mirror of https://github.com/flutter/pinball.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
193 lines
4.8 KiB
193 lines
4.8 KiB
3 years ago
|
// ignore_for_file: cascade_invocations
|
||
|
|
||
|
import 'package:flame_forge2d/flame_forge2d.dart';
|
||
|
import 'package:flame_test/flame_test.dart';
|
||
|
import 'package:flutter_test/flutter_test.dart';
|
||
|
import 'package:pinball/game/game.dart';
|
||
|
|
||
|
void main() {
|
||
|
TestWidgetsFlutterBinding.ensureInitialized();
|
||
|
final flameTester = FlameTester(PinballGame.new);
|
||
|
|
||
|
group('Plunger', () {
|
||
|
flameTester.test(
|
||
|
'loads correctly',
|
||
|
(game) async {
|
||
|
final plunger = Plunger(Vector2.zero());
|
||
|
await game.ensureAdd(plunger);
|
||
|
|
||
|
expect(game.contains(plunger), isTrue);
|
||
|
},
|
||
|
);
|
||
|
|
||
|
group('body', () {
|
||
|
flameTester.test(
|
||
|
'positions correctly',
|
||
|
(game) async {
|
||
|
final position = Vector2.all(10);
|
||
|
final plunger = Plunger(position);
|
||
|
await game.ensureAdd(plunger);
|
||
|
game.contains(plunger);
|
||
|
|
||
|
expect(plunger.body.position, position);
|
||
|
},
|
||
|
);
|
||
|
|
||
|
flameTester.test(
|
||
|
'is dynamic',
|
||
|
(game) async {
|
||
|
final plunger = Plunger(Vector2.zero());
|
||
|
await game.ensureAdd(plunger);
|
||
|
|
||
|
expect(plunger.body.bodyType, equals(BodyType.dynamic));
|
||
|
},
|
||
|
);
|
||
|
|
||
|
flameTester.test(
|
||
|
'ignores gravity',
|
||
|
(game) async {
|
||
|
final plunger = Plunger(Vector2.zero());
|
||
|
await game.ensureAdd(plunger);
|
||
|
|
||
|
expect(plunger.body.gravityScale, isZero);
|
||
|
},
|
||
|
);
|
||
|
});
|
||
|
|
||
|
group('first fixture', () {
|
||
|
flameTester.test(
|
||
|
'exists',
|
||
|
(game) async {
|
||
|
final plunger = Plunger(Vector2.zero());
|
||
|
await game.ensureAdd(plunger);
|
||
|
|
||
|
expect(plunger.body.fixtures[0], isA<Fixture>());
|
||
|
},
|
||
|
);
|
||
|
|
||
|
flameTester.test(
|
||
|
'shape is a polygon',
|
||
|
(game) async {
|
||
|
final plunger = Plunger(Vector2.zero());
|
||
|
await game.ensureAdd(plunger);
|
||
|
|
||
|
final fixture = plunger.body.fixtures[0];
|
||
|
expect(fixture.shape.shapeType, equals(ShapeType.polygon));
|
||
|
},
|
||
|
);
|
||
|
});
|
||
|
|
||
|
flameTester.test(
|
||
|
'pull sets a negative linear velocity',
|
||
|
(game) async {
|
||
|
final plunger = Plunger(Vector2.zero());
|
||
|
await game.ensureAdd(plunger);
|
||
|
|
||
|
plunger.pull();
|
||
|
|
||
|
expect(plunger.body.linearVelocity.y, isNegative);
|
||
|
},
|
||
|
);
|
||
|
|
||
|
group('release', () {
|
||
|
flameTester.test(
|
||
|
'does not set a linear velocity '
|
||
|
'when plunger is in starting position',
|
||
|
(game) async {
|
||
|
final plunger = Plunger(Vector2.zero());
|
||
|
await game.ensureAdd(plunger);
|
||
|
|
||
|
plunger.release();
|
||
|
|
||
|
expect(plunger.body.linearVelocity.y, isZero);
|
||
|
},
|
||
|
);
|
||
|
|
||
|
flameTester.test(
|
||
|
'sets a positive linear velocity '
|
||
|
'when plunger is below starting position',
|
||
|
(game) async {
|
||
|
final plunger = Plunger(Vector2.zero());
|
||
|
await game.ensureAdd(plunger);
|
||
|
|
||
|
plunger.body.setTransform(Vector2(0, -1), 0);
|
||
|
plunger.release();
|
||
|
|
||
|
expect(plunger.body.linearVelocity.y, isPositive);
|
||
|
},
|
||
|
);
|
||
|
});
|
||
|
});
|
||
|
|
||
|
group('PlungerAnchorPrismaticJointDef', () {
|
||
|
final plunger = Plunger(Vector2.zero())..createBody();
|
||
|
final anchor = Plunger(Vector2(0, -5))..createBody();
|
||
|
|
||
|
group('initializes with', () {
|
||
|
flameTester.test(
|
||
|
'plunger as bodyA',
|
||
|
(game) async {
|
||
|
final jointDef = PlungerAnchorPrismaticJointDef(
|
||
|
plunger: plunger,
|
||
|
anchor: anchor,
|
||
|
);
|
||
|
|
||
|
expect(jointDef.bodyA, equals(plunger));
|
||
|
},
|
||
|
);
|
||
|
|
||
|
flameTester.test(
|
||
|
'anchor as bodyB',
|
||
|
(game) async {
|
||
|
final jointDef = PlungerAnchorPrismaticJointDef(
|
||
|
plunger: plunger,
|
||
|
anchor: anchor,
|
||
|
);
|
||
|
game.world.createJoint(jointDef);
|
||
|
|
||
|
expect(jointDef.bodyB, equals(anchor));
|
||
|
},
|
||
|
);
|
||
|
|
||
|
flameTester.test(
|
||
|
'limits enabled',
|
||
|
(game) async {
|
||
|
final jointDef = PlungerAnchorPrismaticJointDef(
|
||
|
plunger: plunger,
|
||
|
anchor: anchor,
|
||
|
);
|
||
|
game.world.createJoint(jointDef);
|
||
|
|
||
|
expect(jointDef.enableLimit, isTrue);
|
||
|
},
|
||
|
);
|
||
|
|
||
|
flameTester.test(
|
||
|
'lower translation limit as negative infinity',
|
||
|
(game) async {
|
||
|
final jointDef = PlungerAnchorPrismaticJointDef(
|
||
|
plunger: plunger,
|
||
|
anchor: anchor,
|
||
|
);
|
||
|
game.world.createJoint(jointDef);
|
||
|
|
||
|
expect(jointDef.lowerTranslation, equals(double.negativeInfinity));
|
||
|
},
|
||
|
);
|
||
|
|
||
|
flameTester.test(
|
||
|
'connected body collison enabled',
|
||
|
(game) async {
|
||
|
final jointDef = PlungerAnchorPrismaticJointDef(
|
||
|
plunger: plunger,
|
||
|
anchor: anchor,
|
||
|
);
|
||
|
game.world.createJoint(jointDef);
|
||
|
|
||
|
expect(jointDef.collideConnected, isTrue);
|
||
|
},
|
||
|
);
|
||
|
});
|
||
|
});
|
||
|
}
|