feat: included initial Ball body component (#6)

* feat: included initial ball body component

* feat: included loads correctly test

* chore: moved test to correct directory

* refactor: replaced vector instances

* refactor: modified exists test

* refactor: reused flameTester
pull/8/head
Alejandro Santiago 2 years ago committed by GitHub
parent be299bcd51
commit 0d27b7f762
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@ -0,0 +1,28 @@
import 'package:flame_forge2d/body_component.dart';
import 'package:flutter/material.dart';
import 'package:forge2d/forge2d.dart';
class Ball extends BodyComponent {
Ball({
required Vector2 position,
}) : _position = position {
// TODO(alestiago): Use asset instead of color when provided.
paint = Paint()..color = const Color(0xFFFFFFFF);
}
final Vector2 _position;
@override
Body createBody() {
final shape = CircleShape()..radius = 2;
final fixtureDef = FixtureDef(shape)..density = 1;
final bodyDef = BodyDef()
..userData = this
..position = _position
..type = BodyType.dynamic;
return world.createBody(bodyDef)..createFixture(fixtureDef);
}
}

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export 'components/components.dart';
export 'pinball_game.dart';
export 'view/pinball_game_page.dart';

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// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
group('Ball', () {
final flameTester = FlameTester(PinballGame.new);
flameTester.test(
'loads correctly',
(game) async {
final ball = Ball(position: Vector2.zero());
await game.ensureAdd(ball);
expect(game.contains(ball), isTrue);
},
);
group('body', () {
flameTester.test(
'positions correctly',
(game) async {
final position = Vector2.all(10);
final ball = Ball(position: position);
await game.ensureAdd(ball);
game.contains(ball);
expect(ball.body.position, position);
},
);
flameTester.test(
'is dynamic',
(game) async {
final ball = Ball(position: Vector2.zero());
await game.ensureAdd(ball);
expect(ball.body.bodyType, equals(BodyType.dynamic));
},
);
});
group('first fixture', () {
flameTester.test(
'exists',
(game) async {
final ball = Ball(position: Vector2.zero());
await game.ensureAdd(ball);
expect(ball.body.fixtures[0], isA<Fixture>());
},
);
flameTester.test(
'is dense',
(game) async {
final ball = Ball(position: Vector2.zero());
await game.ensureAdd(ball);
final fixture = ball.body.fixtures[0];
expect(fixture.density, greaterThan(0));
},
);
flameTester.test(
'shape is circular',
(game) async {
final ball = Ball(position: Vector2.zero());
await game.ensureAdd(ball);
final fixture = ball.body.fixtures[0];
expect(fixture.shape.shapeType, equals(ShapeType.circle));
expect(fixture.shape.radius, equals(2));
},
);
});
});
}
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