointDef);
expect(jointDef.collideConnected, isTrue);
},
);
});
flameTester.widgetTest(
'plunger cannot go below anchor',
(game, tester) async {
await game.ensureAddAll([plunger, anchor]);
// Giving anchor a shape for the plunger to collide with.
anchor.body.createFixtureFromShape(PolygonShape()..setAsBoxXY(2, 1));
final jointDef = PlungerAnchorPrismaticJointDef(
plunger: plunger,
anchor: anchor,
);
game.world.createJoint(jointDef);
plunger.pull();
await tester.pump(const Duration(seconds: 1));
expect(plunger.body.position.y > anchor.body.position.y, isTrue);
},
);
flameTester.widgetTest(
'plunger cannot excessively exceed starting position',
(game, tester) async {
await game.ensureAddAll([plunger, anchor]);
final jointDef = PlungerAnchorPrismaticJointDef(
plunger: plunger,
anchor: anchor,
);
game.world.createJoint(jointDef);
plunger.pull();
await tester.pump(const Duration(seconds: 1));
plunger.release();
await tester.pump(const Duration(seconds: 1));
expect(plunger.body.position.y < 1, isTrue);
},
);
});
}