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// ignore_for_file: public_member_api_docs
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import 'dart:async';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:flutter/gestures.dart';
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import 'package:flutter/material.dart';
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import 'package:leaderboard_repository/leaderboard_repository.dart';
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import 'package:pinball/game/behaviors/behaviors.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball/l10n/l10n.dart';
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import 'package:pinball_audio/pinball_audio.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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import 'package:pinball_theme/pinball_theme.dart';
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class PinballGame extends PinballForge2DGame
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with HasKeyboardHandlerComponents, MultiTouchTapDetector {
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PinballGame({
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required CharacterTheme characterTheme,
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required this.leaderboardRepository,
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required GameBloc gameBloc,
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required AppLocalizations l10n,
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required PinballPlayer player,
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}) : focusNode = FocusNode(),
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_gameBloc = gameBloc,
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_player = player,
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_characterTheme = characterTheme,
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_l10n = l10n,
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super(
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gravity: Vector2(0, 30),
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) {
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images.prefix = '';
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}
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/// Identifier of the play button overlay
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static const playButtonOverlay = 'play_button';
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@override
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Color backgroundColor() => Colors.transparent;
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final FocusNode focusNode;
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final CharacterTheme _characterTheme;
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final PinballPlayer _player;
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final LeaderboardRepository leaderboardRepository;
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final AppLocalizations _l10n;
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final GameBloc _gameBloc;
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@override
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Future<void> onLoad() async {
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await add(
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FlameBlocProvider<GameBloc, GameState>.value(
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value: _gameBloc,
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children: [
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MultiFlameProvider(
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providers: [
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FlameProvider<PinballPlayer>.value(_player),
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FlameProvider<CharacterTheme>.value(_characterTheme),
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FlameProvider<LeaderboardRepository>.value(leaderboardRepository),
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FlameProvider<AppLocalizations>.value(_l10n),
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],
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children: [
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GameBlocStatusListener(),
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BallSpawningBehavior(),
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CameraFocusingBehavior(),
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CanvasComponent(
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onSpritePainted: (paint) {
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if (paint.filterQuality != FilterQuality.medium) {
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paint.filterQuality = FilterQuality.medium;
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}
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},
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children: [
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ZCanvasComponent(
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children: [
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BoardBackgroundSpriteComponent(),
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Boundaries(),
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Backbox(leaderboardRepository: leaderboardRepository),
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GoogleWord(position: Vector2(-4.45, 1.8)),
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Multipliers(),
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Multiballs(),
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SkillShot(
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children: [
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ScoringContactBehavior(points: Points.oneMillion),
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],
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),
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AndroidAcres(),
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DinoDesert(),
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FlutterForest(),
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SparkyScorch(),
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Drain(),
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BottomGroup(),
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Launcher(),
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],
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),
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],
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),
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],
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),
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],
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),
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);
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await super.onLoad();
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}
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final focusedBoardSide = <int, BoardSide>{};
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@override
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void onTapDown(int pointerId, TapDownInfo info) {
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if (info.raw.kind == PointerDeviceKind.touch) {
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final rocket = descendants().whereType<RocketSpriteComponent>().first;
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final bounds = rocket.topLeftPosition & rocket.size;
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// NOTE(wolfen): As long as Flame does not have https://github.com/flame-engine/flame/issues/1586 we need to check it at the highest level manually.
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if (bounds.contains(info.eventPosition.game.toOffset())) {
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descendants().whereType<Plunger>().single.pullFor(2);
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} else {
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final leftSide = info.eventPosition.widget.x < canvasSize.x / 2;
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focusedBoardSide[pointerId] =
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leftSide ? BoardSide.left : BoardSide.right;
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final flippers = descendants().whereType<Flipper>().where((flipper) {
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return flipper.side == focusedBoardSide[pointerId];
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});
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flippers.first.moveUp();
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}
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}
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super.onTapDown(pointerId, info);
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}
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@override
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void onTapUp(int pointerId, TapUpInfo info) {
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_moveFlippersDown(pointerId);
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super.onTapUp(pointerId, info);
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}
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@override
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void onTapCancel(int pointerId) {
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_moveFlippersDown(pointerId);
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super.onTapCancel(pointerId);
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}
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void _moveFlippersDown(int pointerId) {
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if (focusedBoardSide[pointerId] != null) {
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final flippers = descendants().whereType<Flipper>().where((flipper) {
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return flipper.side == focusedBoardSide[pointerId];
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});
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flippers.first.moveDown();
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focusedBoardSide.remove(pointerId);
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}
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}
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}
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class DebugPinballGame extends PinballGame with FPSCounter, PanDetector {
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DebugPinballGame({
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required CharacterTheme characterTheme,
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required LeaderboardRepository leaderboardRepository,
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required AppLocalizations l10n,
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required PinballPlayer player,
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required GameBloc gameBloc,
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}) : super(
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characterTheme: characterTheme,
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player: player,
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leaderboardRepository: leaderboardRepository,
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l10n: l10n,
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gameBloc: gameBloc,
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);
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Vector2? lineStart;
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Vector2? lineEnd;
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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await add(PreviewLine());
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await add(_DebugInformation());
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}
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@override
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void onTapUp(int pointerId, TapUpInfo info) {
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super.onTapUp(pointerId, info);
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if (info.raw.kind == PointerDeviceKind.mouse) {
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final canvas = descendants().whereType<ZCanvasComponent>().single;
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final ball = ControlledBall.debug()
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..initialPosition = info.eventPosition.game;
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canvas.add(ball);
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}
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}
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@override
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void onPanStart(DragStartInfo info) {
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lineStart = info.eventPosition.game;
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}
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@override
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void onPanUpdate(DragUpdateInfo info) {
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lineEnd = info.eventPosition.game;
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}
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@override
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void onPanEnd(DragEndInfo info) {
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if (lineEnd != null) {
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final line = lineEnd! - lineStart!;
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_turboChargeBall(line);
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lineEnd = null;
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lineStart = null;
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}
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}
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void _turboChargeBall(Vector2 line) {
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final canvas = descendants().whereType<ZCanvasComponent>().single;
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final ball = ControlledBall.debug()..initialPosition = lineStart!;
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final impulse = line * -1 * 10;
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ball.add(BallTurboChargingBehavior(impulse: impulse));
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canvas.add(ball);
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}
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}
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// coverage:ignore-start
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class PreviewLine extends PositionComponent with HasGameRef<DebugPinballGame> {
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static final _previewLinePaint = Paint()
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..color = Colors.pink
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..strokeWidth = 0.4
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..style = PaintingStyle.stroke;
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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if (gameRef.lineEnd != null) {
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canvas.drawLine(
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gameRef.lineStart!.toOffset(),
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gameRef.lineEnd!.toOffset(),
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_previewLinePaint,
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);
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}
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}
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}
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// TODO(wolfenrain): investigate this CI failure.
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class _DebugInformation extends Component with HasGameRef<DebugPinballGame> {
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@override
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PositionType get positionType => PositionType.widget;
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final _debugTextPaint = TextPaint(
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style: const TextStyle(
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color: Colors.green,
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fontSize: 10,
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),
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);
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final _debugBackgroundPaint = Paint()..color = Colors.white;
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@override
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void render(Canvas canvas) {
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final debugText = [
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'FPS: ${gameRef.fps().toStringAsFixed(1)}',
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'BALLS: ${gameRef.descendants().whereType<ControlledBall>().length}',
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].join(' | ');
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final height = _debugTextPaint.measureTextHeight(debugText);
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final position = Vector2(0, gameRef.camera.canvasSize.y - height);
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canvas.drawRect(
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position & Vector2(gameRef.camera.canvasSize.x, height),
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_debugBackgroundPaint,
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);
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_debugTextPaint.render(canvas, debugText, position);
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}
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}
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// coverage:ignore-end
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