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import 'dart:collection';
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import '../../helpers/helpers.dart';
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class _MockGameBloc extends Mock implements GameBloc {}
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final assets = [
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Assets.images.flipper.left.keyName,
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Assets.images.flipper.right.keyName,
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];
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final flameTester = FlameTester(
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() => EmptyPinballTestGame(assets: assets),
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);
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group('FlipperController', () {
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late GameBloc gameBloc;
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setUp(() {
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gameBloc = _MockGameBloc();
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});
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final flameBlocTester = FlameBlocTester<EmptyPinballTestGame, GameBloc>(
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gameBuilder: EmptyPinballTestGame.new,
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blocBuilder: () => gameBloc,
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assets: assets,
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);
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group('onKeyEvent', () {
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final leftKeys = UnmodifiableListView([
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LogicalKeyboardKey.arrowLeft,
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LogicalKeyboardKey.keyA,
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]);
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final rightKeys = UnmodifiableListView([
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LogicalKeyboardKey.arrowRight,
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LogicalKeyboardKey.keyD,
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]);
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group('and Flipper is left', () {
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late Flipper flipper;
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late FlipperController controller;
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setUp(() {
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flipper = Flipper(side: BoardSide.left);
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controller = FlipperController(flipper);
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flipper.add(controller);
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});
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testRawKeyDownEvents(leftKeys, (event) {
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flameTester.test(
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'moves upwards '
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'when ${event.logicalKey.keyLabel} is pressed',
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(game) async {
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial(),
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);
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await game.ready();
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await game.add(flipper);
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controller.onKeyEvent(event, {});
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expect(flipper.body.linearVelocity.y, isNegative);
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expect(flipper.body.linearVelocity.x, isZero);
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},
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);
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});
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testRawKeyDownEvents(leftKeys, (event) {
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flameBlocTester.testGameWidget(
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'does nothing when is game over',
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setUp: (game, tester) async {
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial().copyWith(
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status: GameStatus.gameOver,
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),
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);
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await game.ensureAdd(flipper);
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controller.onKeyEvent(event, {});
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},
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verify: (game, tester) async {
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expect(flipper.body.linearVelocity.y, isZero);
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expect(flipper.body.linearVelocity.x, isZero);
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},
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);
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});
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testRawKeyUpEvents(leftKeys, (event) {
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flameTester.test(
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'moves downwards '
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'when ${event.logicalKey.keyLabel} is released',
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(game) async {
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial(),
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);
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await game.ready();
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await game.add(flipper);
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controller.onKeyEvent(event, {});
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expect(flipper.body.linearVelocity.y, isPositive);
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expect(flipper.body.linearVelocity.x, isZero);
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},
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);
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});
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testRawKeyUpEvents(rightKeys, (event) {
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flameTester.test(
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'does nothing '
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'when ${event.logicalKey.keyLabel} is released',
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(game) async {
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial(),
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);
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await game.ready();
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await game.add(flipper);
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controller.onKeyEvent(event, {});
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expect(flipper.body.linearVelocity.y, isZero);
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expect(flipper.body.linearVelocity.x, isZero);
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},
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);
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});
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});
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group('and Flipper is right', () {
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late Flipper flipper;
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late FlipperController controller;
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setUp(() {
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flipper = Flipper(side: BoardSide.right);
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controller = FlipperController(flipper);
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flipper.add(controller);
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});
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testRawKeyDownEvents(rightKeys, (event) {
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flameTester.test(
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'moves upwards '
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'when ${event.logicalKey.keyLabel} is pressed',
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(game) async {
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial(),
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);
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await game.ready();
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await game.add(flipper);
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controller.onKeyEvent(event, {});
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expect(flipper.body.linearVelocity.y, isNegative);
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expect(flipper.body.linearVelocity.x, isZero);
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},
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);
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});
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testRawKeyUpEvents(rightKeys, (event) {
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flameTester.test(
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'moves downwards '
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'when ${event.logicalKey.keyLabel} is released',
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(game) async {
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial(),
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);
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await game.ready();
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await game.add(flipper);
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controller.onKeyEvent(event, {});
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expect(flipper.body.linearVelocity.y, isPositive);
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expect(flipper.body.linearVelocity.x, isZero);
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},
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);
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});
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testRawKeyDownEvents(rightKeys, (event) {
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flameBlocTester.testGameWidget(
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'does nothing when is game over',
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setUp: (game, tester) async {
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial().copyWith(
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status: GameStatus.gameOver,
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),
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);
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await game.ensureAdd(flipper);
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controller.onKeyEvent(event, {});
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},
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verify: (game, tester) async {
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expect(flipper.body.linearVelocity.y, isZero);
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expect(flipper.body.linearVelocity.x, isZero);
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},
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);
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});
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testRawKeyUpEvents(leftKeys, (event) {
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flameTester.test(
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'does nothing '
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'when ${event.logicalKey.keyLabel} is released',
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(game) async {
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await game.ready();
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await game.add(flipper);
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controller.onKeyEvent(event, {});
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expect(flipper.body.linearVelocity.y, isZero);
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expect(flipper.body.linearVelocity.x, isZero);
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},
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);
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});
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});
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});
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});
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}
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