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pinball/lib/game/components/ball.dart

44 lines
1.1 KiB

import 'package:flame_bloc/flame_bloc.dart';
import 'package:flame_forge2d/body_component.dart';
import 'package:flutter/material.dart';
import 'package:forge2d/forge2d.dart';
import 'package:pinball/game/game.dart';
class Ball extends BodyComponent<PinballGame>
with BlocComponent<GameBloc, GameState> {
Ball({
required Vector2 position,
}) : _position = position {
// TODO(alestiago): Use asset instead of color when provided.
paint = Paint()..color = const Color(0xFFFFFFFF);
}
final Vector2 _position;
@override
Body createBody() {
final shape = CircleShape()..radius = 2;
final fixtureDef = FixtureDef(shape)..density = 1;
final bodyDef = BodyDef()
..userData = this
..position = _position
..type = BodyType.dynamic;
return world.createBody(bodyDef)..createFixture(fixtureDef);
}
void ballLost() {
final bloc = gameRef.read<GameBloc>();
final shouldBallRespwan = !bloc.state.isLastBall;
bloc.add(const BallLost());
if (shouldBallRespwan) {
gameRef.spawnBall();
}
}
}